Player Matchup

Geb
Geb
Mr_Whaleson
Geb
Level 155
God Stats
1W - 1L
1,522 SR
Queue Stats
95W - 88L
1,679 Elo+
Solo
Danzaburou
Danzaburou
NotChickenspy
Danzaburou
Level 87
God Stats
2W - 3L
1,451 SR
Queue Stats
50W - 37L
1,631 Elo+
Solo
Lancelot
Lancelot
OPLycan
Lancelot
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 125L
1,555 Elo+
Party 2
Chiron
Chiron
Pipsy
Chiron
Level 148
God Stats
3W - 6L
1,341 SR
Queue Stats
155W - 142L
1,530 Elo+
Solo
Bacchus
Bacchus
RChryz
Bacchus
Level 160
God Stats
1W - 0L
1,670 SR
Queue Stats
142W - 131L
1,565 Elo+
Party 2
Team Averages
Level 142
1,497 SR
1,592 Elo+

VS

Team Averages
Level 150
1,537 SR
1,695 Elo+
Freya
Freya
Erinasni
Freya
Level 129
God Stats
0W - 2L
1,350 SR
Queue Stats
471W - 494L
1,582 Elo+
Solo
The Morrigan
The Morrigan
Jbbridge22
The Morrigan
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 1L
1,979 Elo+
Party 1
Thanatos
Thanatos
Lartize
Thanatos
Level 160
God Stats
3W - 3L
1,593 SR
Queue Stats
1,968W - 1,314L
1,641 Elo+
Party 1
Chronos
Chronos
Last Highlander
Chronos
Level 160
God Stats
3W - 2L
1,692 SR
Queue Stats
247W - 186L
1,703 Elo+
Party 1
Chiron
Chiron
Moivan
Chiron
Level 142
God Stats
2W - 3L
1,552 SR
Queue Stats
177W - 173L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 17
13,539
796
9,059
24,148
25,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
NotChickenspy
Danzaburou
19
4 / 3 / 18
12,594
741
14,979
11,373
5,870
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lancelot
OPLycan
Lancelot
16
1 / 8 / 11
11,039
649
12,012
16,986
17,818
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Pipsy
Chiron
20
8 / 1 / 13
13,216
777
16,262
11,789
5,477
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
RChryz
Bacchus
19
8 / 5 / 11
12,193
717
17,654
17,009
13,516
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Erinasni
Freya
17
2 / 7 / 13
10,650
626
7,366
17,460
9,907
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
Jbbridge22
The Morrigan
16
3 / 7 / 12
10,482
617
9,206
10,529
4,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Lartize
Thanatos
20
11 / 5 / 6
13,519
795
14,961
15,846
10,619
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 4 / 10
11,377
669
9,161
17,112
9,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Moivan
Chiron
19
4 / 4 / 10
11,552
680
14,773
14,126
7,797
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
73
27
Kills
22
22
Deaths
27
70
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Freya
Erinasni
Freya
2
7
13
1.21
L
The Morrigan
Jbbridge22
The Morrigan
3
7
12
1.29
L
Thanatos
Lartize
Thanatos
11
5
6
2.8
L
2
4
10
1.75
L
Chiron
Moivan
Chiron
4
4
10
2.25
W
6
5
17
2.9
W
Danzaburou
NotChickenspy
Danzaburou
4
3
18
4.33
W
Lancelot
OPLycan
Lancelot
1
8
11
0.81
W
Chiron
Pipsy
Chiron
8
1
13
14.5
W
Bacchus
RChryz
Bacchus
8
5
11
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,966
Damage
55,467
81,305
Taken
75,073
68,599
Mitigated
42,537
27,213
Healing
28,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Erinasni
Freya
7,366
2,075
872
4,058
17,460
9,907
304
5,369
12,091
20,008
0
L
The Morrigan
Jbbridge22
The Morrigan
9,206
766
0
976
10,529
4,971
0
4,138
6,199
16,812
786
L
Thanatos
Lartize
Thanatos
14,961
1,918
133
12,822
15,846
10,619
559
7,051
8,795
0
22,461
L
9,161
3,959
0
3,150
17,112
9,243
740
6,801
10,311
30,835
0
L
Chiron
Moivan
Chiron
14,773
5,105
3,220
3,742
14,126
7,797
210
3,312
10,772
0
43,075
W
9,059
1,002
2,709
6,305
24,148
25,918
652
5,928
18,220
16,460
0
W
Danzaburou
NotChickenspy
Danzaburou
14,979
3,866
2,269
2,125
11,373
5,870
4,217
4,686
6,687
0
55,359
W
Lancelot
OPLycan
Lancelot
12,012
736
0
555
16,986
17,818
0
5,535
11,451
0
22,990
W
Chiron
Pipsy
Chiron
16,262
3,387
4,639
4,525
11,789
5,477
3,748
3,758
8,031
0
52,502
W
Bacchus
RChryz
Bacchus
17,654
1,117
1,578
2,508
17,009
13,516
366
5,133
11,876
35,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,581
Gold Earned
57,580
192
Minions Killed
176
0
Camps Cleared
0
1,591,176
Distance Traveled
1,327,334
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,650
626
23
1
0
239,657
0
L
The Morrigan
10,482
617
17
1
0
189,237
3
L
Thanatos
13,519
795
18
1
0
332,404
0
L
Chronos
11,377
669
63
4
0
267,141
3
L
Chiron
11,552
680
55
3
0
298,895
3
W
Geb
13,539
796
10
1
0
307,003
0
W
Danzaburou
12,594
741
70
4
0
328,570
6
W
Lancelot
11,039
649
20
1
0
293,987
1
W
Chiron
13,216
777
61
4
0
337,635
1
W
Bacchus
12,193
717
31
2
0
323,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role