Player Matchup

Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Dormias
Apollo
Level 146
God Stats
5W - 4L
1,482 SR
Queue Stats
455W - 292L
1,689 Elo+
Party 2
Poseidon
Poseidon
bleuhaha
Poseidon
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 18L
1,697 Elo+
Party 2
Izanami
Izanami
juujubee
Izanami
Level 155
God Stats
14W - 1L
1,852 SR
Queue Stats
499W - 270L
1,719 Elo+
Party 2
Team Averages
Level 121
1,567 SR
1,621 Elo+

VS

Team Averages
Level 86
1,488 SR
1,542 Elo+
Camazotz
Camazotz
Artsie20
Camazotz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,721 Elo+
Party 1
Rama
Rama
Dragoxxxfire
Rama
Level 147
God Stats
3W - 1L
1,897 SR
Queue Stats
399W - 417L
1,566 Elo+
Solo
Amaterasu
Amaterasu
Flash230
Amaterasu
Level 65
God Stats
0W - 2L
1,284 SR
Queue Stats
35W - 37L
1,456 Elo+
Party 1
Hel
Hel
Maximus6215
Hel
Level 128
God Stats
2W - 1L
1,663 SR
Queue Stats
119W - 108L
1,529 Elo+
Party 1
Kuzenbo
Kuzenbo
NecroGenesis28
Kuzenbo
Level 71
God Stats
0W - 3L
1,098 SR
Queue Stats
98W - 108L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
3 / 2 / 18
10,230
731
26,098
19,760
21,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Yemoja
 
Yemoja
16
1 / 2 / 20
9,779
699
4,229
22,159
26,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
Dormias
Apollo
16
3 / 2 / 16
9,932
709
22,604
17,976
11,190
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
bleuhaha
Poseidon
16
2 / 2 / 15
10,163
726
20,427
13,891
7,725
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
juujubee
Izanami
20
13 / 1 / 9
11,900
850
31,120
17,791
10,944
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Artsie20
Camazotz
14
0 / 5 / 4
8,177
584
13,430
25,414
16,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
2 / 4 / 3
9,229
659
19,292
17,511
10,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
Flash230
Amaterasu
14
1 / 7 / 3
8,386
599
7,061
23,394
23,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 2 / 4
9,965
712
23,901
24,425
15,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 4
8,765
626
7,708
24,204
34,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
25
22
Kills
7
9
Deaths
22
78
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
18
6
W
Yemoja
 
Yemoja
1
2
20
5.5
L
Camazotz
Artsie20
Camazotz
0
5
4
0.4
W
Apollo
Dormias
Apollo
3
2
16
5.5
L
2
4
3
0.88
L
Amaterasu
Flash230
Amaterasu
1
7
3
0.36
L
4
2
4
3
L
0
4
4
0.5
W
Poseidon
bleuhaha
Poseidon
2
2
15
4.75
W
Izanami
juujubee
Izanami
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,478
Damage
71,392
91,577
Taken
114,948
77,764
Mitigated
99,811
46,982
Healing
63,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
26,098
7,992
2,504
3,686
19,760
21,733
329
6,886
12,874
36,678
0
W
Yemoja
 
Yemoja
4,229
2,444
15,183
5,522
22,159
26,172
602
6,904
15,255
8,261
0
L
Camazotz
Artsie20
Camazotz
13,430
2,349
1,206
6,660
25,414
16,400
0
12,924
11,869
0
16,192
W
Apollo
Dormias
Apollo
22,604
12,487
3,062
4,025
17,976
11,190
3,126
5,957
12,019
0
42,010
L
19,292
15,375
1,524
4,700
17,511
10,102
203
6,514
10,657
0
44,036
L
Amaterasu
Flash230
Amaterasu
7,061
1,947
1,111
3,747
23,394
23,889
0
9,022
13,911
0
12,024
L
23,901
1,212
23,902
18,531
24,425
15,404
0
12,094
11,666
45,144
0
L
7,708
2,287
14
2,088
24,204
34,016
54
7,692
16,091
12,224
0
W
Poseidon
bleuhaha
Poseidon
20,427
3,058
1,513
2,444
13,891
7,725
678
5,131
8,760
39,463
0
W
Izanami
juujubee
Izanami
31,120
19,270
2,977
6,066
17,791
10,944
4,236
6,731
11,060
0
59,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,004
Gold Earned
44,522
187
Minions Killed
130
0
Camps Cleared
0
1,276,443
Distance Traveled
1,285,325
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,230
731
31
2
0
289,723
1
W
Yemoja
9,779
699
13
1
0
237,972
1
L
Camazotz
8,177
584
7
1
0
276,454
1
W
Apollo
9,932
709
29
2
0
253,453
1
L
Rama
9,229
659
53
4
0
197,178
0
L
Amaterasu
8,386
599
12
1
0
251,101
0
L
Hel
9,965
712
48
3
0
290,454
0
L
Kuzenbo
8,765
626
10
1
0
270,138
0
W
Poseidon
10,163
726
41
3
0
257,466
2
W
Izanami
11,900
850
73
5
0
237,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role