Player Matchup

Amaterasu
Amaterasu
DanosonicDaimyo
Amaterasu
Level 146
God Stats
3W - 2L
1,211 SR
Queue Stats
71W - 78L
1,411 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JayIsExtraa
Tsukuyomi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,243 Elo+
Party 2
Artio
Artio
TrebleTones
Artio
Level 100
God Stats
1W - 0L
1,261 SR
Queue Stats
6W - 10L
1,349 Elo+
Party 2
Maui
Maui
Winston Carr
Maui
Level 149
God Stats
1W - 3L
1,109 SR
Queue Stats
270W - 306L
1,443 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
wandxa
Ah Muzen Cab
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,332 Elo+
Party 2
Team Averages
Level 100
1,316 SR
1,356 Elo+

VS

Team Averages
Level 109
1,432 SR
1,428 Elo+
Thoth
Thoth
HarambesGhostMF
Thoth
Level 127
God Stats
16W - 12L
1,552 SR
Queue Stats
467W - 512L
1,399 Elo+
Solo
Amaterasu
Amaterasu
PMF__33
Amaterasu
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,469 Elo+
Solo
Eset
Eset
Sweet_puse
Eset
Level 83
God Stats
2W - 10L
1,182 SR
Queue Stats
266W - 323L
1,389 Elo+
Solo
Khepri
Khepri
YoUnG-DAB-420
Khepri
Level 86
God Stats
1W - 2L
1,425 SR
Queue Stats
261W - 260L
1,440 Elo+
Solo
Kukulkan
Kukulkan
aDivineDelirium
Kukulkan
Level 106
God Stats
5W - 5L
1,501 SR
Queue Stats
288W - 288L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DanosonicDaimyo
Amaterasu
20
11 / 3 / 10
12,798
853
14,961
26,959
21,588
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
JayIsExtraa
Tsukuyomi
16
3 / 8 / 11
10,320
688
11,226
17,430
7,206
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
3 / 2 / 15
11,694
780
11,640
25,934
31,849
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
1 / 4 / 14
11,565
771
8,297
19,353
20,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
wandxa
Ah Muzen Cab
20
7 / 4 / 14
12,763
851
15,768
17,177
8,530
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 5
10,218
681
16,178
14,462
6,502
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
PMF__33
Amaterasu
18
5 / 4 / 9
10,470
698
9,447
23,286
23,851
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 8 / 7
11,075
738
12,275
15,970
8,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 2 / 2
8,018
535
938
4,510
3,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
20
5 / 4 / 10
11,809
787
30,032
11,775
6,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
51
25
Kills
18
21
Deaths
25
64
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
DanosonicDaimyo
Amaterasu
11
3
10
5.33
L
3
7
5
0.79
W
Tsukuyomi
JayIsExtraa
Tsukuyomi
3
8
11
1.06
L
Amaterasu
PMF__33
Amaterasu
5
4
9
2.38
L
4
8
7
0.94
W
3
2
15
5.25
W
1
4
14
2
L
1
2
2
1
L
Kukulkan
5
4
10
2.5
W
Ah Muzen Cab
wandxa
Ah Muzen Cab
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,892
Damage
68,870
106,853
Taken
70,003
89,473
Mitigated
49,177
51,422
Healing
18,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
DanosonicDaimyo
Amaterasu
14,961
4,933
3,933
10,906
26,959
21,588
2,873
15,435
11,524
0
23,675
L
16,178
711
826
1,119
14,462
6,502
1,133
4,237
10,225
36,676
0
W
Tsukuyomi
JayIsExtraa
Tsukuyomi
11,226
3,478
649
1,280
17,430
7,206
363
11,093
6,337
0
23,816
L
Amaterasu
PMF__33
Amaterasu
9,447
3,421
1,129
8,408
23,286
23,851
620
7,515
15,771
0
19,243
L
12,275
1,159
2,185
1,370
15,970
8,609
540
4,178
11,792
23,558
0
W
11,640
1,219
10,093
13,813
25,934
31,849
269
13,493
12,441
19,991
0
W
8,297
1,262
1,380
3,793
19,353
20,300
183
6,884
12,469
20,039
0
L
938
153
209
534
4,510
3,410
0
347
4,163
1,667
0
L
Kukulkan
30,032
2,040
1,458
1,522
11,775
6,805
255
3,660
8,115
51,049
0
W
Ah Muzen Cab
wandxa
Ah Muzen Cab
15,768
6,079
2,042
3,533
17,177
8,530
4,502
12,518
4,659
0
50,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,140
Gold Earned
51,590
135
Minions Killed
184
0
Camps Cleared
0
1,426,697
Distance Traveled
1,079,529
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,798
853
22
1
0
294,368
0
L
Thoth
10,218
681
62
4
0
265,051
0
W
Tsukuyomi
10,320
688
13
1
0
282,261
0
L
Amaterasu
10,470
698
19
1
0
284,677
0
L
Eset
11,075
738
41
3
0
228,050
1
W
Artio
11,694
780
11
1
0
313,937
1
W
Maui
11,565
771
35
2
0
266,954
1
L
Khepri
8,018
535
1
0
0
57,570
0
L
Kukulkan
11,809
787
61
4
0
244,181
0
W
Ah Muzen Cab
12,763
851
54
4
0
269,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role