Player Matchup

Fenrir
Fenrir
ChewedUpDirt
Fenrir
Level 5
God Stats
0W - 8L
981 SR
Queue Stats
0W - 10L
904 Elo+
Party 1
Merlin
Merlin
IVTHEDEMON
Merlin
Level 87
God Stats
0W - 2L
1,545 SR
Queue Stats
16W - 26L
1,249 Elo+
Party 1
Shiva
Shiva
Trinidadman121
Shiva
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
909 Elo+
Party 1
Team Averages
Level 32
1,342 SR
1,020 Elo+

VS

Team Averages
Level 84
1,398 SR
1,265 Elo+
Heimdallr
Heimdallr
DegradedGrim
Heimdallr
Level 62
God Stats
2W - 3L
1,581 SR
Queue Stats
144W - 144L
1,438 Elo+
Solo
King Arthur
King Arthur
Epictitan0801
King Arthur
Level 46
God Stats
5W - 10L
1,430 SR
Queue Stats
6W - 15L
1,141 Elo+
Solo
Ra
Ra
PYRoGLYFx
Ra
Level 145
God Stats
1W - 2L
1,182 SR
Queue Stats
114W - 155L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 3 / 3
12,168
608
9,875
28,443
15,542
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
IVTHEDEMON
Merlin
20
4 / 2 / 3
13,882
694
26,674
16,040
7,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 5 / 6
12,501
625
5,915
28,801
25,897
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DegradedGrim
Heimdallr
20
8 / 4 / 2
14,906
745
24,128
22,450
15,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Epictitan0801
King Arthur
17
0 / 3 / 5
12,230
612
14,025
25,801
28,249
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
2 / 2 / 5
13,697
685
20,125
10,824
5,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
9
Kills
10
10
Deaths
9
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
3
3
1.5
W
Heimdallr
DegradedGrim
Heimdallr
8
4
2
2.25
W
King Arthur
Epictitan0801
King Arthur
0
3
5
0.83
L
Merlin
IVTHEDEMON
Merlin
4
2
3
2.75
W
2
2
5
2.25
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,464
Damage
58,278
73,284
Taken
59,075
49,245
Mitigated
48,551
10,592
Healing
15,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,875
3,186
0
1,319
28,443
15,542
615
7,829
20,614
0
42,572
W
Heimdallr
DegradedGrim
Heimdallr
24,128
14,508
0
6,326
22,450
15,174
1,471
11,193
11,257
0
54,578
W
King Arthur
Epictitan0801
King Arthur
14,025
1,514
321
1,772
25,801
28,249
331
11,236
14,565
279
45,137
L
Merlin
IVTHEDEMON
Merlin
26,674
1,596
544
2,884
16,040
7,806
267
4,637
11,403
100,637
0
W
20,125
864
2,915
4,039
10,824
5,128
614
4,569
6,255
86,041
0
L
5,915
2,647
374
5,471
28,801
25,897
656
8,069
20,732
0
20,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,551
Gold Earned
40,833
190
Minions Killed
218
0
Camps Cleared
0
1,055,669
Distance Traveled
1,007,017
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,168
608
41
2
0
374,173
0
W
Heimdallr
14,906
745
64
3
0
337,560
0
W
King Arthur
12,230
612
48
2
0
355,597
2
L
Merlin
13,882
694
120
6
0
357,199
0
W
Ra
13,697
685
106
5
0
313,860
3
L
Shiva
12,501
625
29
1
0
324,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role