Player Matchup

Zhong Kui
Zhong Kui
ChunkieChocolate
Zhong Kui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,698 Elo+
Solo
Terra
Terra
KING CONK
Terra
Level 124
God Stats
3W - 4L
1,444 SR
Queue Stats
578W - 626L
1,428 Elo+
Party 2
Sun Wukong
Sun Wukong
LeGeNd205643
Sun Wukong
Level 67
God Stats
3W - 1L
1,649 SR
Queue Stats
172W - 179L
1,478 Elo+
Solo
Set
Set
smiteisyuk
Set
Level 61
God Stats
1W - 1L
1,744 SR
Queue Stats
271W - 327L
1,472 Elo+
Solo
Kuzenbo
Kuzenbo
sticka400
Kuzenbo
Level 156
God Stats
6W - 6L
1,543 SR
Queue Stats
839W - 911L
1,426 Elo+
Party 2
Team Averages
Level 103
1,576 SR
1,500 Elo+

VS

Team Averages
Level 108
1,417 SR
1,493 Elo+
Agni
Agni
CaI Yentay
Agni
Level 148
God Stats
3W - 1L
1,341 SR
Queue Stats
157W - 143L
1,536 Elo+
Party 1
Poseidon
Poseidon
DankKenpachi866
Poseidon
Level 147
God Stats
2W - 2L
1,310 SR
Queue Stats
94W - 110L
1,475 Elo+
Solo
Jormungandr
Jormungandr
Graykingboss
Jormungandr
Level 87
God Stats
4W - 1L
1,514 SR
Queue Stats
107W - 94L
1,547 Elo+
Solo
Guan Yu
Guan Yu
SirHopskiis
Guan Yu
Level 72
God Stats
1W - 0L
1,420 SR
Queue Stats
35W - 35L
1,480 Elo+
Party 1
Heimdallr
Heimdallr
xXBlueRinXx
Heimdallr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
20
8 / 6 / 13
15,069
793
33,004
29,438
26,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
KING CONK
Terra
16
1 / 6 / 9
10,275
541
5,359
25,262
32,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
LeGeNd205643
Sun Wukong
20
14 / 7 / 11
14,775
778
29,901
32,907
29,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 6 / 14
12,115
638
12,567
23,975
27,596
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kuzenbo
sticka400
Kuzenbo
19
3 / 5 / 16
12,470
656
18,851
42,093
69,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 18
13,533
712
40,848
17,229
9,513
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
20
8 / 8 / 19
14,322
754
27,725
23,857
10,638
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Graykingboss
Jormungandr
20
6 / 4 / 17
15,325
807
25,225
31,479
52,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
SirHopskiis
Guan Yu
20
2 / 6 / 18
12,510
658
19,490
28,598
33,958
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
xXBlueRinXx
Heimdallr
20
8 / 4 / 15
14,074
741
20,534
17,892
10,089
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
116
28
Kills
29
30
Deaths
28
63
Assists
87
Player
Kills
Deaths
Assists
KDA
W
5
6
18
2.33
L
Zhong Kui
8
6
13
2.42
W
Poseidon
8
8
19
2.19
W
Jormungandr
Graykingboss
Jormungandr
6
4
17
3.63
L
Terra
KING CONK
Terra
1
6
9
0.92
L
Sun Wukong
LeGeNd205643
Sun Wukong
14
7
11
2.79
W
Guan Yu
SirHopskiis
Guan Yu
2
6
18
1.83
L
2
6
14
1.5
L
Kuzenbo
sticka400
Kuzenbo
3
5
16
2.2
W
Heimdallr
xXBlueRinXx
Heimdallr
8
4
15
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,682
Damage
133,822
153,675
Taken
119,055
185,114
Mitigated
116,429
66,598
Healing
52,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,848
3,441
3,221
2,728
17,229
9,513
1,416
9,760
7,469
79,059
0
L
Zhong Kui
33,004
4,355
1,964
11,138
29,438
26,229
1,653
18,123
11,239
58,873
0
W
Poseidon
27,725
4,134
3,539
6,330
23,857
10,638
1,578
8,344
15,513
53,923
0
W
Jormungandr
Graykingboss
Jormungandr
25,225
5,146
3,014
9,717
31,479
52,231
506
15,128
16,351
52,797
0
L
Terra
KING CONK
Terra
5,359
1,032
16,479
9,924
25,262
32,213
1,016
16,944
8,232
11,868
0
L
Sun Wukong
LeGeNd205643
Sun Wukong
29,901
5,587
2,289
6,112
32,907
29,093
1,055
22,509
10,093
0
49,975
W
Guan Yu
SirHopskiis
Guan Yu
19,490
2,793
9,483
8,094
28,598
33,958
265
15,159
13,439
0
30,101
L
12,567
5,353
361
2,672
23,975
27,596
13
13,033
10,942
0
40,835
L
Kuzenbo
sticka400
Kuzenbo
18,851
5,740
1,702
13,957
42,093
69,983
498
22,723
19,370
25,161
0
W
Heimdallr
xXBlueRinXx
Heimdallr
20,534
10,888
1,957
4,210
17,892
10,089
4,625
8,823
9,069
0
45,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,704
Gold Earned
69,764
172
Minions Killed
243
0
Camps Cleared
0
1,695,983
Distance Traveled
1,621,259
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,533
712
65
3
0
309,477
0
L
Zhong Kui
15,069
793
62
3
0
370,999
0
W
Poseidon
14,322
754
63
3
0
281,074
0
W
Jormungandr
15,325
807
46
2
0
361,006
4
L
Terra
10,275
541
16
1
0
338,875
0
L
Sun Wukong
14,775
778
32
2
0
313,822
0
W
Guan Yu
12,510
658
25
1
0
356,424
0
L
Set
12,115
638
54
3
0
269,954
1
L
Kuzenbo
12,470
656
8
0
0
402,333
0
W
Heimdallr
14,074
741
44
2
0
313,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role