Player Matchup

Tyr
Tyr
Brixoroth
Tyr
Level 119
God Stats
1W - 2L
1,212 SR
Queue Stats
35W - 42L
1,422 Elo+
Party 2
Maui
Maui
CE_Pandipa
Maui
Level 82
God Stats
1W - 0L
1,645 SR
Queue Stats
84W - 68L
1,548 Elo+
Party 3
Pele
Pele
Potatohead1504
Pele
Level 103
God Stats
2W - 1L
1,526 SR
Queue Stats
165W - 150L
1,538 Elo+
Party 3
Kukulkan
Kukulkan
Zyphinex
Kukulkan
Level 155
God Stats
4W - 1L
1,359 SR
Queue Stats
144W - 139L
1,500 Elo+
Party 2
Anhur
Anhur
xSerso
Anhur
Level 84
God Stats
3W - 1L
1,652 SR
Queue Stats
139W - 121L
1,593 Elo+
Party 3
Team Averages
Level 109
1,479 SR
1,520 Elo+

VS

Team Averages
Level 110
1,431 SR
1,420 Elo+
Neith
Neith
Alright1024
Neith
Level 128
God Stats
4W - 9L
1,423 SR
Queue Stats
125W - 154L
1,429 Elo+
Party 1
Thanatos
Thanatos
Oma93
Thanatos
Level 108
God Stats
1W - 2L
1,467 SR
Queue Stats
81W - 88L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
mgrizzle95
Cu Chulainn
Level 123
God Stats
0W - 4L
1,345 SR
Queue Stats
141W - 186L
1,353 Elo+
Solo
Khepri
Khepri
thereisnofuture
Khepri
Level 130
God Stats
2W - 4L
1,461 SR
Queue Stats
125W - 154L
1,429 Elo+
Party 1
Freya
Freya
xexoholik
Freya
Level 59
God Stats
11W - 13L
1,456 SR
Queue Stats
73W - 85L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
8,171
545
5,680
7,517
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 0 / 11
8,016
534
2,197
7,450
5,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 2 / 4
8,532
569
5,440
13,878
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Zyphinex
Kukulkan
15
5 / 0 / 1
9,675
645
9,362
4,081
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
xSerso
Anhur
16
9 / 0 / 3
10,087
672
13,818
11,867
4,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,170
411
4,993
11,144
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Oma93
Thanatos
9
0 / 4 / 0
6,030
402
1,932
12,672
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
mgrizzle95
Cu Chulainn
11
0 / 5 / 0
6,864
458
6,666
12,807
8,662
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 4 / 0
6,377
425
1,573
9,524
3,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Freya
xexoholik
Freya
14
1 / 1 / 0
7,558
504
1,711
9,956
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
21
Kills
2
2
Deaths
21
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
2
0
2
3
W
0
0
11
5.5
L
Thanatos
Oma93
Thanatos
0
4
0
0
W
5
2
4
3.5
W
Kukulkan
Zyphinex
Kukulkan
5
0
1
5.5
L
Cu Chulainn
mgrizzle95
Cu Chulainn
0
5
0
0
L
1
4
0
0.25
W
Anhur
xSerso
Anhur
9
0
3
10.5
L
Freya
xexoholik
Freya
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,497
Damage
16,875
44,793
Taken
56,103
26,671
Mitigated
23,430
20,021
Healing
17,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,993
2,886
0
779
11,144
2,723
0
1,138
10,006
0
34,990
W
5,680
920
0
2,592
7,517
8,508
690
74
7,443
0
46,888
W
2,197
839
0
1,777
7,450
5,690
0
1,218
6,160
15,050
1,964
L
Thanatos
Oma93
Thanatos
1,932
685
0
9,079
12,672
4,310
0
2,044
10,548
0
34,771
W
5,440
1,296
0
5,046
13,878
5,616
36
740
13,092
0
71,949
W
Kukulkan
Zyphinex
Kukulkan
9,362
1,245
0
1,674
4,081
1,974
172
446
3,539
84,882
0
L
Cu Chulainn
mgrizzle95
Cu Chulainn
6,666
811
0
1,721
12,807
8,662
0
2,702
9,660
0
45,662
L
1,573
201
280
860
9,524
3,696
0
577
8,947
21,774
0
W
Anhur
xSerso
Anhur
13,818
8,879
0
8,932
11,867
4,883
756
964
10,903
0
92,681
L
Freya
xexoholik
Freya
1,711
541
0
4,556
9,956
4,039
0
4,918
4,989
57,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,481
Gold Earned
32,999
491
Minions Killed
350
0
Camps Cleared
0
1,400,505
Distance Traveled
1,231,091
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,170
411
58
4
0
231,506
0
W
Tyr
8,171
545
72
5
0
229,976
4
W
Maui
8,016
534
29
2
0
276,772
5
L
Thanatos
6,030
402
66
4
0
264,496
1
W
Pele
8,532
569
106
7
0
315,260
4
W
Kukulkan
9,675
645
151
10
0
290,817
2
L
Cu Chulainn
6,864
458
83
6
0
234,435
3
L
Khepri
6,377
425
28
2
0
236,237
10
W
Anhur
10,087
672
133
9
0
287,680
3
L
Freya
7,558
504
115
8
0
264,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role