Player Matchup

Mulan
Mulan
 
Mulan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Andre98suzbr
Eset
Level 84
God Stats
3W - 4L
1,498 SR
Queue Stats
119W - 115L
1,492 Elo+
Solo
Sol
Sol
Sectusempra9140
Sol
Level 89
God Stats
22W - 26L
1,496 SR
Queue Stats
488W - 489L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
Shozuhn
Zhong Kui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
539W - 683L
1,463 Elo+
Solo
Xbalanque
Xbalanque
medville14
Xbalanque
Level 127
God Stats
9W - 6L
1,689 SR
Queue Stats
823W - 891L
1,449 Elo+
Solo
Team Averages
Level 112
1,537 SR
1,474 Elo+

VS

Team Averages
Level 84
1,614 SR
1,588 Elo+
Heimdallr
Heimdallr
AshTre37
Heimdallr
Level 105
God Stats
6W - 2L
1,699 SR
Queue Stats
249W - 198L
1,483 Elo+
Party 1
Shiva
Shiva
DaddiesOhNo
Shiva
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,632 Elo+
Party 1
Cthulhu
Cthulhu
Josue5791
Cthulhu
Level 78
God Stats
2W - 0L
1,643 SR
Queue Stats
3W - 0L
1,746 Elo+
Party 2
Poseidon
Poseidon
JudasGotDrip
Poseidon
Level 102
God Stats
5W - 4L
1,525 SR
Queue Stats
13W - 14L
1,497 Elo+
Party 2
Awilix
Awilix
oPlushY
Awilix
Level 110
God Stats
1W - 0L
1,702 SR
Queue Stats
68W - 49L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
2 / 4 / 7
11,269
1,127
11,450
19,875
20,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
4 / 5 / 5
10,883
1,088
14,042
12,579
5,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 3 / 8
10,724
1,072
8,367
15,270
6,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Shozuhn
Zhong Kui
16
2 / 8 / 5
10,125
1,013
8,674
21,221
15,154
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
medville14
Xbalanque
16
1 / 5 / 7
10,218
1,022
14,792
13,865
6,246
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

167

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AshTre37
Heimdallr
18
6 / 0 / 15
11,930
1,193
15,604
9,255
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 1 / 15
11,761
1,176
19,190
14,289
13,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Josue5791
Cthulhu
17
3 / 0 / 14
12,207
1,221
8,146
5,586
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
JudasGotDrip
Poseidon
18
5 / 3 / 14
11,624
1,162
20,538
10,062
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
oPlushY
Awilix
17
5 / 5 / 13
11,551
1,155
14,644
22,408
24,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
96
9
Kills
25
25
Deaths
9
32
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
4
7
1.38
L
4
5
5
1.3
W
Heimdallr
AshTre37
Heimdallr
6
0
15
13.5
W
6
1
15
13.5
W
Cthulhu
Josue5791
Cthulhu
3
0
14
10
W
Poseidon
JudasGotDrip
Poseidon
5
3
14
4
L
0
3
8
1.33
L
Zhong Kui
Shozuhn
Zhong Kui
2
8
5
0.56
L
Xbalanque
medville14
Xbalanque
1
5
7
0.9
W
Awilix
oPlushY
Awilix
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,325
Damage
78,122
82,810
Taken
61,600
54,325
Mitigated
53,979
11,983
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
11,450
518
0
1,778
19,875
20,959
0
5,396
14,073
0
23,650
L
14,042
521
1,146
591
12,579
5,308
0
3,061
9,304
21,971
0
W
Heimdallr
AshTre37
Heimdallr
15,604
4,767
0
2,561
9,255
5,454
0
3,892
5,283
0
31,587
W
19,190
1,995
188
5,146
14,289
13,285
0
6,866
7,162
0
31,615
W
Cthulhu
Josue5791
Cthulhu
8,146
0
1,401
1,354
5,586
6,229
0
3,079
2,369
21,257
0
W
Poseidon
JudasGotDrip
Poseidon
20,538
3,154
0
1,175
10,062
4,804
0
4,801
5,175
40,093
0
L
8,367
3,431
0
3,125
15,270
6,658
0
6,272
8,864
42,277
4,040
L
Zhong Kui
Shozuhn
Zhong Kui
8,674
570
404
4,939
21,221
15,154
0
8,852
12,030
22,045
0
L
Xbalanque
medville14
Xbalanque
14,792
4,330
0
0
13,865
6,246
0
5,103
8,685
0
38,567
W
Awilix
oPlushY
Awilix
14,644
4,283
0
3,420
22,408
24,207
0
11,069
10,921
0
24,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,219
Gold Earned
59,073
206
Minions Killed
169
7
Camps Cleared
5
1,055,330
Distance Traveled
1,053,298
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,269
1,127
28
3
1
236,398
0
L
Eset
10,883
1,088
21
2
0
239,528
0
W
Heimdallr
11,930
1,193
38
4
2
198,405
0
W
Shiva
11,761
1,176
28
3
1
199,423
1
W
Cthulhu
12,207
1,221
24
2
0
225,171
1
W
Poseidon
11,624
1,162
54
5
1
210,506
0
L
Sol
10,724
1,072
76
8
6
185,531
2
L
Zhong Kui
10,125
1,013
28
3
0
183,704
0
L
Xbalanque
10,218
1,022
53
5
0
210,169
2
W
Awilix
11,551
1,155
25
3
1
219,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role