Player Matchup

Artio
Artio
Aljager
Artio
Level 108
God Stats
5W - 3L
1,495 SR
Queue Stats
116W - 119L
1,479 Elo+
Party 1
Hel
Hel
Kruppe2198
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,663 Elo+
Solo
Nike
Nike
Steamerfoil
Nike
Level 97
God Stats
5W - 2L
1,551 SR
Queue Stats
117W - 119L
1,480 Elo+
Party 1
Neith
Neith
ismeone
Neith
Level 114
God Stats
2W - 0L
1,388 SR
Queue Stats
41W - 32L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
luigi12123
Sun Wukong
Level 87
God Stats
3W - 2L
1,617 SR
Queue Stats
39W - 31L
1,502 Elo+
Party 1
Team Averages
Level 84
1,510 SR
1,528 Elo+

VS

Team Averages
Level 119
1,487 SR
1,511 Elo+
Aphrodite
Aphrodite
Deathgotnot
Aphrodite
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,640 Elo+
Solo
Nox
Nox
ISK Im Dball
Nox
Level 125
God Stats
7W - 4L
1,549 SR
Queue Stats
277W - 269L
1,545 Elo+
Solo
Ravana
Ravana
Jord0man
Ravana
Level 148
God Stats
27W - 17L
1,615 SR
Queue Stats
1,064W - 1,091L
1,454 Elo+
Solo
Khepri
Khepri
LiGambleLi
Khepri
Level 159
God Stats
1W - 3L
1,297 SR
Queue Stats
231W - 270L
1,450 Elo+
Solo
Agni
Agni
kdblue15
Agni
Level 141
God Stats
9W - 11L
1,473 SR
Queue Stats
510W - 524L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aljager
Artio
20
3 / 5 / 18
13,004
650
14,291
35,684
60,990
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 10 / 8
10,427
521
3,274
20,906
15,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Mystical Earring

Mystical Earring

+15
Mp 5

20
3 / 3 / 20
13,985
699
22,649
27,700
40,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ismeone
Neith
20
9 / 4 / 14
14,616
731
44,559
23,428
14,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
luigi12123
Sun Wukong
20
10 / 6 / 9
13,513
676
27,118
33,820
39,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Deathgotnot
Aphrodite
20
5 / 3 / 14
12,860
643
22,156
25,208
24,070
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
6 / 5 / 18
13,375
669
20,734
21,455
15,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Jord0man
Ravana
20
6 / 8 / 17
13,453
673
23,375
26,221
19,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Khepri
LiGambleLi
Khepri
20
6 / 3 / 16
13,522
676
12,137
37,743
65,312
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
19
4 / 6 / 17
12,377
619
33,418
22,392
12,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
109
25
Kills
27
28
Deaths
25
69
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Artio
Aljager
Artio
3
5
18
2.4
L
Aphrodite
Deathgotnot
Aphrodite
5
3
14
4
L
6
5
18
3
L
Ravana
Jord0man
Ravana
6
8
17
1.81
W
0
10
8
0.4
L
Khepri
LiGambleLi
Khepri
6
3
16
4.67
W
3
3
20
4.33
W
Neith
ismeone
Neith
9
4
14
4
L
Agni
4
6
17
2.08
W
Sun Wukong
luigi12123
Sun Wukong
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,891
Damage
111,820
141,538
Taken
133,019
170,503
Mitigated
137,016
68,386
Healing
65,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Aljager
Artio
14,291
1,240
10,972
12,045
35,684
60,990
1,527
20,383
15,301
22,870
0
L
Aphrodite
Deathgotnot
Aphrodite
22,156
1,047
21,098
13,393
25,208
24,070
1,389
2,108
22,550
44,979
0
L
20,734
1,783
2,289
4,697
21,455
15,501
3,090
2,709
17,848
43,623
0
L
Ravana
Jord0man
Ravana
23,375
4,898
2,172
5,302
26,221
19,522
2,191
2,481
23,018
0
42,124
W
3,274
1,974
9,713
4,168
20,906
15,041
589
16,272
4,634
10,239
0
L
Khepri
LiGambleLi
Khepri
12,137
544
2,314
5,632
37,743
65,312
543
5,261
31,354
22,037
0
W
22,649
983
3,160
5,652
27,700
40,455
1,191
13,871
13,829
0
45,536
W
Neith
ismeone
Neith
44,559
9,437
3,907
8,859
23,428
14,245
5,694
15,620
7,808
0
87,891
L
Agni
33,418
3,663
5,376
2,978
22,392
12,611
1,662
3,038
18,694
54,085
0
W
Sun Wukong
luigi12123
Sun Wukong
27,118
4,043
2,348
7,562
33,820
39,772
1,325
22,299
11,521
0
48,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,545
Gold Earned
65,587
198
Minions Killed
190
0
Camps Cleared
0
1,710,932
Distance Traveled
1,623,666
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,004
650
22
1
0
360,634
0
L
Aphrodite
12,860
643
57
3
0
310,586
0
L
Nox
13,375
669
54
3
0
327,734
0
L
Ravana
13,453
673
23
1
0
336,733
1
W
Hel
10,427
521
14
1
0
265,988
5
L
Khepri
13,522
676
12
1
0
359,500
0
W
Nike
13,985
699
41
2
0
376,413
0
W
Neith
14,616
731
97
5
0
334,758
0
L
Agni
12,377
619
44
2
0
289,113
2
W
Sun Wukong
13,513
676
24
1
0
373,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role