Player Matchup

Ra
Ra
Benjiddle
Ra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,408 Elo+
Party 1
Xbalanque
Xbalanque
We Dont Simp
Xbalanque
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,601 Elo+
Party 1
Horus
Horus
jack3019
Horus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,414 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,475 Elo+

VS

Team Averages
Level 85
1,474 SR
1,332 Elo+
Sun Wukong
Sun Wukong
HyperZULU
Sun Wukong
Level 106
God Stats
23W - 22L
1,479 SR
Queue Stats
115W - 163L
1,383 Elo+
Party 2
Da Ji
Da Ji
MaroonPhoenix
Da Ji
Level 65
God Stats
6W - 9L
1,382 SR
Queue Stats
33W - 97L
1,209 Elo+
Party 2
Xing Tian
Xing Tian
daringdan100
Xing Tian
Level 85
God Stats
21W - 16L
1,560 SR
Queue Stats
292W - 411L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
10,315
688
5,409
14,086
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
We Dont Simp
Xbalanque
16
2 / 3 / 3
10,611
707
20,329
13,833
6,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
jack3019
Horus
14
1 / 6 / 3
10,220
681
6,267
19,512
16,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HyperZULU
Sun Wukong
19
7 / 0 / 8
12,471
831
15,775
15,080
9,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 3 / 7
11,351
757
13,623
10,660
6,701
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
daringdan100
Xing Tian
17
4 / 2 / 9
11,980
799
9,717
21,972
26,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
16
16
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Sun Wukong
HyperZULU
Sun Wukong
7
0
8
11
W
5
3
7
2.83
L
Xbalanque
We Dont Simp
Xbalanque
2
3
3
1.17
W
Xing Tian
daringdan100
Xing Tian
4
2
9
4.25
L
Horus
jack3019
Horus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,005
Damage
39,115
47,431
Taken
47,712
28,679
Mitigated
43,127
12,144
Healing
14,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,409
641
2,285
2,328
14,086
5,376
0
2,886
11,200
33,038
0
W
Sun Wukong
HyperZULU
Sun Wukong
15,775
3,328
543
5,751
15,080
9,681
1,997
1,901
13,179
54
63,947
W
13,623
3,756
0
2,398
10,660
6,701
1,095
754
9,906
0
51,819
L
Xbalanque
We Dont Simp
Xbalanque
20,329
8,245
0
2,345
13,833
6,380
0
2,456
11,377
0
68,030
W
Xing Tian
daringdan100
Xing Tian
9,717
1,140
0
5,898
21,972
26,745
211
2,890
19,082
30,088
0
L
Horus
jack3019
Horus
6,267
3,509
994
4,192
19,512
16,923
61
4,451
15,061
0
24,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,146
Gold Earned
35,802
177
Minions Killed
176
0
Camps Cleared
0
742,875
Distance Traveled
873,806
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,315
688
60
4
0
235,683
0
W
Sun Wukong
12,471
831
85
6
0
306,025
0
W
Da Ji
11,351
757
44
3
0
290,118
1
L
Xbalanque
10,611
707
84
6
0
265,128
2
W
Xing Tian
11,980
799
47
3
0
277,663
0
L
Horus
10,220
681
33
2
0
242,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role