Player Matchup

Anubis
Anubis
Abyssito
Anubis
Level 100
God Stats
2W - 4L
1,450 SR
Queue Stats
23W - 29L
1,437 Elo+
Party 2
Neith
Neith
DiegoFontesDV96
Neith
Level 75
God Stats
8W - 7L
1,466 SR
Queue Stats
9W - 8L
1,420 Elo+
Party 2
Ymir
Ymir
FerreiroSe
Ymir
Level 28
God Stats
8W - 4L
1,540 SR
Queue Stats
14W - 12L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
RonarJoseph
Sun Wukong
Level 29
God Stats
8W - 7L
1,524 SR
Queue Stats
14W - 12L
1,418 Elo+
Party 2
Thor
Thor
edudivince
Thor
Level 157
God Stats
4W - 2L
1,638 SR
Queue Stats
14W - 13L
1,449 Elo+
Party 2
Team Averages
Level 78
1,524 SR
1,429 Elo+

VS

Team Averages
Level 87
1,491 SR
1,494 Elo+
Bacchus
Bacchus
Beckfes
Bacchus
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,568 Elo+
Party 3
Amaterasu
Amaterasu
El_Webre75
Amaterasu
Level 129
God Stats
4W - 4L
1,411 SR
Queue Stats
219W - 205L
1,514 Elo+
Party 3
Merlin
Merlin
TORZILLA8572
Merlin
Level 8
God Stats
1W - 0L
1,565 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WombatTK421
Cu Chulainn
Level 146
God Stats
1W - 0L
1,244 SR
Queue Stats
2W - 5L
1,314 Elo+
Party 1
Hou Yi
Hou Yi
chronbon
Hou Yi
Level 18
God Stats
3W - 2L
1,736 SR
Queue Stats
15W - 9L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Abyssito
Anubis
20
8 / 6 / 8
13,980
499
33,152
27,141
16,937
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 9 / 7
12,116
433
8,103
20,161
10,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 5 / 8
11,208
400
7,513
33,485
48,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
RonarJoseph
Sun Wukong
19
2 / 1 / 2
13,156
470
14,194
19,865
25,510
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 6 / 6
13,641
487
21,489
29,858
14,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beckfes
Bacchus
19
3 / 4 / 20
14,154
506
15,473
25,906
37,597
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
El_Webre75
Amaterasu
20
6 / 3 / 10
14,925
533
13,524
36,474
28,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
19
1 / 7 / 6
12,476
446
7,889
18,271
6,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
WombatTK421
Cu Chulainn
20
2 / 3 / 8
13,977
499
12,169
27,099
31,375
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
chronbon
Hou Yi
20
15 / 5 / 10
15,759
563
46,255
32,428
15,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
81
22
Kills
27
27
Deaths
22
31
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Anubis
Abyssito
Anubis
8
6
8
2
W
Bacchus
Beckfes
Bacchus
3
4
20
3.25
L
2
9
7
0.61
W
Amaterasu
El_Webre75
Amaterasu
6
3
10
3.67
L
1
5
8
1
L
Sun Wukong
RonarJoseph
Sun Wukong
2
1
2
3
W
Merlin
1
7
6
0.57
W
Cu Chulainn
WombatTK421
Cu Chulainn
2
3
8
2
W
Hou Yi
chronbon
Hou Yi
15
5
10
4
L
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,451
Damage
95,310
130,510
Taken
140,178
115,973
Mitigated
119,745
34,414
Healing
40,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Abyssito
Anubis
33,152
1,085
0
14,519
27,141
16,937
1,702
5,154
21,987
127,047
0
W
Bacchus
Beckfes
Bacchus
15,473
2,393
3,138
6,702
25,906
37,597
592
8,997
16,605
43,995
3,080
L
8,103
2,061
0
4,714
20,161
10,115
2,156
5,211
14,950
0
69,863
W
Amaterasu
El_Webre75
Amaterasu
13,524
6,060
0
10,560
36,474
28,346
195
13,089
23,139
0
150,662
L
7,513
2,349
249
6,528
33,485
48,798
304
7,473
26,012
44,456
0
L
Sun Wukong
RonarJoseph
Sun Wukong
14,194
3,584
190
6,209
19,865
25,510
1,020
2,792
17,073
0
98,417
W
Merlin
7,889
46
0
1,134
18,271
6,618
2,664
6,573
11,698
99,405
0
W
Cu Chulainn
WombatTK421
Cu Chulainn
12,169
1,732
0
3,282
27,099
31,375
1,123
6,404
19,778
31
93,075
W
Hou Yi
chronbon
Hou Yi
46,255
30,953
0
15,815
32,428
15,809
3,249
10,334
22,037
77
153,683
L
21,489
2,837
0
2,005
29,858
14,613
0
3,310
26,548
0
140,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,101
Gold Earned
71,291
639
Minions Killed
670
0
Camps Cleared
0
2,381,969
Distance Traveled
2,531,291
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,980
499
179
6
0
449,541
1
W
Bacchus
14,154
506
39
1
0
523,778
1
L
Neith
12,116
433
127
5
0
441,610
8
W
Amaterasu
14,925
533
193
7
0
603,561
2
L
Ymir
11,208
400
38
1
0
467,499
1
L
Sun Wukong
13,156
470
151
5
0
498,489
3
W
Merlin
12,476
446
137
5
0
472,294
10
W
Cu Chulainn
13,977
499
160
6
0
477,830
5
W
Hou Yi
15,759
563
141
5
0
453,828
0
L
Thor
13,641
487
144
5
0
524,830
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role