Player Matchup

Vulcan
Vulcan
Koalaczyk
Vulcan
Level 89
God Stats
2W - 0L
1,818 SR
Queue Stats
5W - 5L
1,531 Elo+
Party 1
Arachne
Arachne
OvrLrdNeo
Arachne
Level 69
God Stats
8W - 8L
1,485 SR
Queue Stats
65W - 92L
1,330 Elo+
Party 2
Apollo
Apollo
Twiñk
Apollo
Level 155
God Stats
5W - 3L
1,744 SR
Queue Stats
407W - 422L
1,509 Elo+
Party 1
Medusa
Medusa
daddу
Medusa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 49L
1,572 Elo+
Party 1
Sol
Sol
daeisgae
Sol
Level 76
God Stats
12W - 10L
1,724 SR
Queue Stats
128W - 139L
1,444 Elo+
Party 2
Team Averages
Level 99
1,654 SR
1,477 Elo+

VS

Team Averages
Level 128
1,507 SR
1,479 Elo+
Sobek
Sobek
ACook4
Sobek
Level 125
God Stats
0W - 2L
1,442 SR
Queue Stats
9W - 11L
1,551 Elo+
Solo
Ne Zha
Ne Zha
I Loke I
Ne Zha
Level 150
God Stats
1W - 2L
1,535 SR
Queue Stats
168W - 148L
1,552 Elo+
Solo
Eset
Eset
Ronalchoman
Eset
Level 159
God Stats
2W - 2L
1,545 SR
Queue Stats
231W - 232L
1,553 Elo+
Solo
Izanami
Izanami
SalemLG666
Izanami
Level 86
God Stats
3W - 9L
1,394 SR
Queue Stats
24W - 34L
1,365 Elo+
Solo
Ravana
Ravana
Zukarinokushi
Ravana
Level 121
God Stats
27W - 18L
1,619 SR
Queue Stats
520W - 539L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Koalaczyk
Vulcan
11
1 / 1 / 8
7,820
559
8,299
5,226
2,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
OvrLrdNeo
Arachne
11
1 / 4 / 3
6,874
491
3,504
11,489
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Twiñk
Apollo
14
6 / 2 / 3
8,897
636
8,395
10,308
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
daddу
Medusa
12
2 / 2 / 5
7,474
534
6,008
8,622
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 1 / 1
8,982
642
8,345
8,388
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ACook4
Sobek
10
0 / 4 / 8
5,833
417
4,060
13,501
13,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
I Loke I
Ne Zha
12
4 / 1 / 2
7,204
515
5,654
11,324
4,814
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 5
7,272
519
8,273
7,933
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SalemLG666
Izanami
12
1 / 4 / 0
7,266
519
4,495
12,301
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 2
7,547
539
4,559
5,797
2,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
13
Kills
10
10
Deaths
13
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
ACook4
Sobek
0
4
8
1
L
Ne Zha
I Loke I
Ne Zha
4
1
2
5
W
Vulcan
Koalaczyk
Vulcan
1
1
8
5
W
Arachne
OvrLrdNeo
Arachne
1
4
3
0.63
L
3
2
5
2.75
L
Izanami
SalemLG666
Izanami
1
4
0
0.25
W
Apollo
Twiñk
Apollo
6
2
3
3.75
L
2
2
2
1.5
W
Medusa
daddу
Medusa
2
2
5
2.25
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,551
Damage
27,041
44,033
Taken
50,856
17,531
Mitigated
28,819
12,193
Healing
12,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ACook4
Sobek
4,060
320
0
3,267
13,501
13,829
0
4,445
9,056
15,400
0
L
Ne Zha
I Loke I
Ne Zha
5,654
1,889
0
1,470
11,324
4,814
0
2,338
8,986
0
51,967
W
Vulcan
Koalaczyk
Vulcan
8,299
2,328
0
1,193
5,226
2,606
0
2,641
2,585
42,891
0
W
Arachne
OvrLrdNeo
Arachne
3,504
1,668
0
2,043
11,489
4,216
0
2,652
8,837
0
32,156
L
8,273
479
1,133
1,638
7,933
2,916
0
2,019
5,914
56,847
0
L
Izanami
SalemLG666
Izanami
4,495
2,385
0
2,837
12,301
4,793
0
7,325
4,976
0
53,353
W
Apollo
Twiñk
Apollo
8,395
4,936
0
3,227
10,308
4,012
1,036
2,882
7,426
0
57,304
L
4,559
1,060
0
1,910
5,797
2,467
0
231
5,566
0
46,671
W
Medusa
daddу
Medusa
6,008
2,672
0
867
8,622
4,001
1,486
3,306
5,316
0
46,599
W
8,345
3,370
17
4,846
8,388
2,696
4,243
852
7,536
69,014
5,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,047
Gold Earned
35,122
420
Minions Killed
422
0
Camps Cleared
0
1,362,325
Distance Traveled
1,356,634
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,833
417
17
1
0
285,059
5
L
Ne Zha
7,204
515
84
6
0
278,634
4
W
Vulcan
7,820
559
51
4
0
285,729
3
W
Arachne
6,874
491
50
4
0
273,909
1
L
Eset
7,272
519
118
8
0
286,568
3
L
Izanami
7,266
519
101
7
0
256,776
0
W
Apollo
8,897
636
93
7
0
271,359
2
L
Ravana
7,547
539
102
7
0
249,597
0
W
Medusa
7,474
534
83
6
0
267,578
2
W
Sol
8,982
642
143
10
0
263,750
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role