Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Godrugal7
Cthulhu
Level 113
God Stats
3W - 0L
1,521 SR
Queue Stats
31W - 23L
1,500 Elo+
Solo
Sol
Sol
SgtBlaster
Sol
Level 107
God Stats
8W - 15L
1,318 SR
Queue Stats
202W - 204L
1,464 Elo+
Party 3
Da Ji
Da Ji
Williawesome480
Da Ji
Level 100
God Stats
4W - 4L
1,501 SR
Queue Stats
86W - 76L
1,508 Elo+
Solo
Horus
Horus
WiltingWillow
Horus
Level 81
God Stats
9W - 6L
1,609 SR
Queue Stats
168W - 180L
1,460 Elo+
Party 3
Team Averages
Level 110
1,490 SR
1,486 Elo+

VS

Team Averages
Level 94
1,578 SR
1,489 Elo+
Da Ji
Da Ji
Maraclone
Da Ji
Level 85
God Stats
0W - 2L
1,649 SR
Queue Stats
63W - 66L
1,495 Elo+
Party 1
Poseidon
Poseidon
Nudiez
Poseidon
Level 87
God Stats
2W - 3L
1,707 SR
Queue Stats
36W - 34L
1,550 Elo+
Solo
Bacchus
Bacchus
Pepe723
Bacchus
Level 115
God Stats
6W - 6L
1,570 SR
Queue Stats
106W - 117L
1,474 Elo+
Party 2
Medusa
Medusa
WavingCheetah63
Medusa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,493 Elo+
Party 2
Shiva
Shiva
YourDeadBeatDad5
Shiva
Level 54
God Stats
7W - 11L
1,466 SR
Queue Stats
33W - 47L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 0 / 2
6,076
608
2,405
4,483
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Godrugal7
Cthulhu
9
0 / 1 / 0
5,184
518
3,412
7,274
4,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 0 / 2
5,802
580
5,934
4,723
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
5 / 0 / 3
6,314
631
5,446
7,465
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 5
5,450
545
1,800
4,841
3,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Maraclone
Da Ji
7
0 / 2 / 1
4,632
463
3,845
7,825
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Poseidon
Nudiez
Poseidon
10
0 / 4 / 0
5,514
551
3,179
4,856
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Pepe723
Bacchus
6
0 / 3 / 0
4,390
439
2,541
7,683
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 0
4,667
467
3,783
6,126
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 0
5,628
563
3,503
6,605
3,348
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
9
Kills
1
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
W
Cthulhu
Godrugal7
Cthulhu
0
1
0
0
L
Da Ji
Maraclone
Da Ji
0
2
1
0.25
L
Poseidon
Nudiez
Poseidon
0
4
0
0
L
Bacchus
Pepe723
Bacchus
0
3
0
0
W
2
0
2
3
L
0
0
0
0
W
5
0
3
6.5
W
0
0
5
2.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,997
Damage
16,851
28,786
Taken
33,095
13,391
Mitigated
14,080
12,618
Healing
8,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,405
115
0
576
4,483
1,781
0
2,449
2,034
49,790
0
W
Cthulhu
Godrugal7
Cthulhu
3,412
574
0
1,768
7,274
4,053
0
0
7,274
28,053
0
L
Da Ji
Maraclone
Da Ji
3,845
813
0
2,828
7,825
2,716
0
1,387
6,328
0
23,366
L
Poseidon
Nudiez
Poseidon
3,179
528
0
250
4,856
1,672
0
1,717
3,139
45,448
0
L
Bacchus
Pepe723
Bacchus
2,541
165
0
1,955
7,683
4,345
0
3,597
4,086
8,336
316
W
5,934
3,192
0
3,052
4,723
1,422
0
1,065
3,658
49,696
2,551
L
3,783
1,416
0
3,000
6,126
1,999
0
2,035
4,091
0
37,796
W
5,446
1,320
0
3,616
7,465
3,115
0
987
6,478
0
36,391
W
1,800
841
1,142
2,464
4,841
3,020
0
903
3,938
0
9,345
L
3,503
449
0
440
6,605
3,348
0
2,259
3,894
0
33,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,826
Gold Earned
24,831
339
Minions Killed
272
0
Camps Cleared
0
995,904
Distance Traveled
925,854
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,076
608
95
10
0
210,772
4
W
Cthulhu
5,184
518
63
6
0
174,612
3
L
Da Ji
4,632
463
48
5
0
207,879
1
L
Poseidon
5,514
551
82
8
0
183,573
2
L
Bacchus
4,390
439
15
2
0
173,132
1
W
Sol
5,802
580
99
10
0
179,752
2
L
Medusa
4,667
467
61
6
0
174,982
1
W
Da Ji
6,314
631
69
7
0
216,138
2
W
Horus
5,450
545
13
1
0
214,630
7
L
Shiva
5,628
563
66
7
0
186,288
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role