Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
NameIsUnavaila
Chang'e
Level 69
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
RIvan11
Geb
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,509 Elo+
Party 2
Team Averages
Level 106
1,505 SR
1,503 Elo+

VS

Team Averages
Level 85
1,486 SR
1,500 Elo+
Jormungandr
Jormungandr
THESWAGTANK 2
Jormungandr
Level 42
God Stats
8W - 4L
1,503 SR
Queue Stats
99W - 126L
1,459 Elo+
Party 1
Ra
Ra
TheCarrotNinja
Ra
Level 124
God Stats
5W - 9L
1,326 SR
Queue Stats
192W - 204L
1,498 Elo+
Party 1
Mercury
Mercury
sleepypinguoo
Mercury
Level 89
God Stats
13W - 8L
1,630 SR
Queue Stats
20W - 19L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 4 / 0
6,685
608
7,136
8,647
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
6,436
585
4,196
10,751
5,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
13
0 / 1 / 0
7,521
684
5,926
11,676
12,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
THESWAGTANK 2
Jormungandr
12
2 / 0 / 5
8,144
740
6,221
7,126
6,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 0 / 5
8,923
811
11,940
7,818
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
13
3 / 0 / 6
7,866
715
5,834
6,591
2,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
10
10
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
0
0
L
0
5
0
0
L
Geb
0
1
0
0
W
Jormungandr
THESWAGTANK 2
Jormungandr
2
0
5
4.5
W
5
0
5
7.5
W
Mercury
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,258
Damage
23,995
31,074
Taken
21,535
21,863
Mitigated
13,401
8,296
Healing
10,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,136
2,991
0
1,758
8,647
4,306
0
4,425
4,222
0
34,975
L
4,196
704
2,136
3,151
10,751
5,308
0
5,720
5,031
19,882
0
L
Geb
5,926
510
0
1,251
11,676
12,249
0
8,083
3,593
22,770
0
W
Jormungandr
THESWAGTANK 2
Jormungandr
6,221
1,659
1,641
1,312
7,126
6,550
88
3,382
3,744
17,529
0
W
11,940
2,044
1,141
3,867
7,818
3,948
210
3,272
4,546
51,644
0
W
Mercury
5,834
3,020
101
2,475
6,591
2,903
619
3,480
3,111
0
22,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,642
Gold Earned
24,933
113
Minions Killed
146
0
Camps Cleared
0
573,398
Distance Traveled
599,153
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,685
608
61
6
0
191,274
1
L
Chang'e
6,436
585
28
3
0
166,466
0
L
Geb
7,521
684
24
2
0
215,658
1
W
Jormungandr
8,144
740
23
2
0
168,508
0
W
Ra
8,923
811
92
8
0
198,146
0
W
Mercury
7,866
715
31
3
0
232,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role