Player Matchup

Fenrir
Fenrir
BeardedAngel315
Fenrir
Level 65
God Stats
7W - 15L
1,218 SR
Queue Stats
112W - 123L
1,396 Elo+
Party 1
Khepri
Khepri
Jackyboui
Khepri
Level 28
God Stats
4W - 2L
1,680 SR
Queue Stats
53W - 57L
1,382 Elo+
Party 3
Scylla
Scylla
PinkHelen12
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,083 Elo+
Party 1
Hou Yi
Hou Yi
okklivi
Hou Yi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 105L
1,356 Elo+
Party 3
Achilles
Achilles
vHUSKYvWAFFLEv
Achilles
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 93L
1,346 Elo+
Solo
Team Averages
Level 51
1,479 SR
1,313 Elo+

VS

Team Averages
Level 81
1,481 SR
1,417 Elo+
Achilles
Achilles
Fame Bullets
Achilles
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,327 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NightimeVibe
Morgan Le Fay
Level 127
God Stats
4W - 2L
1,551 SR
Queue Stats
125W - 137L
1,414 Elo+
Party 2
Neith
Neith
PimpSlacker109
Neith
Level 63
God Stats
8W - 8L
1,433 SR
Queue Stats
12W - 26L
1,304 Elo+
Party 2
Fenrir
Fenrir
SeR3phsWrath
Fenrir
Level 32
God Stats
1W - 0L
1,252 SR
Queue Stats
47W - 33L
1,549 Elo+
Party 2
Erlang Shen
Erlang Shen
UL Husky
Erlang Shen
Level 142
God Stats
2W - 1L
1,668 SR
Queue Stats
91W - 98L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,341
488
3,850
9,143
3,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Jackyboui
Khepri
10
1 / 1 / 3
6,544
503
2,449
7,824
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Scylla
10
2 / 6 / 1
6,308
485
5,815
9,300
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
okklivi
Hou Yi
11
2 / 1 / 2
6,187
476
8,493
8,277
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
11
0 / 2 / 0
5,925
456
4,631
10,662
9,577

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fame Bullets
Achilles
10
0 / 2 / 0
5,452
419
3,499
10,394
9,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
NightimeVibe
Morgan Le Fay
12
4 / 2 / 2
7,385
568
6,661
8,057
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 0
5,838
449
5,292
6,927
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
13
6 / 0 / 1
8,057
620
6,549
8,614
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
UL Husky
Erlang Shen
13
4 / 0 / 4
8,106
624
8,926
12,616
10,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
6
Kills
14
14
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Achilles
Fame Bullets
Achilles
0
2
0
0
L
Khepri
Jackyboui
Khepri
1
1
3
2.5
W
Morgan Le Fay
NightimeVibe
Morgan Le Fay
4
2
2
2.5
W
0
2
0
0
L
Scylla
2
6
1
0.42
W
Fenrir
6
0
1
6.5
W
Erlang Shen
UL Husky
Erlang Shen
4
0
4
6
L
Hou Yi
okklivi
Hou Yi
2
1
2
3
L
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,238
Damage
30,927
45,206
Taken
46,608
26,416
Mitigated
28,884
9,099
Healing
19,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,850
1,436
0
1,655
9,143
3,898
208
1,305
7,838
0
32,149
W
Achilles
Fame Bullets
Achilles
3,499
295
0
1,944
10,394
9,074
0
1,725
8,629
0
27,000
L
Khepri
Jackyboui
Khepri
2,449
619
164
1,464
7,824
5,863
0
0
7,676
20,682
0
W
Morgan Le Fay
NightimeVibe
Morgan Le Fay
6,661
500
0
638
8,057
3,480
0
2,285
5,404
41,289
0
W
5,292
2,258
503
3,611
6,927
2,166
0
1,204
5,711
0
38,444
L
Scylla
5,815
434
52
886
9,300
3,777
60
4,676
4,624
33,970
0
W
Fenrir
6,549
2,025
0
5,416
8,614
3,923
0
1,142
7,426
0
56,827
W
Erlang Shen
UL Husky
Erlang Shen
8,926
5,071
0
7,121
12,616
10,241
1,098
1,374
11,174
0
56,971
L
Hou Yi
okklivi
Hou Yi
8,493
4,456
0
3,922
8,277
3,301
232
0
7,808
0
56,820
L
Achilles
4,631
1,692
0
956
10,662
9,577
0
680
9,982
0
31,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,305
Gold Earned
34,838
291
Minions Killed
373
0
Camps Cleared
0
1,189,869
Distance Traveled
1,253,999
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,341
488
67
5
0
270,793
4
W
Achilles
5,452
419
49
4
0
222,966
0
L
Khepri
6,544
503
33
3
0
254,124
2
W
Morgan Le Fay
7,385
568
69
5
0
234,476
1
W
Neith
5,838
449
62
5
0
234,770
0
L
Scylla
6,308
485
57
4
0
230,630
1
W
Fenrir
8,057
620
97
7
0
318,701
2
W
Erlang Shen
8,106
624
96
7
0
243,086
1
L
Hou Yi
6,187
476
80
6
0
200,804
3
L
Achilles
5,925
456
54
4
0
233,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role