Player Matchup

Izanami
Izanami
C0LDT0UCH
Izanami
Level 120
God Stats
5W - 5L
1,484 SR
Queue Stats
436W - 422L
1,503 Elo+
Party 2
Amaterasu
Amaterasu
D4rkN0v4
Amaterasu
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,437 Elo+
Party 3
Pele
Pele
Deadmage100
Pele
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,437 Elo+
Party 3
Hercules
Hercules
GraveVessel
Hercules
Level 86
God Stats
1W - 2L
1,572 SR
Queue Stats
44W - 54L
1,461 Elo+
Party 2
Geb
Geb
Paddock123
Geb
Level 100
God Stats
1W - 2L
1,504 SR
Queue Stats
28W - 39L
1,404 Elo+
Party 3
Team Averages
Level 85
1,512 SR
1,448 Elo+

VS

Team Averages
Level 150
1,529 SR
1,473 Elo+
Loki
Loki
LibraPhantomhive
Loki
Level 148
God Stats
2W - 0L
1,725 SR
Queue Stats
155W - 152L
1,461 Elo+
Party 4
Xbalanque
Xbalanque
MixdNinjaz
Xbalanque
Level 158
God Stats
14W - 7L
1,634 SR
Queue Stats
215W - 196L
1,495 Elo+
Party 4
Ganesha
Ganesha
PretinhoSP
Ganesha
Level 124
God Stats
2W - 1L
1,473 SR
Queue Stats
102W - 109L
1,470 Elo+
Party 4
Scylla
Scylla
coolblood2
Scylla
Level 160
God Stats
2W - 4L
1,261 SR
Queue Stats
708W - 712L
1,470 Elo+
Party 1
Mulan
Mulan
kamikashi
Mulan
Level 158
God Stats
14W - 11L
1,552 SR
Queue Stats
622W - 655L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C0LDT0UCH
Izanami
20
5 / 5 / 7
14,124
706
20,922
22,299
10,666
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
D4rkN0v4
Amaterasu
19
5 / 6 / 11
12,478
624
10,995
22,925
23,842
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 9 / 13
11,870
594
21,517
24,639
25,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hercules
GraveVessel
Hercules
20
6 / 3 / 11
13,606
680
11,161
29,475
27,492
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
4 / 7 / 15
12,356
618
18,742
23,116
11,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 13
12,798
640
16,315
17,851
11,490
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
MixdNinjaz
Xbalanque
20
9 / 4 / 18
14,071
704
38,730
18,684
10,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
PretinhoSP
Ganesha
20
0 / 5 / 22
13,632
682
16,692
29,905
47,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
coolblood2
Scylla
20
14 / 2 / 14
16,226
811
29,623
13,263
7,711
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
kamikashi
Mulan
20
3 / 5 / 21
13,915
696
10,168
24,046
38,449
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
118
22
Kills
30
30
Deaths
22
57
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Izanami
C0LDT0UCH
Izanami
5
5
7
1.7
L
Amaterasu
D4rkN0v4
Amaterasu
5
6
11
1.75
L
2
9
13
0.94
L
Hercules
GraveVessel
Hercules
6
3
11
3.83
W
4
6
13
1.75
W
Xbalanque
MixdNinjaz
Xbalanque
9
4
18
4.5
L
4
7
15
1.64
W
Ganesha
PretinhoSP
Ganesha
0
5
22
2.2
W
Scylla
coolblood2
Scylla
14
2
14
10.5
W
Mulan
kamikashi
Mulan
3
5
21
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,337
Damage
111,528
122,454
Taken
103,749
99,700
Mitigated
116,101
34,173
Healing
31,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
C0LDT0UCH
Izanami
20,922
17,943
3,271
6,832
22,299
10,666
3,927
5,574
16,725
0
73,286
L
Amaterasu
D4rkN0v4
Amaterasu
10,995
3,078
318
2,316
22,925
23,842
221
9,209
13,716
156
14,995
L
21,517
4,254
1,005
4,114
24,639
25,748
378
8,111
16,528
1,942
34,327
L
Hercules
GraveVessel
Hercules
11,161
3,634
4,511
10,520
29,475
27,492
522
14,063
15,412
0
17,364
W
16,315
1,711
2,609
1,180
17,851
11,490
1,071
2,238
15,613
0
37,724
W
Xbalanque
MixdNinjaz
Xbalanque
38,730
6,694
2,720
1,815
18,684
10,745
3,182
5,589
13,095
0
63,576
L
18,742
1,324
0
1,286
23,116
11,952
0
9,358
13,758
31,079
0
W
Ganesha
PretinhoSP
Ganesha
16,692
499
3,441
6,574
29,905
47,706
489
5,503
24,402
35,863
0
W
Scylla
coolblood2
Scylla
29,623
2,947
1,885
1,673
13,263
7,711
2,573
2,511
10,752
61,160
0
W
Mulan
kamikashi
Mulan
10,168
982
3,524
6,298
24,046
38,449
616
4,738
19,308
0
21,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,434
Gold Earned
70,642
192
Minions Killed
207
0
Camps Cleared
0
1,626,789
Distance Traveled
1,536,679
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,124
706
130
7
0
312,460
1
L
Amaterasu
12,478
624
8
0
0
360,824
2
L
Pele
11,870
594
14
1
0
274,471
0
L
Hercules
13,606
680
9
0
0
354,091
2
W
Loki
12,798
640
34
2
0
323,973
3
W
Xbalanque
14,071
704
56
3
0
273,684
0
L
Geb
12,356
618
31
2
0
324,943
1
W
Ganesha
13,632
682
0
0
0
334,307
0
W
Scylla
16,226
811
88
4
0
311,639
0
W
Mulan
13,915
696
29
1
0
293,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role