Player Matchup

Merlin
Merlin
ALPHA RED 07
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,615 Elo+
Party 2
Hou Yi
Hou Yi
EndmostWand2802
Hou Yi
Level 140
God Stats
2W - 0L
1,647 SR
Queue Stats
38W - 32L
1,576 Elo+
Party 2
Cabrakan
Cabrakan
Pwnificati0n
Cabrakan
Level 96
God Stats
1W - 0L
1,571 SR
Queue Stats
33W - 31L
1,486 Elo+
Party 2
Team Averages
Level 88
1,573 SR
1,559 Elo+

VS

Team Averages
Level 56
1,592 SR
1,380 Elo+
Yemoja
Yemoja
AndrielCharms
Yemoja
Level 84
God Stats
13W - 15L
1,581 SR
Queue Stats
13W - 15L
1,529 Elo+
Solo
Chaac
Chaac
vRexsi
Chaac
Level 57
God Stats
5W - 11L
1,409 SR
Queue Stats
10W - 19L
1,306 Elo+
Party 1
Thanatos
Thanatos
zufaly
Thanatos
Level 28
God Stats
0W - 1L
1,787 SR
Queue Stats
10W - 19L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 5 / 6
8,536
657
7,576
8,362
3,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 1 / 4
10,894
838
18,412
9,510
4,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Pwnificati0n
Cabrakan
16
4 / 1 / 6
10,833
833
11,192
12,879
17,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
9,395
723
6,991
14,056
15,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
vRexsi
Chaac
14
1 / 3 / 5
8,754
673
5,624
16,816
14,500
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
zufaly
Thanatos
15
5 / 4 / 2
9,352
719
12,883
15,231
7,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
10
Kills
7
7
Deaths
10
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
5
6
0.6
L
1
3
5
1.17
W
6
1
4
8
W
Cabrakan
Pwnificati0n
Cabrakan
4
1
6
7
L
Chaac
vRexsi
Chaac
1
3
5
1.17
L
Thanatos
zufaly
Thanatos
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,180
Damage
25,498
30,751
Taken
46,103
25,459
Mitigated
37,152
4,203
Healing
20,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,576
927
0
0
8,362
3,005
0
1,487
6,875
30,183
0
L
6,991
868
2,767
2,129
14,056
15,196
132
5,610
8,446
17,866
0
W
18,412
6,491
0
250
9,510
4,483
2,417
2,376
7,134
0
62,806
W
Cabrakan
Pwnificati0n
Cabrakan
11,192
1,462
165
3,788
12,879
17,971
223
3,164
9,715
22,543
0
L
Chaac
vRexsi
Chaac
5,624
1,111
0
4,497
16,816
14,500
0
7,505
9,311
0
34,951
L
Thanatos
zufaly
Thanatos
12,883
2,589
0
10,686
15,231
7,456
0
5,747
9,484
0
42,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,263
Gold Earned
27,501
160
Minions Killed
133
0
Camps Cleared
0
660,227
Distance Traveled
719,013
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,536
657
52
4
0
203,637
0
L
Yemoja
9,395
723
24
2
0
216,125
1
W
Hou Yi
10,894
838
88
7
0
225,140
1
W
Cabrakan
10,833
833
20
2
0
231,450
2
L
Chaac
8,754
673
59
5
0
249,412
1
L
Thanatos
9,352
719
50
4
0
253,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role