Player Matchup

Eset
Eset
CHIMERA SLAYERS
Eset
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,434 Elo+
Party 2
Pele
Pele
Chromedeception
Pele
Level 116
God Stats
3W - 1L
1,900 SR
Queue Stats
22W - 26L
1,467 Elo+
Party 2
Cabrakan
Cabrakan
WonShotDeadshot
Cabrakan
Level 129
God Stats
1W - 3L
1,526 SR
Queue Stats
48W - 42L
1,482 Elo+
Party 2
Ishtar
Ishtar
eskiiiii
Ishtar
Level 144
God Stats
6W - 10L
1,383 SR
Queue Stats
23W - 38L
1,398 Elo+
Solo
Lancelot
Lancelot
gHoStLyxxxKiLeR
Lancelot
Level 127
God Stats
0W - 3L
1,247 SR
Queue Stats
24W - 16L
1,579 Elo+
Party 2
Team Averages
Level 123
1,511 SR
1,472 Elo+

VS

Team Averages
Level 120
1,619 SR
1,507 Elo+
Nox
Nox
AuGerbil
Nox
Level 160
God Stats
11W - 5L
1,591 SR
Queue Stats
815W - 702L
1,656 Elo+
Party 3
King Arthur
King Arthur
PendulumKami
King Arthur
Level 46
God Stats
3W - 2L
1,603 SR
Queue Stats
90W - 45L
1,609 Elo+
Party 3
Ullr
Ullr
ShadyInTheShade
Ullr
Level 160
God Stats
4W - 0L
1,725 SR
Queue Stats
12W - 13L
1,362 Elo+
Party 1
Bacchus
Bacchus
Welshie187187
Bacchus
Level 72
God Stats
9W - 5L
1,557 SR
Queue Stats
73W - 78L
1,444 Elo+
Party 1
Da Ji
Da Ji
Yanto187
Da Ji
Level 160
God Stats
2W - 1L
1,616 SR
Queue Stats
205W - 217L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 0
10,032
456
5,772
12,213
5,410
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
2 / 5 / 2
10,287
468
12,377
25,380
11,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
14
1 / 4 / 0
8,980
408
11,129
19,256
27,936
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ishtar
eskiiiii
Ishtar
14
1 / 6 / 1
9,302
423
10,156
23,099
9,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
15
0 / 3 / 2
9,515
433
11,552
25,323
28,417
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 6
12,900
586
18,624
11,172
6,457
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
PendulumKami
King Arthur
19
5 / 0 / 7
12,763
580
25,567
19,630
25,989
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
3 / 1 / 5
10,889
495
10,451
16,740
7,391
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
15
2 / 0 / 10
10,089
459
7,380
12,919
17,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Yanto187
Da Ji
18
5 / 3 / 6
11,059
503
13,023
23,569
12,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
4
Kills
23
23
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
8
0
6
11
L
0
5
0
0
L
2
5
2
0.6
W
King Arthur
PendulumKami
King Arthur
5
0
7
8.5
W
3
1
5
5.5
W
Bacchus
2
0
10
7
L
Cabrakan
1
4
0
0.25
W
Da Ji
Yanto187
Da Ji
5
3
6
2.67
L
Ishtar
eskiiiii
Ishtar
1
6
1
0.25
L
Lancelot
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,986
Damage
75,045
105,271
Taken
84,030
83,280
Mitigated
70,245
31,022
Healing
21,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,624
1,742
417
4,127
11,172
6,457
987
4,847
6,325
119,197
0
L
5,772
452
0
3,840
12,213
5,410
0
6,070
6,143
86,566
0
L
12,377
2,614
0
11,013
25,380
11,767
0
7,493
17,887
0
97,361
W
King Arthur
PendulumKami
King Arthur
25,567
3,837
0
1,750
19,630
25,989
63
2,512
17,118
0
110,922
W
10,451
4,470
0
3,799
16,740
7,391
2,204
2,927
13,813
0
96,792
W
Bacchus
7,380
337
722
2,831
12,919
17,989
94
3,068
9,851
22,075
1,924
L
Cabrakan
11,129
2,163
586
2,386
19,256
27,936
0
5,288
13,968
40,447
4,092
W
Da Ji
Yanto187
Da Ji
13,023
3,545
0
7,865
23,569
12,419
0
3,673
19,896
0
110,854
L
Ishtar
eskiiiii
Ishtar
10,156
6,932
0
9,120
23,099
9,750
429
2,890
20,209
0
79,716
L
Lancelot
11,552
2,784
0
4,077
25,323
28,417
0
3,829
21,494
0
67,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,116
Gold Earned
57,700
598
Minions Killed
655
0
Camps Cleared
0
2,047,702
Distance Traveled
2,213,535
21
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,900
586
190
9
0
426,875
7
L
Eset
10,032
456
157
7
0
384,668
1
L
Pele
10,287
468
145
7
0
457,821
5
W
King Arthur
12,763
580
172
8
0
468,472
11
W
Ullr
10,889
495
148
7
0
389,963
8
W
Bacchus
10,089
459
23
1
0
481,160
7
L
Cabrakan
8,980
408
51
2
0
409,967
3
W
Da Ji
11,059
503
122
6
0
447,065
0
L
Ishtar
9,302
423
118
5
0
357,897
7
L
Lancelot
9,515
433
127
6
0
437,349
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role