Player Matchup

Neith
Neith
GrnEgzNsamm
Neith
Level 7
God Stats
2W - 1L
1,774 SR
Queue Stats
4W - 4L
1,542 Elo+
Party 2
Athena
Athena
LeChaacZone
Athena
Level 158
God Stats
2W - 2L
1,477 SR
Queue Stats
159W - 106L
1,633 Elo+
Party 2
Bellona
Bellona
Noiyze
Bellona
Level 158
God Stats
8W - 3L
1,821 SR
Queue Stats
172W - 117L
1,634 Elo+
Party 2
Danzaburou
Danzaburou
PostalDevotee15
Danzaburou
Level 144
God Stats
7W - 9L
1,335 SR
Queue Stats
114W - 135L
1,447 Elo+
Solo
Mulan
Mulan
SkinniThiccAF
Mulan
Level 125
God Stats
2W - 6L
1,620 SR
Queue Stats
171W - 116L
1,608 Elo+
Party 2
Team Averages
Level 118
1,605 SR
1,573 Elo+

VS

Team Averages
Level 112
1,570 SR
1,515 Elo+
Bellona
Bellona
CER3A1KILL3R597
Bellona
Level 127
God Stats
4W - 2L
1,596 SR
Queue Stats
13W - 13L
1,384 Elo+
Party 1
Jing Wei
Jing Wei
NoMadNo
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,636 Elo+
Party 1
Skadi
Skadi
SailorMoonGuard4
Skadi
Level 155
God Stats
66W - 56L
1,518 SR
Queue Stats
451W - 493L
1,403 Elo+
Solo
Merlin
Merlin
chrisplayer73
Merlin
Level 129
God Stats
15W - 11L
1,630 SR
Queue Stats
39W - 34L
1,583 Elo+
Party 1
Ganesha
Ganesha
dodgerdan25
Ganesha
Level 122
God Stats
6W - 10L
1,605 SR
Queue Stats
384W - 359L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,463
359
3,061
9,695
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
12
0 / 1 / 2
7,940
441
3,778
14,644
12,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Noiyze
Bellona
16
3 / 2 / 1
9,657
537
13,038
18,320
23,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
PostalDevotee15
Danzaburou
11
0 / 4 / 0
6,781
377
3,692
14,080
5,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 2 / 1
8,727
485
4,851
15,495
8,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
10,299
572
14,257
15,094
19,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
NoMadNo
Jing Wei
17
5 / 0 / 0
10,892
605
9,294
15,257
6,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 3
9,617
534
5,430
10,905
4,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
5 / 2 / 2
10,182
566
15,822
10,912
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
dodgerdan25
Ganesha
14
0 / 0 / 8
9,509
528
4,875
7,176
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
15
15
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
0
6
1
0.08
L
Athena
0
1
2
1
W
Jing Wei
NoMadNo
Jing Wei
5
0
0
5
L
Bellona
Noiyze
Bellona
3
2
1
1.75
L
Danzaburou
PostalDevotee15
Danzaburou
0
4
0
0
W
1
0
3
2.5
L
1
2
1
0.75
W
5
2
2
3
W
Ganesha
dodgerdan25
Ganesha
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,420
Damage
49,678
72,234
Taken
59,344
53,528
Mitigated
42,931
22,301
Healing
26,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,257
5,081
0
5,834
15,094
19,739
795
1,147
13,947
0
76,987
L
3,061
1,322
0
1,258
9,695
4,082
66
4,688
5,007
0
28,154
L
Athena
3,778
1,251
0
2,635
14,644
12,895
0
3,105
11,539
29,630
0
W
Jing Wei
NoMadNo
Jing Wei
9,294
8,616
0
11,029
15,257
6,516
4,316
1,412
13,845
0
102,374
L
Bellona
Noiyze
Bellona
13,038
4,813
0
6,717
18,320
23,365
0
3,498
14,822
0
82,287
L
Danzaburou
PostalDevotee15
Danzaburou
3,692
1,550
0
4,258
14,080
5,151
600
3,200
10,880
0
49,091
W
5,430
2,352
0
3,075
10,905
4,135
594
634
10,271
0
80,116
L
4,851
1,278
0
7,433
15,495
8,035
0
5,882
9,613
0
76,967
W
15,822
421
226
3,834
10,912
5,167
982
605
10,307
91,368
0
W
Ganesha
dodgerdan25
Ganesha
4,875
680
0
2,152
7,176
7,374
141
948
6,228
18,253
2,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,568
Gold Earned
50,499
452
Minions Killed
617
0
Camps Cleared
0
1,719,881
Distance Traveled
1,707,032
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,299
572
143
8
0
347,683
0
L
Neith
6,463
359
42
2
0
270,058
0
L
Athena
7,940
441
31
2
0
363,012
3
W
Jing Wei
10,892
605
193
11
0
347,245
3
L
Bellona
9,657
537
154
9
0
371,814
10
L
Danzaburou
6,781
377
74
4
0
303,095
0
W
Skadi
9,617
534
134
7
0
367,633
5
L
Mulan
8,727
485
151
8
0
411,902
2
W
Merlin
10,182
566
147
8
0
337,115
3
W
Ganesha
9,509
528
0
0
0
307,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role