Player Matchup

Lancelot
Lancelot
Gotouh02
Lancelot
Level 67
God Stats
1W - 2L
1,546 SR
Queue Stats
52W - 68L
1,414 Elo+
Party 1
Tyr
Tyr
Halexe
Tyr
Level 143
God Stats
1W - 2L
1,532 SR
Queue Stats
96W - 95L
1,520 Elo+
Party 3
Mulan
Mulan
SchrisllexX
Mulan
Level 127
God Stats
0W - 1L
1,645 SR
Queue Stats
121W - 132L
1,427 Elo+
Party 1
The Morrigan
The Morrigan
Vegitus
The Morrigan
Level 115
God Stats
0W - 3L
1,226 SR
Queue Stats
118W - 134L
1,439 Elo+
Party 3
Nu Wa
Nu Wa
ZFshmN
Nu Wa
Level 63
God Stats
0W - 2L
1,292 SR
Queue Stats
124W - 129L
1,457 Elo+
Party 3
Team Averages
Level 103
1,448 SR
1,451 Elo+

VS

Team Averages
Level 126
1,520 SR
1,512 Elo+
Horus
Horus
JaqSpidey
Horus
Level 113
God Stats
7W - 6L
1,712 SR
Queue Stats
138W - 137L
1,467 Elo+
Party 2
Artio
Artio
Joeysbigmuscles
Artio
Level 127
God Stats
2W - 0L
1,292 SR
Queue Stats
55W - 40L
1,604 Elo+
Party 2
Apollo
Apollo
Umbla200
Apollo
Level 151
God Stats
5W - 1L
1,544 SR
Queue Stats
36W - 37L
1,496 Elo+
Solo
Fenrir
Fenrir
dc_gear77
Fenrir
Level 147
God Stats
3W - 8L
1,268 SR
Queue Stats
278W - 294L
1,498 Elo+
Party 4
Agni
Agni
kong3191667
Agni
Level 93
God Stats
3W - 0L
1,782 SR
Queue Stats
142W - 142L
1,494 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Gotouh02
Lancelot
11
1 / 6 / 2
6,826
427
5,906
14,436
5,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
Halexe
Tyr
11
1 / 3 / 2
6,772
423
5,419
13,936
8,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 5 / 0
8,358
522
13,282
17,917
13,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Vegitus
The Morrigan
12
2 / 4 / 1
7,336
459
6,663
9,162
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
ZFshmN
Nu Wa
12
2 / 5 / 0
7,288
456
8,147
10,918
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JaqSpidey
Horus
13
3 / 2 / 9
8,113
507
4,453
12,106
9,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 2 / 7
9,152
572
12,739
20,796
16,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Apollo
Umbla200
Apollo
13
2 / 3 / 5
7,824
489
6,357
12,777
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
dc_gear77
Fenrir
15
11 / 0 / 3
9,274
580
9,564
12,788
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 6
8,071
504
5,532
7,768
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
8
Kills
22
23
Deaths
9
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Gotouh02
Lancelot
1
6
2
0.33
L
Tyr
Halexe
Tyr
1
3
2
0.67
W
Horus
JaqSpidey
Horus
3
2
9
3.75
W
5
2
7
4.25
L
2
5
0
0.4
W
Apollo
Umbla200
Apollo
2
3
5
1.5
L
The Morrigan
Vegitus
The Morrigan
2
4
1
0.63
L
Nu Wa
ZFshmN
Nu Wa
2
5
0
0.4
W
Fenrir
dc_gear77
Fenrir
11
0
3
12.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,417
Damage
38,645
66,369
Taken
66,235
33,526
Mitigated
39,525
14,149
Healing
27,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Gotouh02
Lancelot
5,906
1,004
0
280
14,436
5,415
0
2,309
11,980
0
51,371
L
Tyr
Halexe
Tyr
5,419
349
0
3,000
13,936
8,172
0
2,641
11,207
0
33,000
W
Horus
JaqSpidey
Horus
4,453
1,912
1,115
3,875
12,106
9,085
123
3,428
8,496
0
22,818
W
12,739
1,991
781
12,124
20,796
16,124
0
867
18,731
54,530
0
L
13,282
4,283
0
8,258
17,917
13,438
27
8,981
8,167
0
66,920
W
Apollo
Umbla200
Apollo
6,357
3,853
0
6,923
12,777
4,640
671
3,534
9,172
0
67,250
L
The Morrigan
Vegitus
The Morrigan
6,663
1,485
0
1,847
9,162
2,829
0
251
8,871
54,184
4,235
L
Nu Wa
ZFshmN
Nu Wa
8,147
1,787
0
764
10,918
3,672
0
3,045
7,873
52,492
0
W
Fenrir
dc_gear77
Fenrir
9,564
2,479
0
2,168
12,788
6,389
0
1,816
10,807
0
65,684
W
5,532
248
0
896
7,768
3,287
0
4,148
3,492
70,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,580
Gold Earned
42,434
411
Minions Killed
462
0
Camps Cleared
0
1,464,045
Distance Traveled
1,583,160
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,826
427
70
4
0
343,199
0
L
Tyr
6,772
423
57
4
0
308,921
4
W
Horus
8,113
507
21
1
0
332,610
2
W
Artio
9,152
572
115
7
0
318,695
3
L
Mulan
8,358
522
130
8
0
254,457
0
W
Apollo
7,824
489
116
7
0
270,671
4
L
The Morrigan
7,336
459
78
5
0
278,943
1
L
Nu Wa
7,288
456
76
5
0
278,525
3
W
Fenrir
9,274
580
90
6
0
363,422
2
W
Agni
8,071
504
120
8
0
297,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role