Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Nimble1
Ra
Level 153
God Stats
10W - 1L
1,998 SR
Queue Stats
438W - 154L
2,019 Elo+
Party 2
Medusa
Medusa
bullzeye2712
Medusa
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,628 Elo+
Solo
Team Averages
Level 115
1,666 SR
1,716 Elo+

VS

Team Averages
Level 88
1,604 SR
1,714 Elo+
Chaac
Chaac
Justyn679
Chaac
Level 53
God Stats
1W - 2L
1,443 SR
Queue Stats
121W - 55L
1,705 Elo+
Party 1
Janus
Janus
Tess300
Janus
Level 111
God Stats
3W - 2L
1,772 SR
Queue Stats
142W - 48L
1,732 Elo+
Party 1
Horus
Horus
jxmunoz23
Horus
Level 101
God Stats
1W - 1L
1,597 SR
Queue Stats
196W - 78L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
5 / 3 / 6
10,807
772
9,748
12,095
5,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 0 / 8
11,472
819
17,705
11,500
5,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
17
3 / 2 / 10
11,002
786
16,296
13,391
5,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Justyn679
Chaac
13
1 / 6 / 3
8,629
616
6,677
18,680
17,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Tess300
Janus
15
1 / 6 / 3
9,863
705
14,432
12,455
5,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
jxmunoz23
Horus
14
2 / 2 / 3
9,700
693
7,155
18,941
27,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
4
5
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
3
6
2.67
L
Chaac
Justyn679
Chaac
1
6
3
0.42
W
6
0
8
10
L
Janus
Tess300
Janus
1
6
3
0.42
W
Medusa
3
2
10
4
L
Horus
jxmunoz23
Horus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,749
Damage
28,264
36,986
Taken
50,076
16,695
Mitigated
50,510
11,042
Healing
10,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,748
2,685
0
1,356
12,095
5,897
501
3,315
8,580
0
35,088
L
Chaac
Justyn679
Chaac
6,677
318
351
4,633
18,680
17,800
0
7,244
11,436
0
20,728
W
17,705
1,322
2,779
5,746
11,500
5,248
799
5,839
5,482
62,060
0
L
Janus
Tess300
Janus
14,432
297
0
258
12,455
5,705
0
4,097
8,358
70,782
0
W
Medusa
16,296
7,370
0
1,161
13,391
5,550
2,221
5,380
7,668
0
62,433
L
Horus
jxmunoz23
Horus
7,155
3,144
905
4,527
18,941
27,005
0
6,381
12,560
0
16,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,281
Gold Earned
28,192
208
Minions Killed
171
0
Camps Cleared
0
846,644
Distance Traveled
807,613
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,807
772
43
3
0
275,119
3
L
Chaac
8,629
616
26
2
0
255,841
2
W
Ra
11,472
819
89
6
0
295,603
2
L
Janus
9,863
705
117
8
0
265,285
4
W
Medusa
11,002
786
76
5
0
275,922
3
L
Horus
9,700
693
28
2
0
286,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role