Player Matchup

Vamana
Vamana
 
Vamana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AlexxxWayne
Fenrir
Level 87
God Stats
2W - 2L
1,472 SR
Queue Stats
129W - 162L
1,344 Elo+
Solo
Nox
Nox
SpiritusLux
Nox
Level 129
God Stats
1W - 4L
1,402 SR
Queue Stats
213W - 250L
1,334 Elo+
Solo
Danzaburou
Danzaburou
ZakM23
Danzaburou
Level 108
God Stats
7W - 7L
1,510 SR
Queue Stats
94W - 98L
1,424 Elo+
Party 2
Geb
Geb
blackRose43
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,291 Elo+
Party 2
Team Averages
Level 97
1,477 SR
1,379 Elo+

VS

Team Averages
Level 77
1,505 SR
1,368 Elo+
Ishtar
Ishtar
DeFeef27
Ishtar
Level 68
God Stats
8W - 4L
1,521 SR
Queue Stats
67W - 91L
1,347 Elo+
Party 1
King Arthur
King Arthur
FuFRednekSniper
King Arthur
Level 124
God Stats
4W - 3L
1,530 SR
Queue Stats
65W - 78L
1,392 Elo+
Party 3
Thor
Thor
Gunnar26
Thor
Level 29
God Stats
5W - 6L
1,378 SR
Queue Stats
55W - 72L
1,347 Elo+
Party 1
Yemoja
Yemoja
jaf25
Yemoja
Level 43
God Stats
5W - 2L
1,615 SR
Queue Stats
23W - 28L
1,353 Elo+
Party 1
Yu Huang
Yu Huang
xxxCHELIOUSxxx
Yu Huang
Level 123
God Stats
2W - 2L
1,480 SR
Queue Stats
60W - 62L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 2 / 0
5,761
576
5,607
7,846
4,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
9
2 / 4 / 0
5,454
545
2,842
8,217
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 1
5,533
553
1,919
5,322
2,205
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
ZakM23
Danzaburou
8
0 / 3 / 0
4,820
482
3,756
8,169
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
4,737
474
1,386
7,402
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DeFeef27
Ishtar
10
2 / 0 / 5
5,857
586
7,045
6,284
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
FuFRednekSniper
King Arthur
10
1 / 1 / 1
6,092
609
4,852
9,107
4,343
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
10
3 / 1 / 4
5,778
578
3,488
7,319
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
jaf25
Yemoja
10
4 / 0 / 3
6,558
656
4,678
4,137
2,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
10
2 / 1 / 1
5,927
593
2,218
3,470
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
12
13
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
2
0
0.5
L
Fenrir
2
4
0
0.5
W
Ishtar
DeFeef27
Ishtar
2
0
5
4.5
W
King Arthur
FuFRednekSniper
King Arthur
1
1
1
1.5
W
Thor
3
1
4
5
L
0
1
1
0.5
L
Danzaburou
ZakM23
Danzaburou
0
3
0
0
L
0
3
0
0
W
Yemoja
jaf25
Yemoja
4
0
3
5.5
W
Yu Huang
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,510
Damage
22,281
36,956
Taken
30,317
16,317
Mitigated
12,988
8,736
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,607
2,332
0
2,954
7,846
4,361
0
0
7,846
0
38,776
L
Fenrir
2,842
637
0
484
8,217
2,876
0
902
7,315
0
25,456
W
Ishtar
DeFeef27
Ishtar
7,045
4,334
0
2,718
6,284
2,053
464
770
5,514
27
41,696
W
King Arthur
FuFRednekSniper
King Arthur
4,852
809
0
2,837
9,107
4,343
233
0
9,107
0
42,882
W
Thor
3,488
1,249
0
2,990
7,319
2,589
106
803
6,516
0
29,461
L
1,919
0
0
782
5,322
2,205
0
1,371
3,951
38,044
0
L
Danzaburou
ZakM23
Danzaburou
3,756
1,869
327
3,564
8,169
2,657
0
1,919
6,250
0
36,770
L
1,386
214
0
625
7,402
4,218
0
2,525
4,877
9,133
0
W
Yemoja
jaf25
Yemoja
4,678
1,045
2,671
1,549
4,137
2,590
129
616
3,521
18,430
2,543
W
Yu Huang
2,218
269
0
500
3,470
1,413
0
1,116
2,354
32,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,305
Gold Earned
30,212
274
Minions Killed
310
0
Camps Cleared
0
969,737
Distance Traveled
995,207
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,761
576
79
8
0
193,362
2
L
Fenrir
5,454
545
41
4
0
207,551
4
W
Ishtar
5,857
586
92
9
0
167,159
5
W
King Arthur
6,092
609
79
8
0
207,613
5
W
Thor
5,778
578
51
5
0
234,376
0
L
Nox
5,533
553
72
7
0
215,544
4
L
Danzaburou
4,820
482
62
6
0
177,687
2
L
Geb
4,737
474
20
2
0
175,593
0
W
Yemoja
6,558
656
24
2
0
189,092
5
W
Yu Huang
5,927
593
64
6
0
196,967
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role