Player Matchup

Ah Puch
Ah Puch
BillyJinn
Ah Puch
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,459 Elo+
Solo
Fenrir
Fenrir
ReyaDeGrey
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 38L
1,361 Elo+
Party 1
Sobek
Sobek
SERGO APEX
Sobek
Level 39
God Stats
2W - 4L
1,427 SR
Queue Stats
132W - 164L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
xCooper96x
Sun Wukong
Level 66
God Stats
0W - 3L
1,124 SR
Queue Stats
69W - 81L
1,389 Elo+
Solo
Tiamat
Tiamat
МакSим
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,353 Elo+
Party 1
Team Averages
Level 53
1,410 SR
1,389 Elo+

VS

Team Averages
Level 74
1,530 SR
1,397 Elo+
Tyr
Tyr
CyaaM8
Tyr
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,415 Elo+
Solo
Hou Yi
Hou Yi
KEINE_AHNUNNNNG
Hou Yi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,296 Elo+
Solo
Bacchus
Bacchus
Toxic_Tiago
Bacchus
Level 83
God Stats
2W - 0L
1,476 SR
Queue Stats
71W - 53L
1,483 Elo+
Solo
Bellona
Bellona
iaelmo
Bellona
Level 69
God Stats
1W - 0L
1,458 SR
Queue Stats
27W - 30L
1,403 Elo+
Solo
Chernobog
Chernobog
rybufc
Chernobog
Level 68
God Stats
1W - 0L
1,714 SR
Queue Stats
22W - 28L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BillyJinn
Ah Puch
20
5 / 4 / 9
12,225
719
27,494
13,135
7,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
ReyaDeGrey
Fenrir
15
5 / 10 / 6
10,929
643
12,628
18,892
15,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
17
3 / 1 / 7
10,511
618
5,845
26,236
17,085
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sun Wukong
xCooper96x
Sun Wukong
9
0 / 2 / 5
7,960
468
4,562
6,391
4,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
20
4 / 5 / 5
12,427
731
17,933
17,478
12,441
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
CyaaM8
Tyr
20
1 / 1 / 17
11,959
703
14,456
24,719
30,050
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
6 / 3 / 12
13,087
770
17,623
16,712
10,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Toxic_Tiago
Bacchus
19
4 / 2 / 14
13,104
771
12,267
24,783
42,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
iaelmo
Bellona
11
0 / 4 / 8
9,392
552
4,023
9,608
7,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
rybufc
Chernobog
20
11 / 7 / 10
13,333
784
24,312
19,136
12,734
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
83
17
Kills
22
22
Deaths
17
32
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BillyJinn
Ah Puch
5
4
9
2.38
W
Tyr
CyaaM8
Tyr
1
1
17
9.5
W
6
3
12
4
L
Fenrir
ReyaDeGrey
Fenrir
5
10
6
0.8
L
Sobek
3
1
7
6.5
W
Bacchus
Toxic_Tiago
Bacchus
4
2
14
5.5
W
Bellona
iaelmo
Bellona
0
4
8
1
W
Chernobog
rybufc
Chernobog
11
7
10
2.29
L
Sun Wukong
xCooper96x
Sun Wukong
0
2
5
1.25
L
Tiamat
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,462
Damage
72,681
82,132
Taken
94,958
57,657
Mitigated
103,053
34,254
Healing
34,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BillyJinn
Ah Puch
27,494
1,111
570
2,331
13,135
7,927
114
2,306
10,829
56,493
0
W
Tyr
CyaaM8
Tyr
14,456
1,117
2,627
8,277
24,719
30,050
1,307
14,911
9,593
106
28,499
W
17,623
5,930
181
4,712
16,712
10,323
2,478
8,166
8,355
0
52,221
L
Fenrir
ReyaDeGrey
Fenrir
12,628
3,923
429
2,287
18,892
15,765
0
4,273
14,619
0
14,617
L
Sobek
5,845
208
1,611
16,092
26,236
17,085
0
2,329
23,907
9,731
0
W
Bacchus
Toxic_Tiago
Bacchus
12,267
2,044
1,174
11,432
24,783
42,690
272
11,919
12,657
23,606
0
W
Bellona
iaelmo
Bellona
4,023
1,170
1,570
1,351
9,608
7,256
925
4,743
4,741
0
11,029
W
Chernobog
rybufc
Chernobog
24,312
13,251
191
2,501
19,136
12,734
2,637
11,568
7,568
0
45,081
L
Sun Wukong
xCooper96x
Sun Wukong
4,562
434
899
2,525
6,391
4,439
0
753
5,638
35
6,072
L
Tiamat
17,933
1,803
1,732
5,778
17,478
12,441
0
2,712
14,766
46,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,052
Gold Earned
60,875
127
Minions Killed
202
0
Camps Cleared
0
1,341,680
Distance Traveled
1,494,764
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,225
719
43
3
0
304,397
0
W
Tyr
11,959
703
27
2
0
405,678
0
W
Hou Yi
13,087
770
89
5
0
299,026
0
L
Fenrir
10,929
643
4
0
0
267,344
0
L
Sobek
10,511
618
7
0
0
367,517
6
W
Bacchus
13,104
771
26
2
0
345,182
0
W
Bellona
9,392
552
17
1
0
168,457
3
W
Chernobog
13,333
784
43
3
0
276,421
0
L
Sun Wukong
7,960
468
0
0
0
149,399
1
L
Tiamat
12,427
731
73
4
0
253,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role