Player Matchup

Horus
Horus
BlazinSartos
Horus
Level 147
God Stats
6W - 5L
1,630 SR
Queue Stats
201W - 174L
1,590 Elo+
Party 1
Atlas
Atlas
Erickson115
Atlas
Level 108
God Stats
127W - 105L
1,642 SR
Queue Stats
253W - 236L
1,619 Elo+
Party 1
He Bo
He Bo
MyYellowBuff
He Bo
Level 141
God Stats
1W - 2L
1,762 SR
Queue Stats
378W - 367L
1,546 Elo+
Solo
Freya
Freya
WokeFather
Freya
Level 53
God Stats
11W - 5L
1,712 SR
Queue Stats
108W - 105L
1,485 Elo+
Solo
Neith
Neith
desert_punk98
Neith
Level 102
God Stats
32W - 31L
1,575 SR
Queue Stats
145W - 136L
1,551 Elo+
Party 1
Team Averages
Level 110
1,664 SR
1,558 Elo+

VS

Team Averages
Level 133
1,599 SR
1,534 Elo+
Tiamat
Tiamat
Kingz_Slay96
Tiamat
Level 139
God Stats
2W - 0L
1,724 SR
Queue Stats
158W - 153L
1,495 Elo+
Party 3
Ne Zha
Ne Zha
MADhouse5625
Ne Zha
Level 156
God Stats
2W - 1L
1,328 SR
Queue Stats
45W - 33L
1,583 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheBigTastyCp
Tsukuyomi
Level 104
God Stats
2W - 0L
1,745 SR
Queue Stats
114W - 114L
1,522 Elo+
Solo
Cupid
Cupid
Unorthodox_Boxer
Cupid
Level 140
God Stats
4W - 3L
1,572 SR
Queue Stats
111W - 92L
1,511 Elo+
Party 2
Athena
Athena
biiigboy001
Athena
Level 128
God Stats
35W - 23L
1,626 SR
Queue Stats
80W - 65L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,226
452
4,061
11,913
6,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 4 / 0
6,464
404
4,943
15,727
11,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
2 / 3 / 0
7,572
473
7,702
10,116
3,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
14
2 / 7 / 1
8,484
530
9,800
17,621
7,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 4 / 0
6,564
410
8,059
10,741
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 2 / 4
8,409
526
9,835
9,671
7,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
16
8 / 0 / 4
9,670
604
9,399
13,640
7,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tsukuyomi
TheBigTastyCp
Tsukuyomi
16
5 / 3 / 5
9,489
593
11,224
13,556
8,131
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 0 / 4
9,142
571
9,526
13,386
5,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
12
4 / 0 / 8
8,485
530
7,356
13,781
12,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
5
Kills
21
21
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
0
4
0
0
W
Tiamat
2
2
4
2
W
Ne Zha
8
0
4
10
L
2
3
0
0.67
W
Tsukuyomi
TheBigTastyCp
Tsukuyomi
5
3
5
2.5
W
2
0
4
4
L
Freya
2
7
1
0.36
W
Athena
4
0
8
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,565
Damage
47,340
66,118
Taken
64,034
32,000
Mitigated
40,930
17,263
Healing
23,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,061
2,047
524
3,295
11,913
6,703
0
2,503
9,410
0
57,925
L
4,943
1,739
193
2,961
15,727
11,405
0
5,375
10,352
23,800
0
W
Tiamat
9,835
1,055
0
2,990
9,671
7,525
75
6,806
2,865
59,547
0
W
Ne Zha
9,399
2,615
0
2,518
13,640
7,001
0
2,737
10,903
0
87,331
L
7,702
447
0
1,277
10,116
3,473
0
4,366
5,750
56,325
0
W
Tsukuyomi
TheBigTastyCp
Tsukuyomi
11,224
3,532
0
6,120
13,556
8,131
164
6,850
6,706
37
71,206
W
9,526
4,891
235
9,320
13,386
5,395
449
1,517
11,869
0
77,549
L
Freya
9,800
3,160
0
5,758
17,621
7,085
0
2,527
15,094
68,339
0
W
Athena
7,356
1,729
0
2,300
13,781
12,878
35
4,535
9,246
19,136
5,225
L
8,059
2,925
0
3,255
10,741
3,334
28
1,805
8,936
0
47,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,310
Gold Earned
45,195
414
Minions Killed
507
0
Camps Cleared
0
1,455,975
Distance Traveled
1,626,298
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,226
452
93
6
0
345,907
9
L
Atlas
6,464
404
36
2
0
290,251
2
W
Tiamat
8,409
526
103
6
0
308,001
4
W
Ne Zha
9,670
604
136
9
0
347,024
2
L
He Bo
7,572
473
118
7
0
283,507
0
W
Tsukuyomi
9,489
593
121
8
0
310,476
5
W
Cupid
9,142
571
127
8
0
292,053
2
L
Freya
8,484
530
90
6
0
259,998
2
W
Athena
8,485
530
20
1
0
368,744
8
L
Neith
6,564
410
77
5
0
276,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role