Player Matchup

Ne Zha
Ne Zha
Gold III
GainedMoney7642
Ne Zha
Gold III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,747 MMR
Party 1
Geb
Geb
Platinum IV
JetQuotient5792
Geb
Platinum IV
Level 100
God Stats
2W - 0L
1,821 SR
Queue Stats
17W - 4L
1,987 MMR
Party 1
He Bo
He Bo
Gold II
SnuggleThisL
He Bo
Gold II
Level 40
God Stats
3W - 0L
2,008 SR
Queue Stats
9W - 2L
1,761 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 63
1,776 SR
1,832 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,637 SR
1,741 MMR
Scylla
Scylla
Platinum III
DARK_ANBU_21
Scylla
Platinum III
Level 123
God Stats
12W - 20L
1,566 SR
Queue Stats
281W - 270L
1,883 MMR
Party 2
Odin
Odin
Gold I
DarkLMC
Odin
Gold I
Level 140
God Stats
13W - 5L
1,750 SR
Queue Stats
356W - 373L
1,659 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
SuperNooB698313
Gilgamesh
Gold V
Level 160
God Stats
1W - 1L
1,594 SR
Queue Stats
6W - 4L
1,680 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 9
12,427
731
13,544
23,293
27,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 2 / 11
12,437
732
6,853
16,836
23,551
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
10 / 0 / 4
13,478
793
29,523
16,293
9,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesBaron SamediAtlasAh Muzen CabAo Kuang

VS

Bans
ShivaFenrirAresHorusArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
1 / 5 / 5
11,159
656
11,068
14,412
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
DarkLMC
Odin
16
0 / 4 / 6
11,741
691
8,663
21,668
27,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
SuperNooB698313
Gilgamesh
16
4 / 5 / 1
11,441
673
19,416
21,820
27,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
14
Kills
5
6
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
5
5
0.7
L
Odin
DarkLMC
Odin
0
4
6
0.75
W
4
4
9
2.13
W
0
2
11
2.75
W
10
0
4
12
L
Gilgamesh
SuperNooB698313
Gilgamesh
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,920
Damage
39,147
56,422
Taken
57,900
59,855
Mitigated
62,255
19,551
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
11,068
914
0
726
14,412
6,787
0
9,426
4,986
61,258
0
L
Odin
DarkLMC
Odin
8,663
1,761
0
3,803
21,668
27,870
0
13,752
7,916
0
26,293
W
13,544
3,644
2,218
6,278
23,293
27,024
696
3,100
19,428
1,021
35,679
W
6,853
943
0
3,736
16,836
23,551
714
3,472
13,011
19,437
0
W
29,523
884
1,976
5,343
16,293
9,280
1,624
4,504
11,413
102,170
0
L
Gilgamesh
SuperNooB698313
Gilgamesh
19,416
4,564
0
2,112
21,820
27,598
23
13,940
7,880
0
47,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,342
Gold Earned
34,341
207
Minions Killed
186
0
Camps Cleared
0
978,773
Distance Traveled
946,695
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,159
656
116
7
0
290,156
1
L
Odin
11,741
691
26
2
0
318,249
0
W
Ne Zha
12,427
731
23
1
0
298,567
1
W
Geb
12,437
732
16
1
0
320,371
1
W
He Bo
13,478
793
168
10
0
359,835
1
L
Gilgamesh
11,441
673
44
3
0
338,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role