Player Matchup

Nu Wa
Nu Wa
Bruhmetheus
Nu Wa
Level 124
God Stats
24W - 16L
1,621 SR
Queue Stats
135W - 146L
1,353 Elo+
Party 1
Jormungandr
Jormungandr
CrispyPumas
Jormungandr
Level 67
God Stats
1W - 2L
1,480 SR
Queue Stats
103W - 110L
1,297 Elo+
Party 1
Da Ji
Da Ji
Ebohill
Da Ji
Level 84
God Stats
1W - 1L
1,683 SR
Queue Stats
61W - 69L
1,442 Elo+
Party 1
Fenrir
Fenrir
YouWasChose
Fenrir
Level 60
God Stats
1W - 3L
1,459 SR
Queue Stats
70W - 81L
1,334 Elo+
Party 1
Artemis
Artemis
eelwheel
Artemis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,145 Elo+
Party 1
Team Averages
Level 72
1,549 SR
1,314 Elo+

VS

Team Averages
Level 87
1,565 SR
1,558 Elo+
Arachne
Arachne
DasMySpeed
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,727 Elo+
Party 2
Serqet
Serqet
Ikes Carry
Serqet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,697 Elo+
Party 2
Rama
Rama
JakeGoBed
Rama
Level 158
God Stats
2W - 0L
1,798 SR
Queue Stats
152W - 111L
1,600 Elo+
Party 2
Maui
Maui
WheelieSmalls
Maui
Level 89
God Stats
36W - 35L
1,507 SR
Queue Stats
152W - 147L
1,372 Elo+
Solo
Anubis
Anubis
chenlezhi
Anubis
Level 160
God Stats
175W - 151L
1,521 SR
Queue Stats
1,388W - 1,496L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,448
490
0
32
4
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
CrispyPumas
Jormungandr
2
0 / 1 / 0
2,616
523
509
1,944
734
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
Ebohill
Da Ji
3
0 / 1 / 0
2,641
528
779
1,272
302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
2
0 / 1 / 0
2,643
529
976
1,723
478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
eelwheel
Artemis
3
0 / 0 / 0
2,605
521
582
715
147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DasMySpeed
Arachne
5
0 / 0 / 0
3,550
710
43
3,765
952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
Ikes Carry
Serqet
7
1 / 0 / 0
4,074
815
964
2,705
1,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
6
1 / 0 / 0
3,679
736
1,052
3,050
830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 1
3,758
752
587
2,920
1,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
chenlezhi
Anubis
6
1 / 0 / 0
3,969
794
362
1,513
734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
3
3
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Jormungandr
CrispyPumas
Jormungandr
0
1
0
0
W
Arachne
DasMySpeed
Arachne
0
0
0
0
L
Da Ji
Ebohill
Da Ji
0
1
0
0
W
Serqet
Ikes Carry
Serqet
1
0
0
1
W
Rama
1
0
0
1
W
0
0
1
0.5
L
Fenrir
0
1
0
0
W
Anubis
chenlezhi
Anubis
1
0
0
1
L
Artemis
eelwheel
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,846
Damage
3,008
5,686
Taken
13,953
1,665
Mitigated
4,902
1,707
Healing
6,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
32
4
0
0
32
474
0
L
Jormungandr
CrispyPumas
Jormungandr
509
346
76
630
1,944
734
0
394
1,550
3,027
0
W
Arachne
DasMySpeed
Arachne
43
43
0
1,188
3,765
952
0
0
3,765
0
14,063
L
Da Ji
Ebohill
Da Ji
779
129
0
80
1,272
302
0
362
910
0
3,768
W
Serqet
Ikes Carry
Serqet
964
321
0
1,479
2,705
1,105
0
0
2,705
0
19,421
W
Rama
1,052
969
0
1,819
3,050
830
1,072
313
2,737
0
20,674
W
587
271
178
1,802
2,920
1,281
856
196
2,724
9,206
0
L
Fenrir
976
328
0
588
1,723
478
0
0
1,590
0
5,124
W
Anubis
chenlezhi
Anubis
362
41
0
110
1,513
734
546
0
1,513
18,230
0
L
Artemis
eelwheel
Artemis
582
398
0
333
715
147
0
193
522
0
3,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,953
Gold Earned
19,030
34
Minions Killed
166
0
Camps Cleared
0
213,808
Distance Traveled
458,781
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
2,448
490
1
0
0
15,510
0
L
Jormungandr
2,616
523
3
1
0
38,932
0
W
Arachne
3,550
710
40
8
0
102,796
0
L
Da Ji
2,641
528
9
2
0
46,978
0
W
Serqet
4,074
815
43
9
0
100,755
0
W
Rama
3,679
736
47
9
0
97,518
1
W
Maui
3,758
752
10
2
0
85,138
1
L
Fenrir
2,643
529
11
2
0
61,655
3
W
Anubis
3,969
794
26
5
0
72,574
0
L
Artemis
2,605
521
10
2
0
50,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role