Player Matchup

Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Masters
Bclord00
Ne Zha
Masters
Level 160
God Stats
26W - 11L
1,738 SR
Queue Stats
148W - 125L
2,485 MMR
Party 1
Terra
Terra
Masters
Sandalia21
Terra
Masters
Level 123
God Stats
2W - 1L
1,852 SR
Queue Stats
163W - 156L
2,602 MMR
Solo
Neith
Neith
Masters
Yellowlines
Neith
Masters
Level 65
God Stats
1W - 1L
1,829 SR
Queue Stats
170W - 135L
2,571 MMR
Party 1
Jormungandr
Jormungandr
Masters
mеοw
Jormungandr
Masters
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
2,765 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 113
1,684 SR
2,385 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,729 SR
2,453 MMR
Horus
Horus
Masters
 
Horus
Masters
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
Duck3y
Hercules
Masters
Level 160
God Stats
20W - 9L
1,786 SR
Queue Stats
303W - 222L
2,752 MMR
Solo
Freya
Freya
Masters
SIoppy
Freya
Masters
Level 160
God Stats
56W - 25L
1,817 SR
Queue Stats
192W - 149L
2,746 MMR
Solo
Fenrir
Fenrir
Diamond III
TRENTCH
Fenrir
Diamond III
Level 158
God Stats
3W - 5L
1,783 SR
Queue Stats
90W - 56L
2,639 MMR
Solo
Poseidon
Poseidon
Masters
davichoks
Poseidon
Masters
Level 160
God Stats
5W - 4L
1,760 SR
Queue Stats
97W - 103L
2,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
1 / 3 / 0
7,128
509
5,916
9,972
3,371
Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Bclord00
Ne Zha
11
1 / 4 / 1
7,037
503
4,866
12,920
5,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
9
0 / 6 / 2
6,374
455
3,285
16,911
8,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
2 / 4 / 1
7,350
525
6,464
9,566
2,641
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
mеοw
Jormungandr
13
0 / 2 / 1
7,657
547
6,683
12,775
8,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ChronosSetAo Kuang

VS

Bans
IshtarThorKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 12
7,794
557
8,852
9,822
6,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Duck3y
Hercules
14
5 / 0 / 3
8,491
607
10,428
12,595
8,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
SIoppy
Freya
14
4 / 3 / 4
8,766
626
9,488
11,646
5,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
TRENTCH
Fenrir
13
4 / 0 / 1
7,517
537
6,446
12,308
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
davichoks
Poseidon
14
4 / 1 / 6
8,251
589
7,481
6,084
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
19
19
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
3
0
0.33
W
Horus
 
Horus
2
0
12
8
L
Ne Zha
Bclord00
Ne Zha
1
4
1
0.38
W
Hercules
Duck3y
Hercules
5
0
3
6.5
W
Freya
SIoppy
Freya
4
3
4
2
L
Terra
0
6
2
0.17
W
Fenrir
TRENTCH
Fenrir
4
0
1
4.5
L
2
4
1
0.63
W
Poseidon
davichoks
Poseidon
4
1
6
7
L
Jormungandr
mеοw
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,214
Damage
42,695
62,144
Taken
52,455
28,425
Mitigated
27,578
15,498
Healing
20,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,916
1,522
0
637
9,972
3,371
0
3,001
6,971
0
57,130
W
Horus
 
Horus
8,852
4,096
1,396
5,217
9,822
6,769
0
2,788
7,034
125
26,463
L
Ne Zha
Bclord00
Ne Zha
4,866
1,198
0
4,679
12,920
5,547
0
4,511
8,323
0
45,316
W
Hercules
Duck3y
Hercules
10,428
4,840
0
4,650
12,595
8,129
0
2,924
9,671
33
58,108
W
Freya
SIoppy
Freya
9,488
3,042
0
4,827
11,646
5,778
1,476
2,710
8,936
66,950
8,676
L
Terra
3,285
560
2,199
2,715
16,911
8,770
0
5,050
11,581
17,514
1,309
W
Fenrir
TRENTCH
Fenrir
6,446
2,095
0
2,753
12,308
5,178
0
1,095
11,213
27
61,888
L
6,464
2,421
0
1,753
9,566
2,641
0
2,789
6,689
0
51,695
W
Poseidon
davichoks
Poseidon
7,481
943
0
1,275
6,084
1,724
47
306
5,778
75,114
0
L
Jormungandr
mеοw
Jormungandr
6,683
1,780
86
3,429
12,775
8,096
117
1,531
10,858
64,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,546
Gold Earned
40,819
402
Minions Killed
498
0
Camps Cleared
0
1,350,918
Distance Traveled
1,471,842
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,128
509
99
7
0
285,383
4
W
Horus
7,794
557
24
2
0
300,063
5
L
Ne Zha
7,037
503
80
6
0
297,132
2
W
Hercules
8,491
607
115
8
0
295,484
4
W
Freya
8,766
626
132
9
0
252,514
2
L
Terra
6,374
455
28
2
0
265,802
5
W
Fenrir
7,517
537
86
6
0
351,036
4
L
Neith
7,350
525
85
6
0
235,845
3
W
Poseidon
8,251
589
141
10
0
272,745
3
L
Jormungandr
7,657
547
110
8
0
266,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role