Player Matchup

Ra
Ra
Bronze III
JustinChmpn
Ra
Bronze III
Level 62
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Ishtar
Ishtar
Bronze III
RichieJR93
Ishtar
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Thor
Thor
Bronze IV
larssmite90
Thor
Bronze IV
Level 42
God Stats
0W - 1L
1,201 SR
Queue Stats
0W - 14L
1,322 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,329 SR
1,441 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,602 SR
1,608 MMR
Merlin
Merlin
Gold V
KingRunner
Merlin
Gold V
Level 160
God Stats
3W - 1L
1,558 SR
Queue Stats
3W - 3L
1,500 MMR
Party 2
Achilles
Achilles
Silver I
allseeingeye132
Achilles
Silver I
Level 128
God Stats
7W - 27L
1,454 SR
Queue Stats
277W - 489L
1,109 MMR
Party 2
Ne Zha
Ne Zha
Diamond III
whatthefaq
Ne Zha
Diamond III
Level 152
God Stats
2W - 0L
1,795 SR
Queue Stats
125W - 118L
2,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 4
12,444
691
12,882
19,550
8,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ishtar
RichieJR93
Ishtar
17
2 / 4 / 5
12,217
679
21,309
22,602
10,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 4 / 3
10,910
606
8,204
19,258
8,376
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
MauiAh Muzen CabYu HuangAtlasLancelot

VS

Bans
ThothIzanamiAresCharybdisGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KingRunner
Merlin
20
4 / 1 / 7
13,810
767
21,414
11,897
5,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
18
7 / 2 / 5
13,101
728
10,700
22,445
33,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
whatthefaq
Ne Zha
17
3 / 5 / 9
12,489
694
19,594
25,999
24,633
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
14
14
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Merlin
KingRunner
Merlin
4
1
7
7.5
L
Ishtar
RichieJR93
Ishtar
2
4
5
1.13
W
Achilles
7
2
5
4.75
L
2
4
3
0.88
W
Ne Zha
whatthefaq
Ne Zha
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,395
Damage
51,708
61,410
Taken
60,341
27,385
Mitigated
63,510
16,778
Healing
12,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,882
1,599
2,982
4,819
19,550
8,596
82
6,856
12,694
53,614
0
W
Merlin
KingRunner
Merlin
21,414
803
92
3,380
11,897
5,707
1,535
3,515
8,382
97,786
0
L
Ishtar
RichieJR93
Ishtar
21,309
11,751
0
8,802
22,602
10,413
0
7,020
15,582
0
77,401
W
Achilles
10,700
3,904
0
4,043
22,445
33,170
944
4,126
18,319
0
26,501
L
8,204
907
0
175
19,258
8,376
41
7,711
11,547
0
36,541
W
Ne Zha
whatthefaq
Ne Zha
19,594
5,109
0
5,279
25,999
24,633
1,265
5,290
20,709
0
57,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,571
Gold Earned
39,400
221
Minions Killed
232
0
Camps Cleared
0
919,330
Distance Traveled
1,049,598
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,444
691
83
5
0
335,565
1
W
Merlin
13,810
767
166
9
0
348,526
7
L
Ishtar
12,217
679
87
5
0
277,699
4
W
Achilles
13,101
728
22
1
0
368,507
8
L
Thor
10,910
606
51
3
0
306,066
0
W
Ne Zha
12,489
694
44
2
0
332,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role