Player Matchup

Da Ji
Da Ji
Arch4ngle
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 40L
1,709 Elo+
Party 1
Izanami
Izanami
Cryzin
Izanami
Level 131
God Stats
1W - 2L
1,592 SR
Queue Stats
111W - 49L
1,713 Elo+
Party 1
Cupid
Cupid
Purging
Cupid
Level 147
God Stats
0W - 1L
1,406 SR
Queue Stats
66W - 48L
1,625 Elo+
Party 1
Nox
Nox
Rameezify
Nox
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,541 Elo+
Party 1
Bacchus
Bacchus
karu500108
Bacchus
Level 146
God Stats
1W - 4L
1,387 SR
Queue Stats
140W - 77L
1,728 Elo+
Party 1
Team Averages
Level 123
1,477 SR
1,663 Elo+

VS

Team Averages
Level 88
1,482 SR
1,493 Elo+
Skadi
Skadi
Branden
Skadi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,507 Elo+
Solo
Chernobog
Chernobog
Clapper0fCheeks
Chernobog
Level 68
God Stats
1W - 2L
1,220 SR
Queue Stats
360W - 359L
1,513 Elo+
Solo
Geb
Geb
Cutpurrse
Geb
Level 86
God Stats
4W - 0L
1,621 SR
Queue Stats
279W - 282L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
GarrettFarret
Baron Samedi
Level 125
God Stats
2W - 0L
1,692 SR
Queue Stats
154W - 140L
1,528 Elo+
Solo
Neith
Neith
IRenzie
Neith
Level 40
God Stats
3W - 2L
1,375 SR
Queue Stats
120W - 118L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arch4ngle
Da Ji
17
5 / 8 / 6
11,082
652
8,212
16,840
12,355
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
Cryzin
Izanami
20
3 / 5 / 11
11,937
702
14,300
15,379
7,663
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Purging
Cupid
18
3 / 6 / 11
11,451
674
10,354
16,905
8,537
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 6 / 9
11,211
659
10,893
15,227
8,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
karu500108
Bacchus
17
0 / 6 / 9
10,716
630
6,571
21,249
30,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Branden
Skadi
20
9 / 3 / 13
13,716
807
19,374
14,194
7,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chernobog
Clapper0fCheeks
Chernobog
19
3 / 5 / 16
11,853
697
8,758
13,695
8,256
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
1 / 4 / 19
12,800
753
9,849
19,254
21,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
GarrettFarret
Baron Samedi
20
10 / 4 / 11
13,184
776
18,965
14,168
8,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
IRenzie
Neith
20
8 / 3 / 11
12,602
741
16,034
14,213
7,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
101
16
Kills
31
31
Deaths
19
46
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Arch4ngle
Da Ji
5
8
6
1
W
Skadi
Branden
Skadi
9
3
13
5.17
W
Chernobog
Clapper0fCheeks
Chernobog
3
5
16
2.2
L
Izanami
Cryzin
Izanami
3
5
11
1.7
W
1
4
19
2.63
W
Baron Samedi
GarrettFarret
Baron Samedi
10
4
11
3.88
W
Neith
IRenzie
Neith
8
3
11
4.5
L
Cupid
Purging
Cupid
3
6
11
1.42
L
5
6
9
1.58
L
Bacchus
karu500108
Bacchus
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,330
Damage
72,980
85,600
Taken
75,524
67,596
Mitigated
53,613
17,818
Healing
21,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Arch4ngle
Da Ji
8,212
1,157
0
1,174
16,840
12,355
0
4,598
12,242
0
10,494
W
Skadi
Branden
Skadi
19,374
4,776
1,167
3,771
14,194
7,559
2,277
3,770
10,424
0
44,729
W
Chernobog
Clapper0fCheeks
Chernobog
8,758
3,348
1,403
1,421
13,695
8,256
3,097
3,048
10,647
0
25,432
L
Izanami
Cryzin
Izanami
14,300
10,289
1,831
3,396
15,379
7,663
153
5,895
9,484
0
46,542
W
9,849
461
110
1,792
19,254
21,379
27
3,312
15,942
18,269
0
W
Baron Samedi
GarrettFarret
Baron Samedi
18,965
1,317
2,769
3,977
14,168
8,718
2,266
2,632
11,536
43,310
0
W
Neith
IRenzie
Neith
16,034
4,196
780
3,986
14,213
7,701
2,019
4,702
9,511
0
40,268
L
Cupid
Purging
Cupid
10,354
4,597
2,037
4,521
16,905
8,537
1,007
6,544
10,361
0
23,685
L
10,893
554
0
1,825
15,227
8,213
0
6,176
9,051
35,728
0
L
Bacchus
karu500108
Bacchus
6,571
666
0
3,034
21,249
30,828
0
5,601
15,648
16,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,397
Gold Earned
64,155
172
Minions Killed
198
0
Camps Cleared
0
1,393,504
Distance Traveled
1,603,220
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,082
652
6
0
0
260,865
0
W
Skadi
13,716
807
57
3
0
347,673
4
W
Chernobog
11,853
697
40
2
0
285,915
2
L
Izanami
11,937
702
70
4
0
280,132
0
W
Geb
12,800
753
12
1
0
345,304
6
W
Baron Samedi
13,184
776
54
3
0
295,631
0
W
Neith
12,602
741
35
2
0
328,697
0
L
Cupid
11,451
674
41
2
0
289,548
0
L
Nox
11,211
659
45
3
0
294,001
1
L
Bacchus
10,716
630
10
1
0
268,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role