Player Matchup

Bacchus
Bacchus
Tockotoc
Bacchus
Level 57
God Stats
5W - 1L
1,785 SR
Queue Stats
35W - 19L
1,579 Elo+
Solo
Neith
Neith
ZeNoX--ReMiX
Neith
Level 110
God Stats
3W - 5L
1,440 SR
Queue Stats
31W - 35L
1,439 Elo+
Party 1
Ra
Ra
hinatux
Ra
Level 23
God Stats
2W - 4L
1,085 SR
Queue Stats
22W - 16L
1,466 Elo+
Party 1
Team Averages
Level 63
1,437 SR
1,495 Elo+

VS

Team Averages
Level 54
1,501 SR
1,335 Elo+
Apollo
Apollo
DroiteDesValeurs
Apollo
Level 67
God Stats
11W - 11L
1,603 SR
Queue Stats
79W - 99L
1,414 Elo+
Party 2
Cthulhu
Cthulhu
Sennaka
Cthulhu
Level 65
God Stats
2W - 4L
1,400 SR
Queue Stats
64W - 85L
1,408 Elo+
Party 2
Tiamat
Tiamat
jtxpumbinho
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Tockotoc
Bacchus
13
3 / 0 / 5
8,646
786
8,046
8,599
11,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
4 / 2 / 5
8,310
755
10,021
8,705
4,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 7
8,495
772
9,383
5,870
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,593
690
4,925
12,557
5,463
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Sennaka
Cthulhu
13
1 / 0 / 3
8,290
754
6,468
13,342
15,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
12
1 / 4 / 0
7,059
642
3,078
7,164
4,575
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
4
4
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Cthulhu
Sennaka
Cthulhu
1
0
3
2.5
W
Bacchus
Tockotoc
Bacchus
3
0
5
5.5
W
4
2
5
3.25
W
2
2
7
2.75
L
Tiamat
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,450
Damage
14,471
23,174
Taken
33,063
18,887
Mitigated
25,622
4,936
Healing
5,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,925
2,128
0
1,789
12,557
5,463
156
7,355
5,202
0
30,692
L
Cthulhu
Sennaka
Cthulhu
6,468
298
396
2,044
13,342
15,584
0
5,992
7,350
16,052
0
W
Bacchus
Tockotoc
Bacchus
8,046
1,720
0
2,128
8,599
11,890
0
2,915
5,684
20,332
0
W
10,021
3,964
0
1,239
8,705
4,219
1,985
4,126
4,579
0
36,858
W
9,383
1,167
693
876
5,870
2,778
978
2,538
3,332
44,818
0
L
Tiamat
3,078
274
0
810
7,164
4,575
0
4,115
3,049
22,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,451
Gold Earned
22,942
154
Minions Killed
105
0
Camps Cleared
0
619,770
Distance Traveled
548,831
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,593
690
43
4
0
176,916
0
L
Cthulhu
8,290
754
18
2
0
218,588
0
W
Bacchus
8,646
786
20
2
0
230,428
2
W
Neith
8,310
755
69
6
0
187,834
2
W
Ra
8,495
772
65
6
0
201,508
2
L
Tiamat
7,059
642
44
4
0
153,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role