Player Matchup

Raijin
Raijin
D1ABLO666999
Raijin
Level 145
God Stats
4W - 4L
1,515 SR
Queue Stats
231W - 235L
1,503 Elo+
Party 1
Bastet
Bastet
Gen-Smaca
Bastet
Level 160
God Stats
6W - 12L
1,360 SR
Queue Stats
699W - 736L
1,406 Elo+
Solo
Guan Yu
Guan Yu
Lord_Shayrai
Guan Yu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,356 Elo+
Party 2
Chaac
Chaac
MC BARrr98
Chaac
Level 85
God Stats
1W - 3L
1,327 SR
Queue Stats
129W - 135L
1,446 Elo+
Party 1
Baba Yaga
Baba Yaga
Ryde427
Baba Yaga
Level 125
God Stats
0W - 1L
1,508 SR
Queue Stats
6W - 6L
1,321 Elo+
Party 2
Team Averages
Level 121
1,442 SR
1,406 Elo+

VS

Team Averages
Level 125
1,558 SR
1,481 Elo+
Cthulhu
Cthulhu
Mocuro3
Cthulhu
Level 121
God Stats
3W - 0L
1,512 SR
Queue Stats
44W - 46L
1,451 Elo+
Solo
Maui
Maui
NinjaAssassiny
Maui
Level 153
God Stats
2W - 0L
1,717 SR
Queue Stats
162W - 176L
1,473 Elo+
Solo
Hera
Hera
TriggerSCLA
Hera
Level 128
God Stats
12W - 7L
1,565 SR
Queue Stats
377W - 341L
1,522 Elo+
Solo
Tiamat
Tiamat
TripleOptics47
Tiamat
Level 153
God Stats
4W - 0L
1,690 SR
Queue Stats
23W - 24L
1,506 Elo+
Solo
Chang'e
Chang'e
X HydroManiac X
Chang'e
Level 71
God Stats
1W - 1L
1,306 SR
Queue Stats
96W - 107L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
2 / 4 / 12
12,238
612
34,680
20,743
9,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Gen-Smaca
Bastet
17
2 / 4 / 9
11,621
581
13,126
16,237
7,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Lord_Shayrai
Guan Yu
19
4 / 3 / 11
12,173
609
8,298
25,863
27,962
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
19
3 / 5 / 8
12,196
610
19,561
34,657
38,635
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
Ryde427
Baba Yaga
20
7 / 2 / 10
14,478
724
45,650
22,702
11,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mocuro3
Cthulhu
19
4 / 4 / 11
13,330
667
28,336
37,665
49,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
2 / 4 / 13
11,874
594
6,618
36,913
39,995
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
7 / 4 / 10
15,121
756
25,498
16,143
8,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
3 / 4 / 11
12,517
626
27,420
25,120
21,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
2 / 2 / 13
12,250
613
16,427
24,598
19,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
76
18
Kills
18
18
Deaths
18
50
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
4
12
2
L
Bastet
Gen-Smaca
Bastet
2
4
9
1.63
L
Guan Yu
Lord_Shayrai
Guan Yu
4
3
11
3.17
L
Chaac
3
5
8
1.4
W
Cthulhu
Mocuro3
Cthulhu
4
4
11
2.38
W
2
4
13
2.13
L
Baba Yaga
Ryde427
Baba Yaga
7
2
10
6
W
7
4
10
3
W
3
4
11
2.13
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,315
Damage
104,299
120,202
Taken
140,439
94,739
Mitigated
139,593
66,968
Healing
71,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
34,680
3,823
5,187
4,964
20,743
9,029
1,730
18,393
2,100
57,748
0
L
Bastet
Gen-Smaca
Bastet
13,126
3,806
1,345
3,184
16,237
7,694
120
13,049
3,030
0
25,684
L
Guan Yu
Lord_Shayrai
Guan Yu
8,298
1,087
15,465
9,642
25,863
27,962
1,290
21,683
3,794
0
15,762
L
Chaac
19,561
4,273
2,448
10,403
34,657
38,635
0
30,892
3,097
0
42,351
W
Cthulhu
Mocuro3
Cthulhu
28,336
1,750
7,098
8,738
37,665
49,876
364
16,074
20,999
46,271
0
W
6,618
1,449
3,885
11,268
36,913
39,995
476
19,442
16,882
10,572
0
L
Baba Yaga
Ryde427
Baba Yaga
45,650
1,476
2,996
11,334
22,702
11,419
1,423
18,490
3,882
88,455
0
W
25,498
7,729
4,799
1,302
16,143
8,252
3,757
10,708
5,050
69,627
0
W
27,420
2,752
3,158
4,533
25,120
21,480
1,039
15,462
9,274
46,059
0
W
16,427
1,499
15,682
10,876
24,598
19,990
2,228
16,171
7,904
30,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,706
Gold Earned
65,092
227
Minions Killed
224
0
Camps Cleared
0
1,860,715
Distance Traveled
1,831,730
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,238
612
56
3
0
338,534
2
L
Bastet
11,621
581
21
1
0
330,586
0
L
Guan Yu
12,173
609
17
1
0
433,362
0
L
Chaac
12,196
610
36
2
0
359,236
0
W
Cthulhu
13,330
667
31
2
0
395,074
0
W
Maui
11,874
594
12
1
0
319,993
1
L
Baba Yaga
14,478
724
97
5
0
398,997
0
W
Hera
15,121
756
98
5
0
360,177
4
W
Tiamat
12,517
626
57
3
0
371,506
2
W
Chang'e
12,250
613
26
1
0
384,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role