Player Matchup

Arachne
Arachne
Acynis
Arachne
Level 55
God Stats
7W - 7L
1,730 SR
Queue Stats
27W - 28L
1,317 Elo+
Party 2
Nemesis
Nemesis
Geinous
Nemesis
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 34L
1,334 Elo+
Party 2
Chiron
Chiron
Shxdow_Darky
Chiron
Level 41
God Stats
3W - 1L
1,748 SR
Queue Stats
50W - 70L
1,273 Elo+
Party 1
Nu Wa
Nu Wa
iSlicerr-
Nu Wa
Level 61
God Stats
4W - 4L
1,372 SR
Queue Stats
59W - 82L
1,257 Elo+
Party 1
Sylvanus
Sylvanus
peacemakerA94
Sylvanus
Level 126
God Stats
13W - 17L
1,415 SR
Queue Stats
479W - 509L
1,273 Elo+
Solo
Team Averages
Level 70
1,553 SR
1,291 Elo+

VS

Team Averages
Level 70
1,412 SR
1,310 Elo+
Cupid
Cupid
DarionMH
Cupid
Level 37
God Stats
0W - 2L
1,283 SR
Queue Stats
3W - 3L
1,373 Elo+
Solo
Hun Batz
Hun Batz
IiI_Scare
Hun Batz
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,159 Elo+
Solo
Bacchus
Bacchus
itsLimpBrendon
Bacchus
Level 61
God Stats
3W - 5L
1,364 SR
Queue Stats
62W - 84L
1,333 Elo+
Solo
Anubis
Anubis
tessting123
Anubis
Level 120
God Stats
6W - 7L
1,513 SR
Queue Stats
77W - 84L
1,357 Elo+
Solo
Hercules
Hercules
yangster314
Hercules
Level 64
God Stats
1W - 4L
1,399 SR
Queue Stats
17W - 23L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Acynis
Arachne
20
14 / 1 / 10
12,629
549
25,895
20,723
11,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Geinous
Nemesis
17
3 / 1 / 12
10,785
469
12,922
15,307
7,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
19
8 / 2 / 6
12,451
541
22,012
11,963
6,272
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
iSlicerr-
Nu Wa
18
11 / 5 / 12
12,291
534
20,431
16,406
6,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
peacemakerA94
Sylvanus
12
3 / 7 / 1
9,085
395
8,322
13,651
6,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DarionMH
Cupid
16
2 / 8 / 2
9,914
431
5,563
20,372
5,913
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
IiI_Scare
Hun Batz
17
8 / 8 / 1
11,653
507
14,501
23,262
10,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 8 / 6
9,907
431
10,176
29,225
33,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
15
3 / 11 / 3
10,409
453
10,543
23,314
10,275
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
yangster314
Hercules
15
1 / 4 / 5
10,221
444
12,740
18,336
20,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
39
Kills
15
16
Deaths
39
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
Acynis
Arachne
14
1
10
19
L
Cupid
DarionMH
Cupid
2
8
2
0.38
W
Nemesis
Geinous
Nemesis
3
1
12
9
L
Hun Batz
IiI_Scare
Hun Batz
8
8
1
1.06
W
Chiron
8
2
6
5.5
W
Nu Wa
iSlicerr-
Nu Wa
11
5
12
3.4
L
1
8
6
0.5
W
Sylvanus
peacemakerA94
Sylvanus
3
7
1
0.5
L
Anubis
3
11
3
0.41
L
Hercules
yangster314
Hercules
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,582
Damage
53,523
78,050
Taken
114,509
38,242
Mitigated
80,261
20,337
Healing
28,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Acynis
Arachne
25,895
16,956
0
8,504
20,723
11,177
0
5,699
14,873
0
100,658
L
Cupid
DarionMH
Cupid
5,563
2,642
387
4,945
20,372
5,913
1,167
4,309
16,063
0
58,817
W
Nemesis
Geinous
Nemesis
12,922
5,714
0
3,932
15,307
7,265
2,478
2,596
12,159
0
50,083
L
Hun Batz
IiI_Scare
Hun Batz
14,501
4,608
0
5,618
23,262
10,098
0
2,475
20,787
0
69,263
W
Chiron
22,012
9,088
446
3,269
11,963
6,272
3,500
2,707
9,256
0
90,318
W
Nu Wa
iSlicerr-
Nu Wa
20,431
5,647
19
1,648
16,406
6,705
2,008
4,598
11,418
67,463
0
L
10,176
1,183
459
5,629
29,225
33,313
1,143
7,157
22,068
48,568
0
W
Sylvanus
peacemakerA94
Sylvanus
8,322
5,072
466
2,053
13,651
6,823
1,561
5,119
8,494
32,090
6,415
L
Anubis
10,543
886
0
7,657
23,314
10,275
696
7,528
15,786
63,579
0
L
Hercules
yangster314
Hercules
12,740
2,131
0
3,895
18,336
20,662
217
6,293
12,043
0
66,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,241
Gold Earned
52,104
472
Minions Killed
479
0
Camps Cleared
0
1,945,490
Distance Traveled
1,772,903
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,629
549
110
5
0
484,374
0
L
Cupid
9,914
431
103
4
0
344,854
2
W
Nemesis
10,785
469
77
3
0
504,481
4
L
Hun Batz
11,653
507
102
4
0
419,367
0
W
Chiron
12,451
541
136
6
0
381,508
0
W
Nu Wa
12,291
534
81
4
0
390,370
0
L
Bacchus
9,907
431
60
3
0
368,237
0
W
Sylvanus
9,085
395
68
3
0
184,757
0
L
Anubis
10,409
453
108
5
0
266,798
3
L
Hercules
10,221
444
106
5
0
373,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role