Player Matchup

Hel
Hel
JetztNKind
Hel
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 47L
1,600 Elo+
Party 2
Susano
Susano
Schichtführer
Susano
Level 160
God Stats
2W - 2L
1,405 SR
Queue Stats
122W - 80L
1,593 Elo+
Party 2
Awilix
Awilix
original Tidy
Awilix
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 69L
1,625 Elo+
Party 2
Team Averages
Level 140
1,468 SR
1,606 Elo+

VS

Team Averages
Level 38
1,471 SR
1,407 Elo+
Sol
Sol
IHuzzyyy
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,505 Elo+
Party 1
King Arthur
King Arthur
PUKKA AINS
King Arthur
Level 87
God Stats
4W - 11L
1,378 SR
Queue Stats
21W - 35L
1,381 Elo+
Party 1
Neith
Neith
xEliteKillierx
Neith
Level 23
God Stats
8W - 10L
1,536 SR
Queue Stats
9W - 13L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 8
11,847
697
13,096
13,428
5,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 7 / 6
12,717
748
20,254
20,468
9,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 3 / 10
13,045
767
18,873
18,643
10,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 6
12,532
737
13,832
16,489
7,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
PUKKA AINS
King Arthur
15
1 / 7 / 8
10,126
596
12,128
23,589
24,678
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
5 / 6 / 5
12,114
713
14,207
18,046
7,527
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
16
Kills
12
12
Deaths
16
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
3
6
3
W
4
2
8
4
L
King Arthur
PUKKA AINS
King Arthur
1
7
8
0.71
W
6
7
6
1.29
W
6
3
10
3.67
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,223
Damage
40,167
52,539
Taken
58,124
26,068
Mitigated
39,514
11,675
Healing
6,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,832
1,497
0
3,691
16,489
7,309
0
3,587
12,761
42,307
1,520
W
13,096
647
3,945
5,640
13,428
5,928
1,245
3,761
9,667
47,255
0
L
King Arthur
PUKKA AINS
King Arthur
12,128
580
0
1,150
23,589
24,678
0
5,879
17,164
180
26,388
W
20,254
6,358
0
704
20,468
9,413
843
4,975
15,493
0
48,260
W
18,873
5,983
0
1,386
18,643
10,727
1,006
5,215
13,428
0
64,717
L
14,207
4,818
0
1,481
18,046
7,527
306
3,660
13,816
0
63,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,609
Gold Earned
34,772
197
Minions Killed
190
0
Camps Cleared
0
908,189
Distance Traveled
890,130
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,532
737
67
4
0
320,987
0
W
Hel
11,847
697
93
5
0
290,701
0
L
King Arthur
10,126
596
26
2
0
302,505
1
W
Susano
12,717
748
46
3
0
269,834
1
W
Awilix
13,045
767
58
3
0
347,654
3
L
Neith
12,114
713
97
6
0
266,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role