Player Matchup

Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AstroCulo
Sol
Level 149
God Stats
4W - 4L
1,647 SR
Queue Stats
319W - 309L
1,541 Elo+
Party 1
Tyr
Tyr
Behrski
Tyr
Level 158
God Stats
1W - 1L
1,775 SR
Queue Stats
111W - 99L
1,604 Elo+
Solo
Horus
Horus
MaiKoLYaTzOn
Horus
Level 141
God Stats
8W - 6L
1,728 SR
Queue Stats
403W - 398L
1,509 Elo+
Party 1
Mercury
Mercury
hoff1011
Mercury
Level 153
God Stats
8W - 7L
1,710 SR
Queue Stats
56W - 43L
1,652 Elo+
Solo
Team Averages
Level 142
1,672 SR
1,561 Elo+

VS

Team Averages
Level 118
1,664 SR
1,586 Elo+
Ganesha
Ganesha
NickChocula
Ganesha
Level 126
God Stats
25W - 20L
1,606 SR
Queue Stats
98W - 88L
1,564 Elo+
Party 2
Yu Huang
Yu Huang
eid2u4emit
Yu Huang
Level 134
God Stats
7W - 5L
1,610 SR
Queue Stats
74W - 49L
1,624 Elo+
Party 2
Loki
Loki
nikkitas
Loki
Level 65
God Stats
103W - 89L
1,602 SR
Queue Stats
174W - 175L
1,527 Elo+
Solo
Rama
Rama
smalls951
Rama
Level 138
God Stats
2W - 0L
1,924 SR
Queue Stats
196W - 193L
1,567 Elo+
Party 2
Ne Zha
Ne Zha
thelegitcelery
Ne Zha
Level 127
God Stats
3W - 2L
1,576 SR
Queue Stats
91W - 67L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 0 / 1
5,724
572
398
3,852
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
4,672
467
3,700
3,540
973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
10
0 / 0 / 1
5,907
591
3,088
7,856
5,843
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

5
0 / 3 / 0
4,072
407
962
5,568
2,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
hoff1011
Mercury
11
2 / 2 / 0
6,183
618
4,034
9,943
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
NickChocula
Ganesha
8
0 / 0 / 4
5,794
579
2,458
3,607
2,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
eid2u4emit
Yu Huang
10
0 / 0 / 1
5,577
558
4,280
1,503
537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
11
1 / 0 / 0
6,321
632
5,087
6,594
2,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Rama
11
2 / 0 / 0
6,222
622
3,286
7,887
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 2 / 0
5,645
565
4,828
8,513
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
1
0.5
L
0
0
0
0
L
Tyr
0
0
1
0.5
L
0
3
0
0
W
Ganesha
NickChocula
Ganesha
0
0
4
2
W
Yu Huang
eid2u4emit
Yu Huang
0
0
1
0.5
L
Mercury
hoff1011
Mercury
2
2
0
1
W
Loki
1
0
0
1
W
Rama
2
0
0
2
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,182
Damage
19,939
30,759
Taken
28,104
13,592
Mitigated
11,238
7,808
Healing
13,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
398
88
0
775
3,852
1,234
0
2,617
1,235
40,716
0
L
3,700
1,818
0
1,667
3,540
973
0
614
2,926
24,419
2,974
L
Tyr
3,088
933
0
3,831
7,856
5,843
0
488
7,368
0
41,282
L
962
352
15
910
5,568
2,280
0
1,087
4,481
0
8,612
W
Ganesha
NickChocula
Ganesha
2,458
371
0
1,636
3,607
2,379
0
633
2,906
14,479
4,388
W
Yu Huang
eid2u4emit
Yu Huang
4,280
467
0
250
1,503
537
32
365
1,138
35,829
0
L
Mercury
hoff1011
Mercury
4,034
2,220
0
610
9,943
3,262
0
1,802
8,141
0
47,952
W
Loki
5,087
774
0
2,414
6,594
2,316
0
0
6,594
0
47,744
W
Rama
3,286
2,417
0
5,265
7,887
2,940
25
2,416
5,403
0
52,835
W
4,828
2,255
0
4,229
8,513
3,066
0
368
8,079
0
39,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,558
Gold Earned
29,559
308
Minions Killed
361
0
Camps Cleared
0
930,637
Distance Traveled
1,060,043
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,724
572
77
8
0
195,693
2
L
Sol
4,672
467
39
4
0
144,029
3
L
Tyr
5,907
591
80
8
0
218,321
2
L
Horus
4,072
407
16
2
0
124,505
2
W
Ganesha
5,794
579
1
0
0
217,852
4
W
Yu Huang
5,577
558
81
8
0
201,988
4
L
Mercury
6,183
618
96
10
0
248,089
5
W
Loki
6,321
632
97
10
0
231,881
4
W
Rama
6,222
622
110
11
0
190,294
2
W
Ne Zha
5,645
565
72
7
0
218,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role