Player Matchup

Ah Puch
Ah Puch
FROOTBOOTS
Ah Puch
Level 146
God Stats
17W - 28L
1,447 SR
Queue Stats
214W - 313L
1,400 Elo+
Solo
Izanami
Izanami
FunnyOney420
Izanami
Level 103
God Stats
7W - 10L
1,524 SR
Queue Stats
62W - 78L
1,419 Elo+
Solo
Bellona
Bellona
MikaelTheBellTTV
Bellona
Level 109
God Stats
3W - 4L
1,608 SR
Queue Stats
75W - 111L
1,400 Elo+
Solo
Team Averages
Level 119
1,526 SR
1,406 Elo+

VS

Team Averages
Level 82
1,404 SR
1,453 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
BabyHellHound
Lancelot
Level 64
God Stats
1W - 0L
1,295 SR
Queue Stats
3W - 3L
1,601 Elo+
Party 1
Sylvanus
Sylvanus
mk_hit_1
Sylvanus
Level 77
God Stats
1W - 0L
1,418 SR
Queue Stats
5W - 17L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FROOTBOOTS
Ah Puch
14
1 / 3 / 2
8,572
714
7,999
11,008
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
FunnyOney420
Izanami
15
1 / 0 / 1
8,432
703
11,690
8,243
3,308
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 1
8,613
718
6,368
14,903
11,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
0 / 1 / 4
8,107
676
11,828
10,760
5,669
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
BabyHellHound
Lancelot
14
4 / 2 / 1
8,785
732
12,091
12,126
6,002
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
mk_hit_1
Sylvanus
14
1 / 0 / 3
8,782
732
5,278
11,406
11,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
5
5
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
1
4
2
W
Lancelot
BabyHellHound
Lancelot
4
2
1
2.25
L
Ah Puch
FROOTBOOTS
Ah Puch
1
3
2
0.67
L
Izanami
FunnyOney420
Izanami
1
0
1
1.5
L
1
2
1
0.75
W
Sylvanus
mk_hit_1
Sylvanus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,057
Damage
29,197
34,154
Taken
34,292
18,802
Mitigated
23,069
8,886
Healing
11,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
11,828
1,761
217
3,357
10,760
5,669
0
3,600
7,160
44,829
0
W
Lancelot
BabyHellHound
Lancelot
12,091
1,210
615
1,077
12,126
6,002
0
1,610
10,516
0
23,806
L
Ah Puch
FROOTBOOTS
Ah Puch
7,999
217
0
1,920
11,008
3,935
39
5,757
5,251
43,354
0
L
Izanami
FunnyOney420
Izanami
11,690
7,260
0
2,172
8,243
3,308
269
4,405
3,838
0
30,378
L
6,368
1,297
1,972
2,822
14,903
11,559
0
6,992
7,911
0
24,596
W
Sylvanus
mk_hit_1
Sylvanus
5,278
500
1,935
4,190
11,406
11,398
0
2,831
8,575
18,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
25,674
170
Minions Killed
131
0
Camps Cleared
0
677,519
Distance Traveled
705,151
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,107
676
82
7
0
233,910
2
W
Lancelot
8,785
732
19
2
0
258,894
1
L
Ah Puch
8,572
714
84
7
0
205,235
1
L
Izanami
8,432
703
64
5
0
235,194
2
L
Bellona
8,613
718
22
2
0
237,090
4
W
Sylvanus
8,782
732
30
3
0
212,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role