Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
EaterOCrayons
Arachne
Level 105
God Stats
2W - 1L
1,659 SR
Queue Stats
60W - 44L
1,594 Elo+
Solo
Chiron
Chiron
Nevariin
Chiron
Level 157
God Stats
3W - 3L
1,663 SR
Queue Stats
123W - 101L
1,574 Elo+
Solo
Artio
Artio
TGalacticSpyTTV
Artio
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 164L
1,557 Elo+
Solo
Merlin
Merlin
algebro
Merlin
Level 107
God Stats
5W - 3L
1,626 SR
Queue Stats
23W - 24L
1,584 Elo+
Party 2
Team Averages
Level 112
1,589 SR
1,562 Elo+

VS

Team Averages
Level 111
1,491 SR
1,549 Elo+
Bellona
Bellona
 
Bellona
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Aldruon
Hel
Level 149
God Stats
4W - 6L
1,424 SR
Queue Stats
358W - 348L
1,487 Elo+
Solo
He Bo
He Bo
Mørdecai
He Bo
Level 85
God Stats
1W - 0L
1,666 SR
Queue Stats
176W - 153L
1,578 Elo+
Party 1
Rama
Rama
Xfed06
Rama
Level 152
God Stats
7W - 7L
1,535 SR
Queue Stats
152W - 158L
1,602 Elo+
Solo
Ne Zha
Ne Zha
shakentuna
Ne Zha
Level 86
God Stats
3W - 7L
1,330 SR
Queue Stats
122W - 108L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
0 / 1 / 1
6,521
466
6,015
11,646
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
11
3 / 4 / 1
6,757
483
4,874
13,088
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Nevariin
Chiron
10
1 / 7 / 5
6,392
457
8,963
12,591
3,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 4 / 3
6,212
444
5,973
16,476
12,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
algebro
Merlin
12
1 / 0 / 0
6,990
499
3,780
5,176
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 0 / 1
9,168
655
9,595
8,948
8,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
14
5 / 0 / 2
8,573
612
8,102
4,800
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Mørdecai
He Bo
13
2 / 3 / 4
7,699
550
5,746
8,567
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Xfed06
Rama
13
4 / 4 / 4
7,792
557
11,641
14,325
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
shakentuna
Ne Zha
12
2 / 1 / 7
6,776
484
6,716
10,842
6,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
16
16
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
1
1
0.5
W
Bellona
 
Bellona
3
0
1
3.5
W
Hel
5
0
2
6
L
Arachne
3
4
1
0.88
W
He Bo
Mørdecai
He Bo
2
3
4
1.33
L
Chiron
Nevariin
Chiron
1
7
5
0.5
L
3
4
3
1.13
W
Rama
Xfed06
Rama
4
4
4
1.5
L
Merlin
algebro
Merlin
1
0
0
1
W
Ne Zha
shakentuna
Ne Zha
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,605
Damage
41,800
58,977
Taken
47,482
32,516
Mitigated
25,697
18,394
Healing
26,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,015
3,587
0
5,308
11,646
8,165
0
929
10,675
0
31,752
W
Bellona
 
Bellona
9,595
4,393
0
5,794
8,948
8,784
648
102
7,865
45
76,073
W
Hel
8,102
564
961
3,527
4,800
1,958
0
2,139
2,661
67,877
0
L
Arachne
4,874
3,096
0
4,023
13,088
6,226
0
4,521
8,519
0
47,931
W
He Bo
Mørdecai
He Bo
5,746
439
0
3,918
8,567
2,742
0
1,104
7,291
62,368
0
L
Chiron
Nevariin
Chiron
8,963
3,923
602
1,518
12,591
3,347
326
2,261
10,068
0
37,972
L
5,973
1,162
649
5,290
16,476
12,716
0
3,609
12,454
25,258
2,720
W
Rama
Xfed06
Rama
11,641
10,014
0
7,789
14,325
5,335
996
4,025
10,300
0
62,970
L
Merlin
algebro
Merlin
3,780
345
0
1,004
5,176
2,062
0
2,573
2,559
51,471
0
W
Ne Zha
shakentuna
Ne Zha
6,716
1,462
0
4,859
10,842
6,878
0
1,988
8,814
0
25,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
40,008
347
Minions Killed
539
0
Camps Cleared
0
1,345,846
Distance Traveled
1,355,359
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,521
466
85
6
0
299,931
5
W
Bellona
9,168
655
151
11
0
228,771
3
W
Hel
8,573
612
140
10
0
291,368
4
L
Arachne
6,757
483
74
5
0
280,224
2
W
He Bo
7,699
550
111
8
0
299,986
2
L
Chiron
6,392
457
66
5
0
239,529
2
L
Artio
6,212
444
28
2
0
266,266
0
W
Rama
7,792
557
99
7
0
237,250
6
L
Merlin
6,990
499
94
7
0
259,896
3
W
Ne Zha
6,776
484
38
3
0
297,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role