Player Matchup

Bacchus
Bacchus
Frine07
Bacchus
Level 147
God Stats
3W - 1L
1,280 SR
Queue Stats
46W - 62L
1,449 Elo+
Party 1
Fenrir
Fenrir
Tyler131
Fenrir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 73L
1,293 Elo+
Solo
Merlin
Merlin
gatoman2356
Merlin
Level 139
God Stats
1W - 3L
1,434 SR
Queue Stats
41W - 50L
1,439 Elo+
Party 1
Team Averages
Level 124
1,405 SR
1,394 Elo+

VS

Team Averages
Level 94
1,480 SR
1,392 Elo+
Cerberus
Cerberus
GODZILLA19910
Cerberus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,237 Elo+
Solo
Zhong Kui
Zhong Kui
Shadow Servent
Zhong Kui
Level 145
God Stats
1W - 2L
1,517 SR
Queue Stats
58W - 78L
1,442 Elo+
Solo
Thanatos
Thanatos
YolterNoir
Thanatos
Level 91
God Stats
3W - 6L
1,423 SR
Queue Stats
104W - 126L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Frine07
Bacchus
18
4 / 3 / 9
13,230
827
8,121
13,934
19,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Tyler131
Fenrir
15
2 / 7 / 6
10,745
672
5,852
15,355
10,838
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
20
8 / 1 / 5
13,408
838
27,810
13,555
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GODZILLA19910
Cerberus
16
3 / 3 / 7
11,419
714
7,455
17,298
21,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Shadow Servent
Zhong Kui
15
3 / 4 / 8
10,630
664
19,780
19,067
12,888
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
YolterNoir
Thanatos
15
5 / 7 / 4
10,704
669
10,528
17,133
8,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
14
Kills
11
11
Deaths
14
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Frine07
Bacchus
4
3
9
2.83
L
Cerberus
GODZILLA19910
Cerberus
3
3
7
2.17
L
Zhong Kui
Shadow Servent
Zhong Kui
3
4
8
1.75
W
Fenrir
Tyler131
Fenrir
2
7
6
0.71
L
Thanatos
YolterNoir
Thanatos
5
7
4
1
W
Merlin
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,783
Damage
37,763
42,844
Taken
53,498
37,703
Mitigated
42,667
7,651
Healing
14,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Frine07
Bacchus
8,121
822
0
2,209
13,934
19,945
368
9,176
4,552
15,642
0
L
Cerberus
GODZILLA19910
Cerberus
7,455
529
0
1,840
17,298
21,614
198
13,051
4,247
30,837
0
L
Zhong Kui
Shadow Servent
Zhong Kui
19,780
1,183
0
6,371
19,067
12,888
59
13,124
5,943
53,014
0
W
Fenrir
Tyler131
Fenrir
5,852
1,399
0
868
15,355
10,838
605
9,999
5,002
0
27,872
L
Thanatos
YolterNoir
Thanatos
10,528
2,503
0
6,225
17,133
8,165
786
9,849
7,284
0
46,567
W
Merlin
27,810
2,647
0
4,574
13,555
6,920
976
8,190
5,225
94,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,383
Gold Earned
32,753
187
Minions Killed
220
0
Camps Cleared
0
832,681
Distance Traveled
806,121
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,230
827
24
2
0
287,320
6
L
Cerberus
11,419
714
79
5
0
275,695
0
L
Zhong Kui
10,630
664
75
5
0
252,942
2
W
Fenrir
10,745
672
25
2
0
271,296
3
L
Thanatos
10,704
669
66
4
0
277,484
1
W
Merlin
13,408
838
138
9
0
274,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role