Player Matchup

Vamana
Vamana
CheatoDust
Vamana
Level 68
God Stats
3W - 3L
1,666 SR
Queue Stats
130W - 171L
1,394 Elo+
Solo
Thoth
Thoth
QuBeyTa
Thoth
Level 127
God Stats
1W - 1L
1,502 SR
Queue Stats
55W - 56L
1,448 Elo+
Party 2
Horus
Horus
guilliug2
Horus
Level 51
God Stats
5W - 6L
1,475 SR
Queue Stats
55W - 67L
1,422 Elo+
Party 2
Team Averages
Level 82
1,548 SR
1,422 Elo+

VS

Team Averages
Level 112
1,511 SR
1,365 Elo+
Chaac
Chaac
Jok37sFace
Chaac
Level 127
God Stats
133W - 176L
1,462 SR
Queue Stats
272W - 412L
1,324 Elo+
Party 1
Merlin
Merlin
NamaEliz
Merlin
Level 88
God Stats
7W - 2L
1,712 SR
Queue Stats
25W - 34L
1,387 Elo+
Solo
Mercury
Mercury
Rod15Joseph
Mercury
Level 120
God Stats
10W - 21L
1,359 SR
Queue Stats
202W - 295L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CheatoDust
Vamana
13
0 / 4 / 3
9,351
668
5,977
14,577
14,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
QuBeyTa
Thoth
14
2 / 4 / 1
9,094
650
11,832
12,075
5,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
guilliug2
Horus
15
2 / 1 / 2
10,452
747
8,163
13,808
18,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 1 / 5
9,105
650
8,842
15,350
11,855
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
NamaEliz
Merlin
16
1 / 2 / 8
10,209
729
13,091
11,055
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Rod15Joseph
Mercury
16
7 / 1 / 1
10,581
756
9,815
9,675
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
9
9
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
CheatoDust
Vamana
0
4
3
0.38
W
Chaac
1
1
5
3.5
W
Merlin
NamaEliz
Merlin
1
2
8
2.5
L
Thoth
QuBeyTa
Thoth
2
4
1
0.63
W
Mercury
Rod15Joseph
Mercury
7
1
1
7.5
L
Horus
guilliug2
Horus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,972
Damage
31,748
40,460
Taken
36,080
38,426
Mitigated
19,983
12,278
Healing
12,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
CheatoDust
Vamana
5,977
2,900
523
4,626
14,577
14,357
0
4,349
10,228
0
25,782
W
Chaac
8,842
900
397
7,441
15,350
11,855
0
4,694
10,656
0
32,120
W
Merlin
NamaEliz
Merlin
13,091
920
0
2,436
11,055
4,005
689
4,249
6,806
46,427
0
L
Thoth
QuBeyTa
Thoth
11,832
277
0
1,512
12,075
5,617
33
3,676
8,399
48,066
0
W
Mercury
Rod15Joseph
Mercury
9,815
5,187
590
2,023
9,675
4,123
390
3,582
6,093
0
40,479
L
Horus
guilliug2
Horus
8,163
3,634
898
4,719
13,808
18,452
0
5,115
8,693
0
15,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,897
Gold Earned
29,895
136
Minions Killed
166
0
Camps Cleared
0
771,957
Distance Traveled
842,856
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,351
668
54
4
0
255,619
6
W
Chaac
9,105
650
37
3
0
285,911
0
W
Merlin
10,209
729
74
5
0
247,844
1
L
Thoth
9,094
650
73
5
0
254,093
2
W
Mercury
10,581
756
55
4
0
309,101
0
L
Horus
10,452
747
9
1
0
262,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role