Player Matchup

Cu Chulainn
Cu Chulainn
Silver II
DaykaJS
Cu Chulainn
Silver II
Level 125
God Stats
5W - 5L
1,702 SR
Queue Stats
15W - 14L
1,480 MMR
Party 1
Athena
Athena
Silver IV
Maanzu
Athena
Silver IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,335 MMR
Party 1
Thanatos
Thanatos
Gold IV
MoRixiTho
Thanatos
Gold IV
Level 138
God Stats
2W - 2L
1,675 SR
Queue Stats
267W - 281L
1,403 MMR
Solo
Vulcan
Vulcan
Bronze V
SoyRoyelius
Vulcan
Bronze V
Level 142
God Stats
0W - 2L
1,326 SR
Queue Stats
5W - 10L
1,407 MMR
Solo
Cupid
Cupid
Gold II
hesturno98
Cupid
Gold II
Level 96
God Stats
1W - 2L
1,711 SR
Queue Stats
399W - 391L
1,456 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,583 SR
1,416 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,532 SR
1,482 MMR
Atlas
Atlas
Silver II
CyanideMisery
Atlas
Silver II
Level 128
God Stats
1W - 1L
1,652 SR
Queue Stats
9W - 15L
1,409 MMR
Solo
Sol
Sol
Gold IV
JonSnowAA
Sol
Gold IV
Level 153
God Stats
5W - 0L
1,502 SR
Queue Stats
22W - 20L
1,651 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Kaimro
Cthulhu
Gold V
Level 109
God Stats
1W - 1L
1,504 SR
Queue Stats
111W - 116L
1,377 MMR
Party 2
Cernunnos
Cernunnos
Bronze V
Rampiore
Cernunnos
Bronze V
Level 67
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 8L
1,538 MMR
Solo
Awilix
Awilix
Gold III
neptoon24
Awilix
Gold III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DaykaJS
Cu Chulainn
18
2 / 3 / 1
12,247
532
20,171
30,682
27,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Maanzu
Athena
14
1 / 9 / 7
9,653
420
7,486
29,261
30,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
MoRixiTho
Thanatos
18
11 / 9 / 2
12,055
524
21,458
32,713
16,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
13
1 / 7 / 4
9,282
404
8,607
18,664
6,953
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
16
1 / 6 / 4
10,173
442
17,005
25,485
10,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AmaterasuIshtarLancelot

VS

Bans
ThorMauiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 19
11,855
515
11,719
27,484
37,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
6 / 1 / 11
13,287
578
23,976
19,043
9,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Kaimro
Cthulhu
18
3 / 2 / 11
12,557
546
18,140
25,974
25,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
Rampiore
Cernunnos
20
9 / 7 / 13
13,863
603
35,201
32,247
15,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
neptoon24
Awilix
20
14 / 4 / 5
14,668
638
18,834
19,183
9,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
93
16
Kills
34
34
Deaths
16
18
Assists
59
Player
Kills
Deaths
Assists
KDA
W
2
2
19
5.75
L
Cu Chulainn
DaykaJS
Cu Chulainn
2
3
1
0.83
W
6
1
11
11.5
W
Cthulhu
Kaimro
Cthulhu
3
2
11
4.25
L
Athena
Maanzu
Athena
1
9
7
0.5
L
Thanatos
MoRixiTho
Thanatos
11
9
2
1.33
W
Cernunnos
Rampiore
Cernunnos
9
7
13
2.21
L
Vulcan
1
7
4
0.43
L
Cupid
1
6
4
0.5
W
Awilix
neptoon24
Awilix
14
4
5
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,727
Damage
107,870
136,805
Taken
123,931
91,167
Mitigated
97,715
47,991
Healing
50,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,719
4,028
0
6,164
27,484
37,330
319
6,398
20,978
27,214
3,067
L
Cu Chulainn
DaykaJS
Cu Chulainn
20,171
3,518
0
11,396
30,682
27,844
462
12,332
17,161
340
98,876
W
23,976
11,885
0
12,589
19,043
9,414
5,888
2,787
16,109
99,516
18,754
W
Cthulhu
Kaimro
Cthulhu
18,140
1,644
841
12,501
25,974
25,407
156
2,210
22,621
80,562
0
L
Athena
Maanzu
Athena
7,486
1,677
0
1,925
29,261
30,223
0
11,116
17,864
21,487
0
L
Thanatos
MoRixiTho
Thanatos
21,458
7,666
0
18,859
32,713
16,028
0
10,827
21,661
0
110,417
W
Cernunnos
Rampiore
Cernunnos
35,201
22,233
0
17,164
32,247
15,674
5,786
6,314
25,776
0
153,290
L
Vulcan
8,607
2,225
37
3,177
18,664
6,953
0
4,732
13,719
54,734
0
L
Cupid
17,005
9,576
1,304
11,293
25,485
10,119
192
9,409
15,857
0
80,514
W
Awilix
neptoon24
Awilix
18,834
7,192
0
1,400
19,183
9,890
1,621
3,206
15,730
0
120,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,410
Gold Earned
66,230
526
Minions Killed
593
0
Camps Cleared
0
2,176,028
Distance Traveled
2,286,808
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,855
515
17
1
0
469,924
5
L
Cu Chulainn
12,247
532
159
7
0
462,483
7
W
Sol
13,287
578
142
6
0
446,214
11
W
Cthulhu
12,557
546
143
6
0
494,130
4
L
Athena
9,653
420
18
1
0
452,326
10
L
Thanatos
12,055
524
142
6
0
430,531
5
W
Cernunnos
13,863
603
143
6
0
387,446
10
L
Vulcan
9,282
404
86
4
0
425,261
2
L
Cupid
10,173
442
121
5
0
405,427
6
W
Awilix
14,668
638
148
6
0
489,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role