Player Matchup

Serqet
Serqet
Aidyn7980
Serqet
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 88L
1,466 Elo+
Party 1
Maui
Maui
Chowgio
Maui
Level 109
God Stats
6W - 6L
1,579 SR
Queue Stats
68W - 64L
1,514 Elo+
Party 1
Osiris
Osiris
Gibby1694
Osiris
Level 119
God Stats
0W - 2L
1,168 SR
Queue Stats
112W - 118L
1,415 Elo+
Party 1
Chiron
Chiron
Player__009
Chiron
Level 144
God Stats
3W - 4L
1,470 SR
Queue Stats
120W - 128L
1,484 Elo+
Solo
Sol
Sol
The-Mada-Force
Sol
Level 151
God Stats
1W - 2L
1,496 SR
Queue Stats
149W - 162L
1,477 Elo+
Solo
Team Averages
Level 126
1,443 SR
1,471 Elo+

VS

Team Averages
Level 122
1,519 SR
1,483 Elo+
Fenrir
Fenrir
Aurelion Sol413
Fenrir
Level 68
God Stats
4W - 1L
1,706 SR
Queue Stats
135W - 98L
1,466 Elo+
Solo
Skadi
Skadi
TerribleAimSRYxD
Skadi
Level 156
God Stats
2W - 1L
1,478 SR
Queue Stats
181W - 184L
1,437 Elo+
Solo
Awilix
Awilix
XxAbehXx
Awilix
Level 142
God Stats
15W - 11L
1,535 SR
Queue Stats
93W - 94L
1,514 Elo+
Party 2
Mulan
Mulan
smasher1906
Mulan
Level 107
God Stats
5W - 1L
1,518 SR
Queue Stats
61W - 48L
1,502 Elo+
Solo
Ao Kuang
Ao Kuang
yMacaroV
Ao Kuang
Level 138
God Stats
1W - 1L
1,358 SR
Queue Stats
95W - 93L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aidyn7980
Serqet
14
3 / 4 / 1
8,459
470
5,663
17,593
8,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
Chowgio
Maui
12
0 / 2 / 5
8,303
461
5,253
12,254
11,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Gibby1694
Osiris
12
1 / 4 / 1
8,068
448
8,586
15,806
17,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
12
0 / 2 / 1
7,512
417
11,341
9,999
4,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
5 / 4 / 2
8,834
491
11,702
15,688
6,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
9,487
527
9,145
15,949
17,440
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 3 / 3
10,257
570
8,215
11,379
4,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
XxAbehXx
Awilix
16
8 / 0 / 3
10,840
602
10,317
11,700
5,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 2 / 1
10,443
580
13,180
17,196
13,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ao Kuang
yMacaroV
Ao Kuang
14
2 / 2 / 5
9,037
502
9,144
15,050
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
9
Kills
15
16
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
Aidyn7980
Serqet
3
4
1
0.88
W
1
2
7
2.25
L
Maui
Chowgio
Maui
0
2
5
1.25
L
Osiris
Gibby1694
Osiris
1
4
1
0.38
L
Chiron
0
2
1
0.25
W
1
3
3
0.83
L
5
4
2
1.5
W
Awilix
XxAbehXx
Awilix
8
0
3
9.5
W
3
2
1
1.75
W
Ao Kuang
yMacaroV
Ao Kuang
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,545
Damage
50,001
71,340
Taken
71,274
47,784
Mitigated
47,199
25,230
Healing
24,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Aidyn7980
Serqet
5,663
1,392
0
4,853
17,593
8,163
371
2,476
15,117
0
59,080
W
9,145
1,180
349
3,091
15,949
17,440
287
4,996
10,518
0
33,150
L
Maui
Chowgio
Maui
5,253
1,411
2,900
1,390
12,254
11,838
176
2,881
9,373
31,998
2,004
L
Osiris
Gibby1694
Osiris
8,586
4,120
0
5,338
15,806
17,408
336
628
15,178
0
47,220
L
Chiron
11,341
4,015
484
2,522
9,999
4,298
128
2,345
7,654
0
56,970
W
8,215
3,523
0
990
11,379
4,761
1,430
6,087
5,292
0
95,797
L
11,702
4,649
0
7,743
15,688
6,077
3,052
596
15,092
51,698
6,673
W
Awilix
XxAbehXx
Awilix
10,317
4,596
0
4,590
11,700
5,034
3,116
1,180
10,172
0
76,627
W
13,180
3,388
0
8,458
17,196
13,759
1,274
1,568
15,628
0
91,772
W
Ao Kuang
yMacaroV
Ao Kuang
9,144
2,574
0
6,990
15,050
6,205
138
2,605
12,359
58,592
3,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,176
Gold Earned
50,064
399
Minions Killed
524
0
Camps Cleared
0
1,512,990
Distance Traveled
1,818,977
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,459
470
85
5
0
384,624
0
W
Fenrir
9,487
527
45
3
0
380,671
3
L
Maui
8,303
461
36
2
0
330,035
2
L
Osiris
8,068
448
89
5
0
281,854
6
L
Chiron
7,512
417
92
5
0
278,235
5
W
Skadi
10,257
570
139
8
0
315,089
2
L
Sol
8,834
491
97
5
0
238,242
1
W
Awilix
10,840
602
125
7
0
424,377
7
W
Mulan
10,443
580
137
8
0
335,740
4
W
Ao Kuang
9,037
502
78
4
0
363,100
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role