Player Matchup

Yemoja
Yemoja
Adrian562
Yemoja
Level 151
God Stats
1W - 3L
1,181 SR
Queue Stats
533W - 558L
1,522 Elo+
Solo
Mulan
Mulan
DeathBeDivine
Mulan
Level 157
God Stats
4W - 4L
1,341 SR
Queue Stats
165W - 160L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
MakimaDog
Tsukuyomi
Level 112
God Stats
0W - 1L
1,802 SR
Queue Stats
153W - 159L
1,551 Elo+
Solo
Sol
Sol
iMadeThePlumbus
Sol
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,539 Elo+
Solo
Ishtar
Ishtar
zDARKzKNIGHTz
Ishtar
Level 108
God Stats
2W - 3L
1,557 SR
Queue Stats
75W - 89L
1,502 Elo+
Solo
Team Averages
Level 136
1,476 SR
1,519 Elo+

VS

Team Averages
Level 148
1,526 SR
1,540 Elo+
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
RASORY280
Cerberus
Level 154
God Stats
7W - 9L
1,437 SR
Queue Stats
503W - 478L
1,540 Elo+
Solo
Chiron
Chiron
Ristau34
Chiron
Level 125
God Stats
42W - 55L
1,492 SR
Queue Stats
667W - 727L
1,535 Elo+
Solo
Ravana
Ravana
Sikinprime2
Ravana
Level 155
God Stats
17W - 16L
1,593 SR
Queue Stats
538W - 486L
1,586 Elo+
Solo
Ao Kuang
Ao Kuang
xBraveCarpMex Z
Ao Kuang
Level 160
God Stats
2W - 1L
1,606 SR
Queue Stats
223W - 229L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Adrian562
Yemoja
15
0 / 0 / 6
9,974
665
4,628
6,867
8,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 7 / 6
10,108
674
13,999
20,899
23,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
MakimaDog
Tsukuyomi
19
7 / 4 / 5
12,294
820
26,087
18,899
11,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 8 / 7
10,706
714
16,694
22,988
11,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 5 / 4
10,715
714
12,892
17,482
9,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
19
5 / 4 / 9
11,570
771
16,399
20,719
28,396
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
RASORY280
Cerberus
20
5 / 2 / 14
11,956
797
20,129
21,162
31,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Ristau34
Chiron
20
6 / 2 / 8
12,238
816
13,757
16,960
8,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
18
2 / 3 / 13
11,006
734
10,080
11,602
7,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ao Kuang
19
6 / 3 / 6
12,405
827
14,951
25,331
16,012
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
74
14
Kills
24
24
Deaths
14
28
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
4
9
2.38
L
Yemoja
Adrian562
Yemoja
0
0
6
3
L
1
7
6
0.57
L
Tsukuyomi
MakimaDog
Tsukuyomi
7
4
5
2.38
W
Cerberus
RASORY280
Cerberus
5
2
14
6
W
Chiron
Ristau34
Chiron
6
2
8
5
W
Ravana
2
3
13
2.83
L
3
8
7
0.81
W
Ao Kuang
6
3
6
3
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,300
Damage
75,316
87,135
Taken
95,774
63,889
Mitigated
91,559
24,672
Healing
41,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
16,399
1,279
0
7,146
20,719
28,396
53
1,897
18,822
441
39,616
L
Yemoja
Adrian562
Yemoja
4,628
1,082
11,329
1,789
6,867
8,258
0
2,335
4,279
10,537
0
L
13,999
1,218
615
1,704
20,899
23,649
144
8,405
11,762
0
23,698
L
Tsukuyomi
MakimaDog
Tsukuyomi
26,087
9,113
0
194
18,899
11,310
0
5,173
13,380
0
56,225
W
Cerberus
RASORY280
Cerberus
20,129
585
0
7,760
21,162
31,604
628
7,646
13,516
44,384
0
W
Chiron
Ristau34
Chiron
13,757
4,183
835
6,305
16,960
8,370
3,053
3,601
13,359
0
66,217
W
Ravana
10,080
2,536
0
2,071
11,602
7,177
395
2,703
8,899
74
36,105
L
16,694
7,929
0
5,174
22,988
11,641
1,224
11,649
11,058
38,350
2,289
W
Ao Kuang
14,951
2,053
1,733
15,385
25,331
16,012
886
4,467
20,864
54,302
0
L
12,892
8,596
0
3,867
17,482
9,031
720
7,045
10,305
0
45,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,797
Gold Earned
59,175
239
Minions Killed
360
0
Camps Cleared
0
1,361,289
Distance Traveled
1,603,225
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,570
771
69
5
0
354,509
3
L
Yemoja
9,974
665
7
0
0
291,380
2
L
Mulan
10,108
674
20
1
0
254,166
5
L
Tsukuyomi
12,294
820
78
5
0
304,153
1
W
Cerberus
11,956
797
74
5
0
306,897
1
W
Chiron
12,238
816
87
6
0
287,612
2
W
Ravana
11,006
734
51
3
0
338,450
2
L
Sol
10,706
714
52
3
0
265,372
1
W
Ao Kuang
12,405
827
79
5
0
315,757
4
L
Ishtar
10,715
714
82
5
0
246,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role