Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MoxySamich
Pele
Level 76
God Stats
17W - 18L
1,530 SR
Queue Stats
113W - 109L
1,506 Elo+
Solo
Chiron
Chiron
Versatile Pain
Chiron
Level 145
God Stats
9W - 5L
1,706 SR
Queue Stats
350W - 363L
1,446 Elo+
Solo
Sylvanus
Sylvanus
asuccyboi
Sylvanus
Level 85
God Stats
2W - 1L
1,731 SR
Queue Stats
125W - 114L
1,506 Elo+
Solo
Apollo
Apollo
iCompRed
Apollo
Level 127
God Stats
2W - 3L
1,399 SR
Queue Stats
63W - 55L
1,528 Elo+
Solo
Team Averages
Level 119
1,573 SR
1,497 Elo+

VS

Team Averages
Level 133
1,513 SR
1,491 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DramaticLeech12
Horus
Level 126
God Stats
17W - 22L
1,449 SR
Queue Stats
305W - 290L
1,481 Elo+
Solo
Pele
Pele
PB n JUSTICE
Pele
Level 89
God Stats
27W - 24L
1,556 SR
Queue Stats
201W - 203L
1,493 Elo+
Party 1
Loki
Loki
Veeloy
Loki
Level 160
God Stats
5W - 2L
1,561 SR
Queue Stats
66W - 81L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 2 / 0
9,618
601
6,955
10,958
11,229
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
8 / 4 / 0
9,350
584
12,446
14,671
5,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 5
8,070
504
10,913
16,633
6,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
asuccyboi
Sylvanus
12
1 / 4 / 7
7,917
495
6,097
18,446
15,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
iCompRed
Apollo
13
2 / 4 / 4
7,784
487
6,233
11,938
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
8 / 2 / 4
9,260
579
14,260
9,712
3,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
 
Morgan Le Fay
13
1 / 4 / 11
7,979
499
11,346
14,296
5,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 14
7,610
476
9,383
15,623
14,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 3 / 4
8,207
513
7,005
14,359
5,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
Veeloy
Loki
15
5 / 1 / 0
9,126
570
9,234
11,412
4,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
14
Kills
19
19
Deaths
14
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
2
0
1.5
W
Chiron
 
Chiron
8
2
4
5
W
Morgan Le Fay
 
Morgan Le Fay
1
4
11
1.63
W
2
4
14
2.25
L
8
4
0
2
W
3
3
4
1.67
W
Loki
Veeloy
Loki
5
1
0
5
L
0
5
5
0.5
L
Sylvanus
asuccyboi
Sylvanus
1
4
7
1.13
L
Apollo
iCompRed
Apollo
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,644
Damage
51,228
72,646
Taken
65,402
44,441
Mitigated
33,197
18,642
Healing
19,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,955
446
0
2,046
10,958
11,229
41
1,232
9,726
0
78,267
W
Chiron
 
Chiron
14,260
4,357
965
3,265
9,712
3,838
1,034
898
8,814
0
66,035
W
Morgan Le Fay
 
Morgan Le Fay
11,346
1,073
222
2,696
14,296
5,596
76
1,617
12,679
54,419
0
W
9,383
5,034
840
3,253
15,623
14,161
330
2,569
13,054
0
37,458
L
12,446
2,918
0
448
14,671
5,914
0
1,418
13,253
0
69,479
W
7,005
1,926
0
6,026
14,359
5,107
0
710
13,649
0
71,008
W
Loki
Veeloy
Loki
9,234
2,021
0
2,292
11,412
4,495
0
201
11,211
0
71,553
L
10,913
3,557
140
3,708
16,633
6,857
0
5,368
11,210
0
64,186
L
Sylvanus
asuccyboi
Sylvanus
6,097
1,918
3,765
4,946
18,446
15,833
62
2,799
15,647
23,978
102
L
Apollo
iCompRed
Apollo
6,233
3,218
0
3,589
11,938
4,608
0
733
11,205
0
53,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,739
Gold Earned
42,182
461
Minions Killed
475
0
Camps Cleared
0
1,477,411
Distance Traveled
1,573,950
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,618
601
156
10
0
280,651
2
W
Chiron
9,260
579
84
5
0
298,222
1
W
Morgan Le Fay
7,979
499
89
6
0
300,556
3
W
Horus
7,610
476
58
4
0
305,780
1
L
Pele
9,350
584
85
5
0
341,331
3
W
Pele
8,207
513
114
7
0
346,920
0
W
Loki
9,126
570
130
8
0
322,472
4
L
Chiron
8,070
504
109
7
0
296,549
2
L
Sylvanus
7,917
495
27
2
0
289,611
1
L
Apollo
7,784
487
84
5
0
269,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role