Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
GloomYx
Sol
Level 153
God Stats
99W - 126L
1,400 SR
Queue Stats
1,623W - 1,505L
1,558 Elo+
Party 2
Fenrir
Fenrir
HubyJ
Fenrir
Level 143
God Stats
1W - 0L
1,557 SR
Queue Stats
1W - 3L
1,165 Elo+
Party 3
Rama
Rama
peacebeuponme
Rama
Level 160
God Stats
65W - 79L
1,512 SR
Queue Stats
1,929W - 1,826L
1,535 Elo+
Party 2
Team Averages
Level 148
1,494 SR
1,452 Elo+

VS

Team Averages
Level 92
1,654 SR
1,526 Elo+
Medusa
Medusa
F_N_69_
Medusa
Level 65
God Stats
0W - 1L
1,817 SR
Queue Stats
19W - 27L
1,466 Elo+
Solo
He Bo
He Bo
KBSmash
He Bo
Level 159
God Stats
9W - 5L
1,665 SR
Queue Stats
141W - 121L
1,588 Elo+
Solo
Fenrir
Fenrir
Kaakschaatser
Fenrir
Level 128
God Stats
0W - 1L
1,676 SR
Queue Stats
108W - 97L
1,594 Elo+
Party 1
Nox
Nox
MrhmtRhn01
Nox
Level 61
God Stats
1W - 7L
1,365 SR
Queue Stats
65W - 86L
1,430 Elo+
Solo
Horus
Horus
TLGodSlayer
Horus
Level 45
God Stats
1W - 1L
1,746 SR
Queue Stats
2W - 3L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 0 / 2
8,962
815
4,512
9,828
13,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
 
Kukulkan
15
0 / 2 / 4
8,210
746
6,578
7,780
3,887
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
16
2 / 1 / 4
8,890
808
7,280
8,169
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
HubyJ
Fenrir
14
2 / 3 / 2
7,972
725
7,062
9,071
6,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
2 / 0 / 5
9,274
843
7,633
5,295
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
F_N_69_
Medusa
15
0 / 2 / 4
8,241
749
5,676
11,484
5,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
KBSmash
He Bo
16
3 / 2 / 1
8,741
795
11,020
7,949
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 3 / 4
8,009
728
8,072
11,018
6,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 1 / 2
7,678
698
1,957
8,237
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 2
7,544
686
4,256
7,469
6,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
9
Kills
6
6
Deaths
9
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
2
4
W
Kukulkan
 
Kukulkan
0
2
4
1
L
Medusa
F_N_69_
Medusa
0
2
4
1
W
Sol
2
1
4
4
W
Fenrir
HubyJ
Fenrir
2
3
2
1
L
He Bo
KBSmash
He Bo
3
2
1
1.75
L
1
3
4
1
L
1
1
2
2
L
1
1
2
2
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,065
Damage
30,981
40,143
Taken
46,157
29,929
Mitigated
26,362
7,972
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,512
1,945
0
806
9,828
13,247
85
2,164
7,336
14,987
0
W
Kukulkan
 
Kukulkan
6,578
418
0
464
7,780
3,887
300
1,904
5,831
33,013
0
L
Medusa
F_N_69_
Medusa
5,676
1,977
0
2,526
11,484
5,357
0
3,077
8,407
0
37,886
W
Sol
7,280
1,194
0
4,012
8,169
3,909
698
3,438
4,682
37,999
3,160
W
Fenrir
HubyJ
Fenrir
7,062
1,627
0
765
9,071
6,159
0
2,890
6,089
0
19,890
L
He Bo
KBSmash
He Bo
11,020
274
0
500
7,949
3,636
0
2,940
5,009
50,590
0
L
8,072
2,436
0
2,418
11,018
6,495
0
4,132
6,886
0
26,093
L
1,957
180
0
126
8,237
4,055
0
4,193
4,044
23,036
0
L
4,256
1,834
1,262
2,468
7,469
6,819
0
3,903
3,566
0
8,255
W
7,633
6,239
0
1,925
5,295
2,727
426
2,581
2,665
0
32,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,308
Gold Earned
40,213
249
Minions Killed
262
0
Camps Cleared
0
1,172,554
Distance Traveled
1,159,760
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,962
815
12
1
0
260,334
0
W
Kukulkan
8,210
746
66
6
0
232,424
6
L
Medusa
8,241
749
87
8
0
231,317
4
W
Sol
8,890
808
72
7
0
242,100
6
W
Fenrir
7,972
725
28
3
0
220,762
1
L
He Bo
8,741
795
97
9
0
241,134
1
L
Fenrir
8,009
728
37
3
0
238,667
1
L
Nox
7,678
698
33
3
0
227,858
1
L
Horus
7,544
686
8
1
0
220,784
1
W
Rama
9,274
843
71
6
0
216,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role