Player Matchup

Nemesis
Nemesis
BeefNut
Nemesis
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
131W - 167L
1,746 Elo+
Party 2
Ymir
Ymir
BigSmiteDude
Ymir
Level 12
God Stats
18W - 15L
1,735 SR
Queue Stats
135W - 166L
1,746 Elo+
Party 2
Surtr
Surtr
GxdNino
Surtr
Level 48
God Stats
7W - 7L
1,500 SR
Queue Stats
122W - 130L
1,500 Elo+
Solo
Scylla
Scylla
jayko5
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 182L
1,746 Elo+
Party 2
Ishtar
Ishtar
scaramouche420
Ishtar
Level 101
God Stats
28W - 33L
1,500 SR
Queue Stats
238W - 288L
1,746 Elo+
Party 2
Team Averages
Level 42
1,547 SR
1,697 Elo+

VS

Team Averages
Level 50
1,454 SR
1,347 Elo+
Vamana
Vamana
AbueloChilo
Vamana
Level 42
God Stats
11W - 7L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Ymir
Ymir
BlinBlinPR
Ymir
Level 39
God Stats
6W - 5L
1,500 SR
Queue Stats
567W - 571L
1,534 Elo+
Solo
Cupid
Cupid
Grimle0
Cupid
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,234 Elo+
Party 1
Ao Kuang
Ao Kuang
TempestGamingOG
Ao Kuang
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,234 Elo+
Party 1
Janus
Janus
sji1214
Janus
Level 56
God Stats
2W - 5L
1,271 SR
Queue Stats
23W - 26L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BeefNut
Nemesis
12
2 / 5 / 1
7,590
422
6,621
15,925
7,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 0
7,454
414
2,376
15,923
15,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Surtr
GxdNino
Surtr
14
0 / 4 / 1
8,148
453
7,607
15,595
12,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
jayko5
Scylla
12
0 / 7 / 1
7,530
418
2,888
12,139
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 3 / 1
8,905
495
13,822
11,616
5,206
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
3 / 0 / 4
10,078
560
9,763
12,934
12,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 1 / 5
8,450
469
3,278
11,781
11,245
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
Grimle0
Cupid
13
0 / 2 / 3
7,905
439
7,456
9,430
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
17
16 / 1 / 4
11,527
640
19,732
14,772
6,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
sji1214
Janus
15
4 / 0 / 10
10,072
560
12,492
7,816
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
4
Kills
23
23
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
0
4
5
L
Nemesis
BeefNut
Nemesis
2
5
1
0.5
L
0
4
0
0
W
0
1
5
2.5
W
Cupid
Grimle0
Cupid
0
2
3
0.75
L
Surtr
GxdNino
Surtr
0
4
1
0.13
W
Ao Kuang
16
1
4
18
L
Scylla
jayko5
Scylla
0
7
1
0.07
L
2
3
1
0.83
W
Janus
sji1214
Janus
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,314
Damage
52,721
71,198
Taken
56,733
44,817
Mitigated
36,563
13,249
Healing
18,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
9,763
4,851
0
3,392
12,934
12,256
2,948
241
12,693
0
83,523
L
Nemesis
BeefNut
Nemesis
6,621
2,799
0
1,595
15,925
7,093
0
7,743
8,135
0
61,043
L
2,376
1,190
0
2,590
15,923
15,234
0
9,424
6,450
26,704
0
W
3,278
457
0
3,940
11,781
11,245
324
1,019
10,722
32,253
0
W
Cupid
Grimle0
Cupid
7,456
3,943
788
2,478
9,430
3,376
0
344
9,086
0
50,923
L
Surtr
GxdNino
Surtr
7,607
3,057
0
2,339
15,595
12,268
0
4,398
10,400
495
63,818
W
Ao Kuang
19,732
6,701
0
6,996
14,772
6,613
430
1,062
13,670
81,785
0
L
Scylla
jayko5
Scylla
2,888
687
0
1,423
12,139
5,016
0
9,079
3,011
40,246
0
L
13,822
7,890
0
5,302
11,616
5,206
0
4,858
6,758
0
74,869
W
Janus
sji1214
Janus
12,492
1,978
0
1,147
7,816
3,073
1,101
2,552
5,116
64,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,627
Gold Earned
48,032
434
Minions Killed
506
0
Camps Cleared
0
1,615,304
Distance Traveled
1,753,544
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,078
560
164
9
0
356,713
0
L
Nemesis
7,590
422
82
5
0
390,648
1
L
Ymir
7,454
414
42
2
0
284,327
0
W
Ymir
8,450
469
48
3
0
297,143
0
W
Cupid
7,905
439
85
5
0
340,764
0
L
Surtr
8,148
453
99
6
0
321,351
0
W
Ao Kuang
11,527
640
95
5
0
384,401
2
L
Scylla
7,530
418
84
5
0
306,464
4
L
Ishtar
8,905
495
127
7
0
312,514
2
W
Janus
10,072
560
114
6
0
374,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role