Player Matchup

Jormungandr
Jormungandr
Bodhranz
Jormungandr
Level 129
God Stats
5W - 4L
1,812 SR
Queue Stats
44W - 52L
1,531 Elo+
Party 1
Fenrir
Fenrir
CFWJudge
Fenrir
Level 154
God Stats
8W - 8L
1,541 SR
Queue Stats
305W - 299L
1,566 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GabeEddyT
Morgan Le Fay
Level 129
God Stats
1W - 5L
1,390 SR
Queue Stats
27W - 21L
1,628 Elo+
Solo
Gilgamesh
Gilgamesh
GoyimAreSlaves
Gilgamesh
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 12L
1,518 Elo+
Party 1
Hera
Hera
Gulz1214
Hera
Level 127
God Stats
0W - 1L
1,885 SR
Queue Stats
9W - 6L
1,603 Elo+
Solo
Team Averages
Level 132
1,625 SR
1,569 Elo+

VS

Team Averages
Level 119
1,665 SR
1,611 Elo+
Danzaburou
Danzaburou
Kitsooki
Danzaburou
Level 144
God Stats
3W - 2L
1,642 SR
Queue Stats
30W - 28L
1,582 Elo+
Party 2
Shiva
Shiva
McConCon
Shiva
Level 157
God Stats
1W - 0L
1,819 SR
Queue Stats
6W - 2L
1,683 Elo+
Party 2
Anubis
Anubis
NextTierGaming
Anubis
Level 91
God Stats
8W - 4L
1,653 SR
Queue Stats
159W - 143L
1,574 Elo+
Solo
Da Ji
Da Ji
Vessetes
Da Ji
Level 149
God Stats
4W - 0L
1,712 SR
Queue Stats
26W - 19L
1,616 Elo+
Party 2
Ra
Ra
voVLiX
Ra
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 20L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bodhranz
Jormungandr
18
5 / 2 / 12
12,922
1,292
18,493
26,904
32,514
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
CFWJudge
Fenrir
18
9 / 7 / 8
12,831
1,283
16,692
22,102
22,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
GabeEddyT
Morgan Le Fay
17
0 / 5 / 8
10,291
1,029
11,074
13,950
5,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
GoyimAreSlaves
Gilgamesh
17
4 / 8 / 7
11,683
1,168
15,541
26,797
16,414
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
17
1 / 5 / 11
11,100
1,110
14,199
11,818
4,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

144

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kitsooki
Danzaburou
17
5 / 4 / 12
11,578
1,158
17,984
16,496
8,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
McConCon
Shiva
17
4 / 2 / 19
12,076
1,208
23,161
19,816
22,866
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 5 / 11
11,468
1,147
19,241
14,697
7,586
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
Vessetes
Da Ji
19
14 / 4 / 13
14,333
1,433
20,728
18,410
14,071
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
17
0 / 4 / 19
10,845
1,085
15,655
11,968
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
101
19
Kills
27
27
Deaths
19
46
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bodhranz
Jormungandr
5
2
12
5.5
L
Fenrir
CFWJudge
Fenrir
9
7
8
1.86
L
Morgan Le Fay
GabeEddyT
Morgan Le Fay
0
5
8
0.8
L
Gilgamesh
GoyimAreSlaves
Gilgamesh
4
8
7
0.94
L
Hera
1
5
11
1.3
W
Danzaburou
Kitsooki
Danzaburou
5
4
12
2.75
W
Shiva
McConCon
Shiva
4
2
19
6.75
W
4
5
11
1.9
W
Da Ji
Vessetes
Da Ji
14
4
13
5.13
W
Ra
0
4
19
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,999
Damage
96,769
101,571
Taken
81,387
81,955
Mitigated
58,142
20,821
Healing
11,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bodhranz
Jormungandr
18,493
5,744
3,853
8,538
26,904
32,514
0
9,713
16,888
41,370
0
L
Fenrir
CFWJudge
Fenrir
16,692
3,305
0
2,783
22,102
22,606
0
8,186
13,660
0
25,758
L
Morgan Le Fay
GabeEddyT
Morgan Le Fay
11,074
778
251
1,503
13,950
5,926
0
1,936
11,940
31,255
0
L
Gilgamesh
GoyimAreSlaves
Gilgamesh
15,541
3,502
1,905
1,678
26,797
16,414
0
12,497
13,978
4,662
18,504
L
Hera
14,199
4,325
0
310
11,818
4,495
0
2,302
9,419
45,743
0
W
Danzaburou
Kitsooki
Danzaburou
17,984
9,331
0
2,591
16,496
8,021
0
9,104
7,166
0
34,847
W
Shiva
McConCon
Shiva
23,161
2,224
1,560
1,281
19,816
22,866
0
11,898
7,080
790
35,700
W
19,241
1,040
0
1,181
14,697
7,586
0
8,843
5,555
44,480
0
W
Da Ji
Vessetes
Da Ji
20,728
6,076
0
80
18,410
14,071
0
9,580
8,206
0
31,451
W
Ra
15,655
3,513
2,971
1,494
11,968
5,598
0
6,208
5,469
35,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,827
Gold Earned
60,300
205
Minions Killed
205
8
Camps Cleared
8
1,068,161
Distance Traveled
1,093,436
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,922
1,292
52
5
1
216,174
3
L
Fenrir
12,831
1,283
26
3
0
227,310
0
L
Morgan Le Fay
10,291
1,029
65
7
4
219,136
0
L
Gilgamesh
11,683
1,168
8
1
0
203,339
0
L
Hera
11,100
1,110
54
5
3
202,202
1
W
Danzaburou
11,578
1,158
41
4
1
209,556
0
W
Shiva
12,076
1,208
22
2
2
247,364
9
W
Anubis
11,468
1,147
53
5
2
187,247
0
W
Da Ji
14,333
1,433
22
2
1
237,421
1
W
Ra
10,845
1,085
67
7
2
211,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role