Player Matchup

Cerberus
Cerberus
Guillaume1111
Cerberus
Level 14
God Stats
0W - 2L
1,170 SR
Queue Stats
3W - 3L
1,241 Elo+
Party 1
Sun Wukong
Sun Wukong
Mephehistos
Sun Wukong
Level 85
God Stats
1W - 1L
1,223 SR
Queue Stats
7W - 6L
1,479 Elo+
Party 1
Merlin
Merlin
eauDeJavel
Merlin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,241 Elo+
Party 1
Arachne
Arachne
patboys1999
Arachne
Level 89
God Stats
1W - 1L
1,430 SR
Queue Stats
3W - 2L
1,241 Elo+
Party 1
Neith
Neith
thecoffergrave
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,241 Elo+
Party 1
Team Averages
Level 43
1,365 SR
1,288 Elo+

VS

Team Averages
Level 109
1,580 SR
1,415 Elo+
Ishtar
Ishtar
Awakened_Whale
Ishtar
Level 116
God Stats
5W - 1L
1,810 SR
Queue Stats
24W - 38L
1,372 Elo+
Party 2
Jormungandr
Jormungandr
Inugamii-
Jormungandr
Level 106
God Stats
5W - 5L
1,389 SR
Queue Stats
20W - 31L
1,344 Elo+
Party 2
Ares
Ares
KenGremory
Ares
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 31L
1,402 Elo+
Party 2
Baba Yaga
Baba Yaga
ReddReaper
Baba Yaga
Level 108
God Stats
7W - 8L
1,641 SR
Queue Stats
172W - 169L
1,485 Elo+
Solo
Thor
Thor
krxvyy_
Thor
Level 95
God Stats
2W - 0L
1,560 SR
Queue Stats
133W - 119L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Guillaume1111
Cerberus
9
0 / 5 / 6
6,367
375
3,998
11,693
7,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
Mephehistos
Sun Wukong
14
4 / 5 / 4
8,903
524
10,780
18,479
12,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
eauDeJavel
Merlin
12
1 / 5 / 5
7,421
437
7,419
11,368
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
patboys1999
Arachne
13
5 / 5 / 2
8,468
498
8,612
21,217
8,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 8 / 3
7,473
440
5,920
12,370
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 8
9,837
579
9,528
13,311
6,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Inugamii-
Jormungandr
16
4 / 1 / 7
10,110
595
10,700
13,189
10,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 15
9,556
562
9,222
15,188
17,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
ReddReaper
Baba Yaga
15
4 / 3 / 11
9,338
549
14,219
10,864
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
krxvyy_
Thor
17
11 / 4 / 7
10,628
625
12,340
16,441
6,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
12
Kills
28
28
Deaths
12
20
Assists
48
Player
Kills
Deaths
Assists
KDA
W
5
3
8
3
L
Cerberus
Guillaume1111
Cerberus
0
5
6
0.6
W
Jormungandr
Inugamii-
Jormungandr
4
1
7
7.5
W
4
1
15
11.5
L
Sun Wukong
Mephehistos
Sun Wukong
4
5
4
1.2
W
Baba Yaga
ReddReaper
Baba Yaga
4
3
11
3.17
L
Merlin
eauDeJavel
Merlin
1
5
5
0.7
W
Thor
krxvyy_
Thor
11
4
7
3.63
L
Arachne
patboys1999
Arachne
5
5
2
1.2
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,729
Damage
56,009
75,127
Taken
68,993
38,093
Mitigated
46,256
12,847
Healing
19,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,528
5,605
0
5,977
13,311
6,148
2,446
1,913
11,398
0
68,390
L
Cerberus
Guillaume1111
Cerberus
3,998
105
0
1,053
11,693
7,389
0
5,508
6,185
17,770
0
W
Jormungandr
Inugamii-
Jormungandr
10,700
3,028
0
3,188
13,189
10,598
1,649
1,166
12,023
78,189
0
W
9,222
381
593
3,414
15,188
17,202
392
2,802
12,011
39,353
0
L
Sun Wukong
Mephehistos
Sun Wukong
10,780
2,030
0
5,149
18,479
12,759
0
9,689
8,790
0
66,213
W
Baba Yaga
ReddReaper
Baba Yaga
14,219
1,199
0
1,857
10,864
5,649
663
2,267
8,597
72,620
0
L
Merlin
eauDeJavel
Merlin
7,419
619
0
192
11,368
4,205
0
5,304
6,064
43,241
0
W
Thor
krxvyy_
Thor
12,340
2,217
0
4,901
16,441
6,659
93
3,269
12,933
0
71,164
L
Arachne
patboys1999
Arachne
8,612
5,368
378
4,661
21,217
8,698
0
8,943
12,274
0
51,399
L
5,920
2,327
0
1,414
12,370
5,042
0
5,429
6,941
0
37,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,632
Gold Earned
49,469
339
Minions Killed
532
0
Camps Cleared
0
1,564,382
Distance Traveled
1,624,467
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,837
579
117
7
0
303,615
1
L
Cerberus
6,367
375
44
3
0
329,215
0
W
Jormungandr
10,110
595
154
9
0
328,737
8
W
Ares
9,556
562
50
3
0
340,656
8
L
Sun Wukong
8,903
524
96
6
0
311,372
2
W
Baba Yaga
9,338
549
111
7
0
306,648
1
L
Merlin
7,421
437
69
4
0
276,007
0
W
Thor
10,628
625
100
6
0
344,811
3
L
Arachne
8,468
498
63
4
0
370,999
1
L
Neith
7,473
440
67
4
0
276,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role