Player Matchup

Cthulhu
Cthulhu
Crazyindian2831
Cthulhu
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 40L
1,263 Elo+
Solo
Apollo
Apollo
LeonClaire16
Apollo
Level 62
God Stats
7W - 5L
1,622 SR
Queue Stats
19W - 14L
1,504 Elo+
Solo
Shiva
Shiva
Siblon_C_Brulee
Shiva
Level 112
God Stats
2W - 2L
1,639 SR
Queue Stats
22W - 27L
1,346 Elo+
Solo
Merlin
Merlin
brvno97
Merlin
Level 117
God Stats
2W - 0L
1,539 SR
Queue Stats
6W - 4L
1,460 Elo+
Solo
Izanami
Izanami
grimreaper709
Izanami
Level 49
God Stats
8W - 10L
1,436 SR
Queue Stats
118W - 150L
1,416 Elo+
Solo
Team Averages
Level 76
1,547 SR
1,398 Elo+

VS

Team Averages
Level 57
1,373 SR
1,320 Elo+
Jing Wei
Jing Wei
Cupcakegirl5304
Jing Wei
Level 48
God Stats
3W - 7L
1,352 SR
Queue Stats
67W - 82L
1,338 Elo+
Party 2
Heimdallr
Heimdallr
MandaChuva_488
Heimdallr
Level 137
God Stats
7W - 16L
1,347 SR
Queue Stats
116W - 115L
1,375 Elo+
Party 1
Hou Yi
Hou Yi
N3bula8
Hou Yi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,226 Elo+
Party 2
Ra
Ra
OOkneegrow
Ra
Level 81
God Stats
0W - 4L
1,167 SR
Queue Stats
137W - 143L
1,325 Elo+
Solo
Achilles
Achilles
Ryancruz118
Achilles
Level 12
God Stats
0W - 4L
1,500 SR
Queue Stats
8W - 17L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 17
13,243
1,204
16,259
20,092
32,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
19
8 / 1 / 13
13,117
1,192
14,820
11,955
5,985
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 2 / 12
11,424
1,039
15,039
16,723
16,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
brvno97
Merlin
20
13 / 3 / 16
14,730
1,339
36,338
13,273
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
19
8 / 1 / 15
13,466
1,224
19,996
10,605
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

233

VS

Team 2 Tickets

31

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
2 / 7 / 6
11,652
1,059
14,924
24,027
9,882
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
MandaChuva_488
Heimdallr
17
4 / 6 / 4
11,930
1,085
19,040
19,658
9,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
N3bula8
Hou Yi
17
1 / 10 / 4
10,907
992
10,792
22,786
9,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 10 / 3
10,931
994
12,254
19,462
7,454
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
Ryancruz118
Achilles
16
0 / 4 / 3
10,636
967
8,336
22,201
22,915
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
28
37
Kills
8
8
Deaths
37
73
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
17
13.5
L
Jing Wei
2
7
6
0.71
W
Apollo
8
1
13
14.5
L
Heimdallr
MandaChuva_488
Heimdallr
4
6
4
1
L
Hou Yi
N3bula8
Hou Yi
1
10
4
0.3
L
1
10
3
0.25
L
Achilles
Ryancruz118
Achilles
0
4
3
0.38
W
3
2
12
4.5
W
Merlin
brvno97
Merlin
13
3
16
7
W
Izanami
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,452
Damage
65,346
72,648
Taken
108,134
67,318
Mitigated
59,247
11,407
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,259
1,944
0
1,478
20,092
32,388
0
3,453
16,639
36,333
0
L
Jing Wei
14,924
10,638
0
1,691
24,027
9,882
0
11,121
12,745
0
38,894
W
Apollo
14,820
12,648
0
2,351
11,955
5,985
0
3,128
8,827
0
24,839
L
Heimdallr
MandaChuva_488
Heimdallr
19,040
7,469
0
539
19,658
9,702
0
6,434
13,034
0
29,418
L
Hou Yi
N3bula8
Hou Yi
10,792
3,615
0
982
22,786
9,294
0
10,787
11,812
0
21,662
L
12,254
380
509
253
19,462
7,454
0
11,721
7,368
36,876
0
L
Achilles
Ryancruz118
Achilles
8,336
1,643
0
1,892
22,201
22,915
0
11,181
10,338
146
22,257
W
15,039
2,901
871
4,069
16,723
16,850
0
1,588
15,135
240
29,375
W
Merlin
brvno97
Merlin
36,338
1,568
0
240
13,273
6,530
0
2,512
10,761
48,912
0
W
Izanami
19,996
14,557
0
2,398
10,605
5,565
0
1,719
8,886
0
51,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,980
Gold Earned
56,056
218
Minions Killed
209
6
Camps Cleared
5
1,225,254
Distance Traveled
1,011,820
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,243
1,204
41
4
2
294,251
0
L
Jing Wei
11,652
1,059
45
4
1
215,561
0
W
Apollo
13,117
1,192
28
3
1
209,097
0
L
Heimdallr
11,930
1,085
42
4
0
178,322
0
L
Hou Yi
10,907
992
22
2
1
198,104
2
L
Ra
10,931
994
67
6
2
182,333
1
L
Achilles
10,636
967
33
3
1
237,500
0
W
Shiva
11,424
1,039
26
2
0
235,478
3
W
Merlin
14,730
1,339
34
3
2
243,598
0
W
Izanami
13,466
1,224
89
8
1
242,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role