Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
JSTERRITT
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,469 Elo+
Solo
Hou Yi
Hou Yi
LamadesGluecks
Hou Yi
Level 118
God Stats
2W - 1L
1,708 SR
Queue Stats
88W - 85L
1,459 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Varusen
Morgan Le Fay
Level 113
God Stats
0W - 3L
1,199 SR
Queue Stats
177W - 189L
1,426 Elo+
Party 2
Cabrakan
Cabrakan
Warx55
Cabrakan
Level 125
God Stats
2W - 2L
1,717 SR
Queue Stats
149W - 163L
1,445 Elo+
Party 2
Team Averages
Level 111
1,525 SR
1,460 Elo+

VS

Team Averages
Level 91
1,324 SR
1,487 Elo+
Janus
Janus
Destructor30578
Janus
Level 86
God Stats
1W - 5L
1,157 SR
Queue Stats
232W - 228L
1,518 Elo+
Solo
Achilles
Achilles
Draior
Achilles
Level 119
God Stats
2W - 2L
1,499 SR
Queue Stats
150W - 181L
1,459 Elo+
Party 1
Cernunnos
Cernunnos
LucaForti94
Cernunnos
Level 81
God Stats
3W - 6L
1,252 SR
Queue Stats
229W - 279L
1,476 Elo+
Party 1
Yemoja
Yemoja
MarleyARG
Yemoja
Level 51
God Stats
3W - 2L
1,311 SR
Queue Stats
51W - 52L
1,509 Elo+
Solo
Fenrir
Fenrir
ThreeDice
Fenrir
Level 116
God Stats
8W - 6L
1,399 SR
Queue Stats
145W - 168L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 6 / 5
9,533
414
11,089
20,058
8,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
JSTERRITT
Guan Yu
18
3 / 4 / 3
11,021
479
13,985
20,413
27,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 2 / 1
8,290
360
11,072
15,950
5,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
Varusen
Morgan Le Fay
17
6 / 5 / 3
11,056
481
15,695
16,718
8,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
Warx55
Cabrakan
15
4 / 2 / 7
10,647
463
13,723
25,406
37,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 3
11,029
480
15,284
18,968
8,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Draior
Achilles
20
10 / 6 / 3
13,257
576
14,117
21,809
12,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
LucaForti94
Cernunnos
20
2 / 3 / 2
12,051
524
18,509
21,194
8,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
MarleyARG
Yemoja
15
0 / 0 / 4
10,363
451
8,016
15,624
14,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
ThreeDice
Fenrir
19
6 / 2 / 6
12,930
562
18,932
25,051
20,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
16
Kills
19
19
Deaths
16
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
6
5
0.75
W
1
5
3
0.5
W
Achilles
Draior
Achilles
10
6
3
1.92
L
Guan Yu
JSTERRITT
Guan Yu
3
4
3
1.13
L
1
2
1
0.75
W
Cernunnos
LucaForti94
Cernunnos
2
3
2
1
W
Yemoja
MarleyARG
Yemoja
0
0
4
2
W
Fenrir
ThreeDice
Fenrir
6
2
6
4.5
L
Morgan Le Fay
Varusen
Morgan Le Fay
6
5
3
1.5
L
Cabrakan
Warx55
Cabrakan
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,564
Damage
74,858
98,545
Taken
102,646
86,995
Mitigated
64,712
26,328
Healing
46,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,089
2,271
0
4,602
20,058
8,305
0
2,488
17,182
0
74,932
W
15,284
991
0
3,476
18,968
8,931
1,758
9,713
9,104
104,995
0
W
Achilles
Draior
Achilles
14,117
3,632
0
6,725
21,809
12,034
454
5,021
16,431
0
104,067
L
Guan Yu
JSTERRITT
Guan Yu
13,985
2,309
1,028
5,786
20,413
27,013
0
3,150
16,437
0
84,180
L
11,072
6,074
0
7,401
15,950
5,699
0
2,819
13,083
0
56,075
W
Cernunnos
LucaForti94
Cernunnos
18,509
9,382
0
10,599
21,194
8,898
2,855
5,121
16,022
0
129,956
W
Yemoja
MarleyARG
Yemoja
8,016
1,092
7,451
6,280
15,624
14,849
253
5,538
9,977
31,056
0
W
Fenrir
ThreeDice
Fenrir
18,932
4,819
0
12,186
25,051
20,000
453
4,025
19,917
0
92,039
L
Morgan Le Fay
Varusen
Morgan Le Fay
15,695
1,336
0
1,950
16,718
8,397
98
6,626
9,887
86,902
0
L
Cabrakan
Warx55
Cabrakan
13,723
2,744
0
5,561
25,406
37,581
0
8,217
17,138
24,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,547
Gold Earned
59,630
468
Minions Killed
682
0
Camps Cleared
0
2,106,552
Distance Traveled
2,144,650
45
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,533
414
105
5
0
474,032
20
W
Janus
11,029
480
162
7
0
399,069
4
W
Achilles
13,257
576
156
7
0
452,053
6
L
Guan Yu
11,021
479
136
6
0
437,680
3
L
Hou Yi
8,290
360
79
3
0
339,555
6
W
Cernunnos
12,051
524
186
8
0
410,186
1
W
Yemoja
10,363
451
41
2
0
427,473
7
W
Fenrir
12,930
562
137
6
0
455,869
6
L
Morgan Le Fay
11,056
481
122
5
0
438,325
12
L
Cabrakan
10,647
463
26
1
0
416,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role