Player Matchup

Ra
Ra
DANTE0077
Ra
Level 160
God Stats
3W - 4L
1,490 SR
Queue Stats
388W - 384L
1,601 Elo+
Party 3
Neith
Neith
Kratoss1996
Neith
Level 34
God Stats
6W - 1L
1,679 SR
Queue Stats
107W - 56L
1,636 Elo+
Party 3
Achilles
Achilles
Linкin
Achilles
Level 85
God Stats
4W - 1L
1,611 SR
Queue Stats
87W - 65L
1,598 Elo+
Party 3
Bacchus
Bacchus
Mara11
Bacchus
Level 83
God Stats
22W - 16L
1,532 SR
Queue Stats
127W - 123L
1,518 Elo+
Party 3
Susano
Susano
papawithamace
Susano
Level 47
God Stats
4W - 3L
1,423 SR
Queue Stats
64W - 50L
1,442 Elo+
Solo
Team Averages
Level 82
1,547 SR
1,559 Elo+

VS

Team Averages
Level 65
1,452 SR
1,480 Elo+
Baron Samedi
Baron Samedi
Angric
Baron Samedi
Level 14
God Stats
0W - 2L
1,272 SR
Queue Stats
24W - 15L
1,492 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Dormillion
Kumbhakarna
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 207L
1,486 Elo+
Party 1
Ishtar
Ishtar
KamaSura
Ishtar
Level 73
God Stats
7W - 9L
1,538 SR
Queue Stats
39W - 43L
1,527 Elo+
Party 2
Neith
Neith
N3biii
Neith
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,420 Elo+
Party 2
Nemesis
Nemesis
Varanium2
Nemesis
Level 129
God Stats
2W - 5L
1,449 SR
Queue Stats
220W - 229L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 6
11,249
562
15,744
13,660
7,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
12 / 1 / 5
13,003
650
20,309
14,393
8,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Linкin
Achilles
17
3 / 3 / 5
11,239
562
12,608
20,150
21,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Mara11
Bacchus
14
0 / 2 / 16
10,242
512
5,990
16,793
22,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 3 / 4
11,128
556
12,119
19,410
9,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Angric
Baron Samedi
13
2 / 7 / 0
8,023
401
8,332
15,266
7,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Dormillion
Kumbhakarna
12
2 / 4 / 3
8,654
433
5,961
18,580
17,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
KamaSura
Ishtar
15
5 / 5 / 1
10,573
529
16,985
20,399
8,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
N3biii
Neith
16
1 / 7 / 1
9,604
480
6,393
14,432
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Varanium2
Nemesis
15
0 / 3 / 4
8,938
447
6,513
16,305
6,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
26
Kills
10
11
Deaths
26
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Angric
Baron Samedi
2
7
0
0.29
W
5
2
6
4
L
Kumbhakarna
Dormillion
Kumbhakarna
2
4
3
0.88
L
Ishtar
KamaSura
Ishtar
5
5
1
1.1
W
12
1
5
14.5
W
Achilles
Linкin
Achilles
3
3
5
1.83
W
Bacchus
Mara11
Bacchus
0
2
16
4
L
Neith
N3biii
Neith
1
7
1
0.21
L
Nemesis
Varanium2
Nemesis
0
3
4
0.67
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,770
Damage
44,184
84,406
Taken
84,982
68,879
Mitigated
45,402
38,595
Healing
16,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Angric
Baron Samedi
8,332
992
743
2,614
15,266
7,571
0
6,289
8,823
47,686
0
W
15,744
1,339
5,141
7,326
13,660
7,326
39
5,823
7,837
115,337
0
L
Kumbhakarna
Dormillion
Kumbhakarna
5,961
695
207
2,765
18,580
17,092
0
6,995
11,436
19,999
3,359
L
Ishtar
KamaSura
Ishtar
16,985
10,236
0
5,871
20,399
8,664
0
3,552
16,077
0
68,116
W
20,309
9,890
0
7,932
14,393
8,254
159
2,139
12,254
0
136,278
W
Achilles
Linкin
Achilles
12,608
2,360
0
6,190
20,150
21,987
0
3,574
16,576
0
74,233
W
Bacchus
Mara11
Bacchus
5,990
1,059
420
2,764
16,793
22,161
0
6,430
10,363
22,918
601
L
Neith
N3biii
Neith
6,393
2,260
0
1,959
14,432
5,590
2,126
1,416
13,016
0
80,256
L
Nemesis
Varanium2
Nemesis
6,513
2,180
0
2,690
16,305
6,485
0
3,209
12,999
0
86,098
W
12,119
3,921
0
8,822
19,410
9,151
1
2,047
17,363
0
81,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,861
Gold Earned
45,792
609
Minions Killed
461
0
Camps Cleared
0
1,933,026
Distance Traveled
1,801,849
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,023
401
80
4
0
317,276
4
W
Ra
11,249
562
160
8
0
398,107
8
L
Kumbhakarna
8,654
433
29
1
0
375,645
5
L
Ishtar
10,573
529
97
5
0
293,726
2
W
Neith
13,003
650
156
8
0
354,399
2
W
Achilles
11,239
562
137
7
0
385,121
3
W
Bacchus
10,242
512
29
1
0
380,262
0
L
Neith
9,604
480
131
7
0
366,485
0
L
Nemesis
8,938
447
124
6
0
448,717
5
W
Susano
11,128
556
127
6
0
415,137
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role