Player Matchup

Sol
Sol
M4Flow
Sol
Level 141
God Stats
0W - 2L
1,637 SR
Queue Stats
74W - 93L
1,517 Elo+
Solo
Cthulhu
Cthulhu
MestreFischer
Cthulhu
Level 88
God Stats
22W - 18L
1,559 SR
Queue Stats
135W - 146L
1,496 Elo+
Solo
Charybdis
Charybdis
SugoiKawaiiSama
Charybdis
Level 117
God Stats
0W - 1L
1,606 SR
Queue Stats
3W - 9L
1,295 Elo+
Solo
Team Averages
Level 115
1,601 SR
1,436 Elo+

VS

Team Averages
Level 106
1,497 SR
1,449 Elo+
Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CajitaDeMcDonald
Agni
Level 147
God Stats
1W - 0L
1,490 SR
Queue Stats
7W - 9L
1,353 Elo+
Party 1
Izanami
Izanami
Promulo
Izanami
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 9L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
M4Flow
Sol
16
0 / 5 / 3
10,023
668
17,927
17,748
5,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
16
1 / 3 / 3
10,912
727
11,830
21,563
24,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
SugoiKawaiiSama
Charybdis
13
3 / 9 / 0
9,965
664
4,618
18,633
6,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
7 / 2 / 9
11,591
773
13,439
22,900
13,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 1 / 7
11,858
791
20,963
11,817
6,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Promulo
Izanami
17
3 / 1 / 12
11,337
756
17,540
13,709
7,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
4
Kills
17
17
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
2
9
5.75
W
7
1
7
10.5
L
Sol
M4Flow
Sol
0
5
3
0.3
L
Cthulhu
1
3
3
0.83
W
Izanami
Promulo
Izanami
3
1
12
9
L
Charybdis
SugoiKawaiiSama
Charybdis
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,375
Damage
51,942
57,944
Taken
48,426
36,676
Mitigated
26,871
12,017
Healing
20,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
13,439
4,042
2,969
10,330
22,900
13,369
208
11,523
11,377
0
32,387
W
20,963
2,192
0
1,744
11,817
6,270
292
8,068
3,749
64,129
0
L
Sol
M4Flow
Sol
17,927
5,756
0
6,211
17,748
5,205
2,280
6,574
11,097
64,923
0
L
Cthulhu
11,830
974
0
4,658
21,563
24,871
472
5,838
15,152
32,718
0
W
Izanami
Promulo
Izanami
17,540
12,792
0
5,432
13,709
7,232
3,045
10,211
3,498
0
75,028
L
Charybdis
SugoiKawaiiSama
Charybdis
4,618
2,263
0
1,148
18,633
6,600
0
8,612
9,727
0
17,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,900
Gold Earned
34,786
171
Minions Killed
221
0
Camps Cleared
0
721,481
Distance Traveled
855,106
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,591
773
24
2
0
290,996
5
W
Agni
11,858
791
76
5
0
293,951
2
L
Sol
10,023
668
101
7
0
240,372
2
L
Cthulhu
10,912
727
47
3
0
274,473
1
W
Izanami
11,337
756
121
8
0
270,159
5
L
Charybdis
9,965
664
23
2
0
206,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role