Player Matchup

Chaac
Chaac
EcclesD_
Chaac
Level 66
God Stats
2W - 3L
1,794 SR
Queue Stats
54W - 54L
1,432 Elo+
Party 2
Ao Kuang
Ao Kuang
Grothmow
Ao Kuang
Level 123
God Stats
3W - 13L
1,208 SR
Queue Stats
187W - 196L
1,431 Elo+
Solo
Izanami
Izanami
MarcelioW
Izanami
Level 28
God Stats
12W - 13L
1,515 SR
Queue Stats
24W - 26L
1,403 Elo+
Party 2
Sobek
Sobek
Orvngee-
Sobek
Level 108
God Stats
3W - 4L
1,532 SR
Queue Stats
114W - 142L
1,469 Elo+
Party 2
Ne Zha
Ne Zha
Sol_the_Wendigo
Ne Zha
Level 85
God Stats
0W - 4L
1,091 SR
Queue Stats
57W - 71L
1,417 Elo+
Solo
Team Averages
Level 82
1,428 SR
1,430 Elo+

VS

Team Averages
Level 65
1,423 SR
1,530 Elo+
Poseidon
Poseidon
AaronSasvari
Poseidon
Level 106
God Stats
3W - 3L
1,401 SR
Queue Stats
7W - 9L
1,401 Elo+
Solo
King Arthur
King Arthur
Henri Tyrant
King Arthur
Level 67
God Stats
8W - 13L
1,385 SR
Queue Stats
302W - 351L
1,460 Elo+
Solo
Bakasura
Bakasura
HolyDashi
Bakasura
Level 26
God Stats
1W - 0L
1,289 SR
Queue Stats
6W - 4L
1,688 Elo+
Party 1
Fenrir
Fenrir
TC Anyelo
Fenrir
Level 75
God Stats
10W - 3L
1,540 SR
Queue Stats
139W - 140L
1,433 Elo+
Solo
Cthulhu
Cthulhu
b33ts
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EcclesD_
Chaac
20
5 / 6 / 11
14,689
1,049
22,299
26,884
32,070
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ao Kuang
Grothmow
Ao Kuang
20
2 / 8 / 13
14,110
1,008
15,949
26,644
12,281
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
MarcelioW
Izanami
20
9 / 10 / 10
16,258
1,161
34,971
29,916
12,167
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Orvngee-
Sobek
20
2 / 5 / 18
14,087
1,006
16,408
37,799
44,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
6 / 9 / 13
14,888
1,063
22,858
22,816
10,322
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AaronSasvari
Poseidon
20
3 / 8 / 15
13,879
991
20,887
18,739
6,786
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Henri Tyrant
King Arthur
20
7 / 4 / 13
14,941
1,067
19,363
26,563
40,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
HolyDashi
Bakasura
20
17 / 5 / 14
18,525
1,323
47,360
33,037
22,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
TC Anyelo
Fenrir
20
8 / 6 / 13
14,893
1,064
29,198
22,850
13,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
b33ts
Cthulhu
20
3 / 1 / 28
15,585
1,113
19,135
19,804
30,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
121
24
Kills
38
38
Deaths
24
65
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Poseidon
AaronSasvari
Poseidon
3
8
15
1.31
L
Chaac
EcclesD_
Chaac
5
6
11
1.75
L
Ao Kuang
Grothmow
Ao Kuang
2
8
13
1.06
W
King Arthur
Henri Tyrant
King Arthur
7
4
13
3.38
W
Bakasura
HolyDashi
Bakasura
17
5
14
4.8
L
Izanami
MarcelioW
Izanami
9
10
10
1.4
L
Sobek
Orvngee-
Sobek
2
5
18
2.2
L
6
9
13
1.39
W
Fenrir
TC Anyelo
Fenrir
8
6
13
2.42
W
Cthulhu
b33ts
Cthulhu
3
1
28
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,485
Damage
135,943
144,059
Taken
120,993
111,727
Mitigated
112,816
29,319
Healing
20,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
AaronSasvari
Poseidon
20,887
3,748
0
1,840
18,739
6,786
0
5,339
13,356
38,045
0
L
Chaac
EcclesD_
Chaac
22,299
6,706
0
3,757
26,884
32,070
0
5,322
18,751
0
51,078
L
Ao Kuang
Grothmow
Ao Kuang
15,949
3,028
0
7,550
26,644
12,281
0
4,897
19,052
41,873
0
W
King Arthur
Henri Tyrant
King Arthur
19,363
2,223
1,033
1,169
26,563
40,098
0
6,810
19,231
0
37,032
W
Bakasura
HolyDashi
Bakasura
47,360
34,713
0
12,376
33,037
22,082
0
7,993
24,592
0
66,004
L
Izanami
MarcelioW
Izanami
34,971
28,668
0
3,179
29,916
12,167
0
7,291
20,756
0
73,041
L
Sobek
Orvngee-
Sobek
16,408
1,491
980
9,339
37,799
44,887
0
14,947
19,706
20,608
0
L
22,858
6,269
0
4,514
22,816
10,322
0
5,653
15,546
0
42,863
W
Fenrir
TC Anyelo
Fenrir
29,198
6,452
0
2,426
22,850
13,691
0
5,722
16,805
0
38,320
W
Cthulhu
b33ts
Cthulhu
19,135
1,326
700
1,338
19,804
30,159
0
4,873
14,416
44,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,032
Gold Earned
77,823
235
Minions Killed
237
11
Camps Cleared
7
1,273,717
Distance Traveled
1,290,558
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,879
991
39
3
1
193,996
0
L
Chaac
14,689
1,049
55
4
0
261,733
0
L
Ao Kuang
14,110
1,008
37
3
7
271,039
0
W
King Arthur
14,941
1,067
45
3
0
270,595
0
W
Bakasura
18,525
1,323
82
6
3
292,381
1
L
Izanami
16,258
1,161
98
7
1
223,245
0
L
Sobek
14,087
1,006
12
1
2
260,602
0
L
Ne Zha
14,888
1,063
33
2
1
257,098
0
W
Fenrir
14,893
1,064
19
1
1
250,760
0
W
Cthulhu
15,585
1,113
52
4
2
282,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role